AnchorsGloria
Gloria
Summer 2021
Summer 2021
Dojo Uniform
Dojo Uniform

Gloria

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair Scouting5 Star-Select Season Scout x11 (August 22nd 2022 - September 5th 2022) - 0.084%
Gloria Poke Fair Scout (July 14th 2022 - August 6th 2022) - 2%
Anime Collaboration 10-Pair + 5 Star Select Scout (July 7th 2022 - July 30th 2022) - Select%
Super Seasonal Spotlight Scout (July 4th 2022 - July 18th 2022) - 0.5%
Main Character Poke Fair Scout (June 20th 2022 - July 4th 2022) - 1%
and more...

Pokédex Entry

Flavor Text
GloriaGloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles.
Gloria
Summer 2021
Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!
Gloria
Dojo Uniform
Gloria's back in the training uniform she wore on the Isle of Armor. The outfit reminds her of all the time she spent training together with Urshifu, so it's one of her favorites.
Mindscape
Gloria Mindscape

Gloria's Pokémon

Gloria & Zacian (Crowned Sword)

Picture Name Focal Move Type Weakness
Zacian Image
English: Zacian
Japan: Zacian
ザシアン
French: Zacian
German: Zacian
Korean: 자시안
Steel-type Fire-type
Passive Skills
Fierce Entry 2: Raises the user's Attack by 2 stat ranks when it enters a battle.
Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle.
Theme Skills
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Cook: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2 if Galar *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
631 445 182 287 182 449
5 Star Max Potential Stats
731 485 222 327 222 489


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Behemoth Blade Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent
This move's power increases if the target has a sync buff.
Move Gauge Boost  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three.
Play Rough Fairy-typePhysical Category Move 111-133 90 3 (Gauge) Opponent
Has a very small chance of lowering the target's Attack
Laser-Sharp Focus!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Glorious Behemoth Blade Steel-typePhysical Category Move 200-240 Opponent
This move's power increases if the target has a sync buff.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 1
Defense + 5 Defense + 5 2 24 1
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user’s move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
HP + 20 HP + 20 4 48 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user’s move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Play Rough: Move Gauge Refresh 3 Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 7 84 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Defense + 10 Defense + 10 4 48 3
Play Rough: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Headstrong Attack + cannot be lowered. 7 84 3
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 12 144 3
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Laser-Sharp Focus!: MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful. 8 96 3
Play Rough: Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 12 144 3
Burst In Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Move Gauge Boost: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack + 5 Attack + 5 2 24 1
Critical Ferocity 2 Has a moderate chance of raising the user’s Attack when the user lands a critical hit. 10 120 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Speed + 20 Speed + 20 7 84 3
Move Gauge Boost: Move Gauge Refresh 9 Charges the user’s move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3

Gloria Summer 2021

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

 

Mindscape
Gloria Summer 2021 Mindscape


Gloria & Inteleon

Picture Name Focal Move Type Weakness
Inteleon Image
English: Inteleon
Japan: Inteleon
インテレオン
French: Lézargus
German: Intelleon
Korean: 인텔리레온
Water-type Electric-type
Passive Skills
Critical Strike 3: Powers up the user's attacks when they become critical hits.
Critical Refresh 9: Restores one MP for the user when it lands a critical hit.
Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
737 214 145 319 145 402
5 Star Max Potential Stats
837 254 185 359 185 442


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snipe Shot Water-typeSpecial Category Move 128-153 100 4 (Gauge) Opponent
Critical hits land more easily.
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Scope 'Em Out  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user


Sync Moves
NameTypeCategoryMax PowerTarget
Summer Soaking Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Grand Entry 1 Raises the user’s Sp. Atk by 1 stat rank when it enters a battle. 8 96 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 3
Snipe Shot: Critical Clock 1 Move: Snipe Shot Has a chance (20%) of reducing the user’s sync move countdown by one when the user lands a critical hit. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Critical Speed 4 Has a chance (50%) of raising the user’s Speed by one stat rank when its move is a critical hit. 8 96 2
Scope ’Em Out!: Move Gauge Refresh 3 Move: Scope ’Em Out! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Dark Pulse: Critical Sting 1 Move: Dark Pulse When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. 10 120 2
Speed + 10 Speed + 10 4 48 3
Foul Fighting 2 Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 2
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Critastrophe 2 Powers up the user’s sync moves when they become critical hits. 10 120 2
Air Slash: Power 4 Air Slash: Power Up 4 3 36 3
Air Slash: Foul Fighting 3 Move: Air Slash Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped. 10 120 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3

Gloria Dojo Uniform

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Tech ☆☆☆☆☆

 

Mindscape
Gloria Dojo Uniform Mindscape


Gloria & Urshifu (Rapid Strike)

Picture Name Focal Move Type Weakness
Urshifu Image
English: Urshifu
Japan: Uraosu
ウーラオス
French: Shifours
German: Wulaosu
Korean: 우라오스
Water-type Electric-type
Passive Skills
Punishing Strike 9: Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit.
Recharging Strike 4: Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
Critical Sync: Except in certain circumstances, the user's sync move lands as a critical hit.
Theme Skills
Water TechRaises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
736 513 187 287 168 354
5 Star Max Potential Stats
836 553 227 327 208 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Surging Strikes Water-typePhysical Category Move 40-48 100 3 (Gauge) Opponent
Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Flow Like Water!  Other Category Move   2 (Max Uses) Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Rapid Mastery Water Impact Water-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Rapid Flow Water-typePhysical Category Move 400-480 Opponent
Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Damage Guard Next effect.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Surging Strikes: Move Gauge Refresh 3 Move: Surging Strikes Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 2
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. 10 120 3
Attack 20 Attack 20 7 84 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 2
Close Combat: Power 3 Close Combat: Power Up 3 3 36 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 2
HP 20 HP 20 4 48 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Stacking Strike 9 Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. 10 120 3
Speed 5 Speed 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
MAX Double Down 3 Powers up the user's max moves that are super effective. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Flow Like Water!: MP Refresh 2 Move: Flow Like Water! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Tripping Strike 9 Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit. 12 144 3
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Rapid Mastery Water Impact: Power 25 Rapid Mastery Water Impact: Power Up 25 5 60 3
Rapid Mastery Water Impact: Power 25 Rapid Mastery Water Impact: Power Up 25 5 60 3