| Anchors | Ghetsis | Sygna Suit |
Ghetsis | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Ghetsis |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Events | Complete Father or Foe |
| Events | Complete Father or Foe August 2021 |
| Sync Pair Scouting | Ghetsis EX Fair Scout (September 30th - October 18th 2026) - 2% |
Pokédex Entry
| Flavor Text | |
| Ghetsis | The mastermind behind Team Plasma and its true leader. He is a cold and calculating master manipulator who once tried to use N to take over the world. |
| Mindscape |
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Ghetsis's Pokémon
Ghetsis & Kyurem | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. Antifreeze: Prevents the user from becoming frozen. Guaranteed Cookie Skill Charging Infliction 1: Charges the user's move gauge by one when its Pokémon uses a status move. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -1 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 833 | 425 | 210 | 432 | 210 | 300 |
| 5 Star Max Potential Stats | |||||
| 933 | 465 | 250 | 472 | 250 | 340 |
| 5 Star Max Potential EX Role Stats | |||||
| 993 | 465 | 290 | 472 | 290 | 340 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Glaciate: Power 3 | Glaciate: Power Up 3 | 4 | 48 | 1 |
| Glaciate: Power 3 | Glaciate: Power Up 3 | 4 | 48 | 2 |
| Glaciate: Power 3 | Glaciate: Power Up 3 | 4 | 48 | 1 |
| Glaciate: Move Gauge Refresh 3 | Move: Glaciate Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Absolute Zero Glaciate: Power 25 | Absolute Zero Glaciate: Power Up 25 | 5 | 60 | 3 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
| Glaciate: Cold Snap 2 | Move: Glaciate Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Dragon Breath: Move Gauge Refresh 3 | Move: Dragon Breath Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power Up 4 | 3 | 36 | 2 |
| Dragon Breath: Power 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
| Dragon Breath: Hostile Environment 1 | Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
| Dragon Breath: Power 4 | Dragon Breath: Power Up 4 | 3 | 36 | 2 |
| Absolute Zero Glaciate: Power 25 | Absolute Zero Glaciate: Power Up 25 | 5 | 60 | 3 |
| Paralysis Synergy 3 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Noble Roar: Move Gauge Refresh 3 | Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
| Dragon Breath: Power 4 | Dragon Breath: Power Up 4 | 3 | 36 | 2 |
| Noble Roar: Move Gauge Refresh 3 | Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 10 | 120 | 3 |
| Pecking Order | The more the target's Attack is lowered, the more it powers up sync moves. | 8 | 96 | 2 |
| Noble Roar: Double Drop | Move: Noble Roar When an opponent's stat is lowered, it is lowered by double the stat ranks. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Glaciate: Accuracy 5 | Glaciate: Accuracy Up 5 | 5 | 60 | 1 |
| Glaciate: Power 3 | Glaciate: Power Up 3 | 4 | 48 | 2 |
| Mwahaha!: MP Refresh 3 | Move: Mwahaha! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Stamina Reserves 6 | Once per battle, charges the user's move gauge by six when the user is in a pinch. | 8 | 96 | 2 |
| Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
| Absolute Zero Glaciate: Power 25 | Absolute Zero Glaciate: Power Up 25 | 5 | 60 | 3 |
| Absolute Zero Glaciate: Power 25 | Absolute Zero Glaciate: Power Up 25 | 5 | 60 | 3 |
| Sp. Atk 20 | Sp. Atk 20 | |||
| Mwahaha!: Ramp Up 1 | Move: Mwahaha! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 2 | ||
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 3 | ||
| Speed 20 | Speed 20 | |||
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 2 | ||
| Glaciate: Move Gauge Refresh 9 | Move: Glaciate Charges the user's move gauge by one when its move is successful. | 3 |
Ghetsis Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Ghetsis |
|
☆☆☆☆☆ |
| Mindscape |
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Ghetsis & Chien-Pao | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Unova Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Unova theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Debut: Ice S-Tera: The user Sync Terastallizes into Ice type the first time it enters a battle each battle. Vindictiveness of a Coldhearted Loser: Reduces the MP for the user's X Evasion by one and grants all of the following effects after your team's sync pair uses their sync move: Raises the user's evasiveness by two stat ranks. Increases the user's Physical Moves ↑ Next effect by two ranks. 1st S-Move: Team Physical Break: Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle. Freeze the World (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. Guaranteed Cookie Skill Opp Defense ↓: S-Moves ↑ 4: Powers up the user's sync move when the target's Defense is lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 872 | 510 | 210 | 352 | 204 | 466 |
| 5 Star Max Potential Stats | |||||
| 972 | 550 | 250 | 392 | 244 | 506 |
| 5 Star Max Potential EX Role Stats | |||||
| 1032 | 570 | 270 | 412 | 264 | 506 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1135 | 627 | 297 | 453 | 290 | 556 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Biting Freeze of Hatred Tera Blast | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 | ||||||
Ghetsis & Chien-Pao (Tera: Ice) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Unova Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Unova theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Sword Clad in Hatred and Snow: Increases the amount of damage an opponent takes from physical attack moves, physical sync moves, and physical max moves. Lowers the Defense of all opposing sync pairs by four stat ranks when the user Sync Terastallizes. Vindictiveness of a Coldhearted Loser: Reduces the MP for the user's X Evasion by one and grants all of the following effects after your team's sync pair uses their sync move: Raises the user's evasiveness by two stat ranks. Increases the user's Physical Moves ↑ Next effect by two ranks. 1st S-Move: Team Physical Break: Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle. Freeze the World (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. Guaranteed Cookie Skill Opp Defense ↓: S-Moves ↑ 4: Powers up the user's sync move when the target's Defense is lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 872 | 510 | 210 | 352 | 204 | 466 |
| 5 Star Max Potential Stats | |||||
| 972 | 550 | 250 | 392 | 244 | 506 |
| 5 Star Max Potential EX Role Stats | |||||
| 1032 | 570 | 270 | 412 | 264 | 506 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1135 | 627 | 297 | 453 | 290 | 556 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Biting Freeze of Hatred Tera Blast | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Discombobulate 9 | Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 4 |
| P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. | 10 | 120 | 5 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Team S-Move: Physical Boost ↑1 9 | Increases the user’s Physical Moves ↑ Next effect by one rank after your team’s sync pair uses their sync move. | 10 | 120 | 4 |
| Adrenaline 2 | Reduces the sync move countdown by two the first time the user’s sync move is used each battle. | 10 | 120 | 5 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Icerend Icicle Crash: Power 2 | Icerend Icicle Crash: Power ↑ 2 | 3 | 36 | 1 |
| Icerend Icicle Crash: Power 2 | Icerend Icicle Crash: Power ↑ 2 | 3 | 36 | 1 |
| Icerend Icicle Crash: Power 2 | Icerend Icicle Crash: Power ↑ 2 | 3 | 36 | 2 |
| Icerend Icicle Crash: Move Gauge Refresh 3 | Move: Icerend Icicle Crash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack Trap 9 | Leaves the target trapped when the user’s attack move against it is successful. | 8 | 96 | 2 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Sharpened Body 3 | Powers up the user’s moves when its Attack is raised. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Chalcedony Tera Blast: Power 2 | Chalcedony Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Chalcedony Tera Blast: Power 2 | Chalcedony Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Chalcedony Tera Blast: Power 2 | Chalcedony Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
| Protect: Catalytic Kick 9 | Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 7 | 84 | 2 |
| Opp Fail: Physical Boost ↑1 9 | Increases the user’s Physical Moves ↑ Next effect by one rank when an opponent’s attack move targeting the user misses. | 7 | 84 | 2 |
| Protect: Mighty Physical Boost 9 | Move: Protect Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Chalcedony Tera Blast: Power 2 | Chalcedony Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Chalcedony Tera Blast: Power 2 | Chalcedony Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
| Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
| Chalcedony Tera Blast: Move Gauge Refresh 3 | Move: Chalcedony Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Evasive Sync-Up 9 | Powers up the user’s sync move when its evasiveness is raised. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Icerend Icicle Crash: Power 2 | Icerend Icicle Crash: Power ↑ 2 | 3 | 36 | 1 |
| Icerend Icicle Crash: Power 2 | Icerend Icicle Crash: Power ↑ 2 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Exactly as I Expected!: MP Refresh 2 | Move: Exactly as I Expected! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Agile Entry 1 | Raises the user’s evasiveness by one stat rank when it enters a battle. | 7 | 84 | 2 |
| Move: MG ↑2 9 | Charges the user’s move gauge by two when its move is successful. | 10 | 120 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Biting Freeze of Hatred Tera Blast: Power 25 | Biting Freeze of Hatred Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Biting Freeze of Hatred Tera Blast: Power 25 | Biting Freeze of Hatred Tera Blast: Power ↑ 25 | 5 | 60 | 3 |















