AnchorsGloria
Gloria
Summer 2021
Summer 2021
Dojo Uniform
Dojo Uniform
Gloria
Gloria
Alt. 2
Alt. 2

Gloria

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingBlue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Triple Feature Poke Fair Scout C (April 27th 2024 - May 9th 2024) - 1.5%
and more...

Pokédex Entry

Flavor Text
GloriaGloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles.
Gloria
Summer 2021
Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!
Gloria
Dojo Uniform
Gloria's back in the training uniform she wore on the Isle of Armor. The outfit reminds her of all the time she spent training together with Urshifu, so it's one of her favorites.
Gloria
Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles.
Gloria
Alt. 2
Gloria is in the uniform she wore when she did Galar's Gym Challenge. Memories of her intense battles with her rivals are coming back to her.
Mindscape
Gloria Mindscape

Gloria's Pokémon

Gloria & Zacian (Crowned Sword)

Picture Name Focal Move Type Weakness
Zacian Image
English: Zacian
Japan: Zacian
ザシアン
French: Zacian
German: Zacian
Korean: 자시안
Steel-type Fire-type
Passive Skills
Fierce Entry 2: Raises the user's Attack by 2 stat ranks when it enters a battle.
Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle.
Theme Skills
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Cook: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2 if Galar *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
631 445 182 287 182 449
5 Star Max Potential Stats
731 485 222 327 222 489


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Behemoth Blade Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent
This move's power increases if the target has a sync buff.
Move Gauge Boost  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three.
Play Rough Fairy-typePhysical Category Move 111-133 90 3 (Gauge) Opponent
Has a very small chance of lowering the target's Attack
Laser-Sharp Focus!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Glorious Behemoth Blade Steel-typePhysical Category Move 200-240 Opponent
This move's power increases if the target has a sync buff.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 1
Defense + 5 Defense + 5 2 24 1
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
HP + 20 HP + 20 4 48 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Play Rough: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Defense + 10 Defense + 10 4 48 3
Play Rough: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Headstrong Attack + cannot be lowered. 7 84 3
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 12 144 3
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Laser-Sharp Focus!: MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful. 8 96 3
Play Rough: Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 12 144 3
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Move Gauge Boost: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack + 5 Attack + 5 2 24 1
Critical Ferocity 2 Has a moderate chance of raising the user's Attack when the user lands a critical hit. 10 120 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Speed + 20 Speed + 20 7 84 3
Move Gauge Boost: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3
Critical Strike 2 Powers up the user's attacks when they become critical hits. 8 96 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 4
Rebuff Reducing Hit (Steel) Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle. 10 120 5
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 2
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 7 84 4
Laser-Sharp Focus!: Super Preparation 9 Move: Laser-Sharp Focus! Applies the Supereffective Up Next effect to the user when its move is successful. 10 120 5

Gloria Summer 2021

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

 

Mindscape
Gloria Summer 2021 Mindscape


Gloria & Inteleon

Picture Name Focal Move Type Weakness
Inteleon Image
English: Inteleon
Japan: Inteleon
インテレオン
French: Lézargus
German: Intelleon
Korean: 인텔리레온
Water-type Electric-type
Passive Skills
Critical Strike 3: Powers up the user's attacks when they become critical hits.
Critical Refresh 9: Restores one MP for the user when it lands a critical hit.
Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
737 214 145 319 145 402
5 Star Max Potential Stats
837 254 185 359 185 442


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snipe Shot Water-typeSpecial Category Move 128-153 100 4 (Gauge) Opponent
Critical hits land more easily.
Air Slash Flying-typeSpecial Category Move 45-54 95 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Scope 'Em Out  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user


Sync Moves
NameTypeCategoryMax PowerTarget
Summer Soaking Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Grand Entry 1 Raises the user's Sp. Atk by 1 stat rank when it enters a battle. 8 96 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Snipe Shot: Critical Clock 1 Move: Snipe Shot Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Critical Speed 4 Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. 8 96 2
Scope 'Em Out!: Move Gauge Refresh 3 Move: Scope 'Em Out! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Critical Sting 1 Move: Dark Pulse When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. 10 120 2
Speed + 10 Speed + 10 4 48 3
Foul Fighting 2 Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 2
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Critastrophe 2 Powers up the user's sync moves when they become critical hits. 10 120 2
Air Slash: Power 4 Air Slash: Power Up 4 3 36 3
Air Slash: Foul Fighting 3 Move: Air Slash Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3

Gloria Dojo Uniform

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Gloria Dojo Uniform Mindscape


Gloria & Urshifu (Rapid Strike)

Picture Name Focal Move Type Weakness
Urshifu Image
English: Urshifu
Japan: Uraosu
ウーラオス
French: Shifours
German: Wulaosu
Korean: 우라오스
Water-type Electric-type
Passive Skills
Punishing Strike 9: Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit.
Recharging Strike 4: Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
Critical Sync: Except in certain circumstances, the user's sync move lands as a critical hit.
Theme Skills
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
736 513 187 287 168 354
5 Star Max Potential Stats
836 553 227 327 208 394
5 Star Max Potential EX Role Stats
896 553 267 327 248 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Surging Strikes Water-typePhysical Category Move 40-48 100 3 (Gauge) Opponent
Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Flow Like Water!  Other Category Move   2 (Max Uses) Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Rapid Mastery Water Impact Water-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Rapid Flow Water-typePhysical Category Move 400-480 Opponent
Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Damage Guard Next effect.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Surging Strikes: Move Gauge Refresh 3 Move: Surging Strikes Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 2
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. 10 120 3
Attack 20 Attack 20 7 84 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 2
Close Combat: Power 3 Close Combat: Power Up 3 3 36 1
Close Combat: Power 3 Close Combat: Power Up 3 3 36 2
HP 20 HP 20 4 48 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Stacking Strike 9 Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. 10 120 3
Speed 5 Speed 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
MAX Double Down 3 Powers up the user's max moves that are super effective. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 1
Surging Strikes: Power 1 Surging Strikes: Power Up 1 3 36 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Flow Like Water!: MP Refresh 2 Move: Flow Like Water! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Tripping Strike 9 Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit. 12 144 3
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Rapid Mastery Water Impact: Power 25 Rapid Mastery Water Impact: Power Up 25 5 60 3
Rapid Mastery Water Impact: Power 25 Rapid Mastery Water Impact: Power Up 25 5 60 3
Superduper Effective 2 Powers up moves that are super effective. 8 96 2
Restoring Strike 4 Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. 10 120 4
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 5
Double Down 2 Powers up the user's sync moves that are super effective. 8 96 2
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 10 120 4
Impervious The user's stats cannot be lowered. 10 120 5

Gloria

Picture Name Role Base Rarity
Gloria Artwork Gloria Support ☆☆☆☆

 

Mindscape
Gloria  Mindscape


Gloria & Thwackey

Picture Name Focal Move Type Weakness
Thwackey Image
English: Thwackey
Japan: Bachinki
バチンキー
French: Badabouin
German: Chimstix
Korean: 채키몽
Grass-type Fire-type
Passive Skills
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Super Preparation 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Theme Skills
Grass Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Cook: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
598 374 123 236 123 236
5 Star Stats
638 394 143 256 143 256
5 Star Max Potential Stats
678 414 163 276 163 276


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Razor Leaf Grass-typePhysical Category Move 43-51 95 2 (Gauge) All opponents
Criticla hits land more easily
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Wood Hammer Grass-typePhysical Category Move 134-160 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target.
Glorious Advantage!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Spice It Up Grass Impact Grass-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Razor Leaf: Power 3 Razor Leaf: Power Up 3 3 36 1
Razor Leaf: Move Gauge Refresh 3 Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Razor Leaf: Accuracy 5 Razor Leaf: Accuracy Up 5 3 36 2
Razor Leaf: Power 3 Razor Leaf: Power Up 3 3 36 2
Spice It Up Grass Impact: Power 25 Spice It Up Grass Impact: Power Up 25 5 60 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Wood Hammer: Power 3 Wood Hammer: Power Up 3 3 36 1
Wood Hammer: Power 3 Wood Hammer: Power Up 3 3 36 1
Wood Hammer: Move Gauge Refresh 3 Move: Wood Hammer Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Wood Hammer: Power 3 Wood Hammer: Power Up 3 3 36 2
Attack 10 Attack 10 4 48 2
Spice It Up Grass Impact: Power 25 Spice It Up Grass Impact: Power Up 25 5 60 3
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Wood Hammer: Power 3 Wood Hammer: Power Up 3 3 36 1
Glorious Advantage!: Move Gauge Refresh 3 Move: Glorious Advantage! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Glorious Advantage!: MP Refresh 3 Move: Glorious Advantage! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dire Hit +: Slippery 1 Move: Dire Hit + Raises the user's evasiveness by 1 stat rank when its move is successful. 7 84 2
Glorious Advantage!: Berserker 1 Move: Glorious Advantage! Raises the user's Attack by 1 stat rank when its move is successful. 8 96 3
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Razor Leaf: Power 3 Razor Leaf: Power Up 3 3 36 1
Razor Leaf: Power 3 Razor Leaf: Power Up 3 3 36 1
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 8 96 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 9 108 2
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
Spice It Up Grass Impact: Power 25 Spice It Up Grass Impact: Power Up 25 5 60 3
Spice It Up Grass Impact: Power 25 Spice It Up Grass Impact: Power Up 25 5 60 Move level must be 3 or higher

Gloria Alt. 2

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Tech ☆☆☆☆☆

 

Mindscape
Gloria Alt. 2 Mindscape


Gloria & Cinderace

Picture Name Focal Move Type Weakness
Cinderace Image
English: Cinderace
Japan: Aceburn
エースバーン
French: Pyrobut
German: Liberlo
Korean: 에이스번
Fire-type Ground-type
Passive Skills
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
Fuel Economy 2: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.
Brawn Sync 5: Powers up the user's sync move when Attack is raised.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 390 195 210 195 351
5 Star Max Potential Stats
700 430 235 250 235 391


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pyro Ball Fire-typePhysical Category Move 172-206 90 4 (Gauge) Opponent
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 (Gauge) Opponent
If it fails, the user takes damage equal to half its maximum HP.
Kickoff!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Ace of the Team Fire Impact Fire-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target's Type Rebuff is lowered.
EX Sync Effect: Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Fireball Fire-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Airstream Flying-typePhysical Category Move 400-480 Opponent
Raises the Speed of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Gloria & Cinderace

Picture Name Focal Move Type Weakness
Cinderace Image
English: Cinderace
Japan: Aceburn
エースバーン
French: Pyrobut
German: Liberlo
Korean: 에이스번
Fire-type Ground-type
Passive Skills
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
"Quick Move": Sync CD Down 2 9: Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 390 195 210 195 351
5 Star Max Potential Stats
700 430 235 250 235 391


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pyro Ball Fire-typePhysical Category Move 172-206 90 4 (Gauge) Opponent
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 (Gauge) Opponent
If it fails, the user takes damage equal to half its maximum HP.
Kickoff!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
A Taste of My Skill Flying Impact Flying-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target's Type Rebuff is lowered.
EX Sync Effect: Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Fireball Fire-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Airstream Flying-typePhysical Category Move 400-480 Opponent
Raises the Speed of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Gloria & Cinderace

Picture Name Focal Move Type Weakness
Cinderace Image
English: Cinderace
Japan: Aceburn
エースバーン
French: Pyrobut
German: Liberlo
Korean: 에이스번
Fire-type Ground-type
Passive Skills
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
Piercing Gaze: Moves never miss.
Hit: HP Recovery (M) 9: Restores the user's HP when its attack move is successful.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
600 390 195 210 195 351
5 Star Max Potential Stats
700 430 235 250 235 391


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pyro Ball Fire-typePhysical Category Move 172-206 90 4 (Gauge) Opponent
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
High Jump Kick Fighting-typePhysical Category Move 135-162 90 3 (Gauge) Opponent
If it fails, the user takes damage equal to half its maximum HP.
Kickoff!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Score a Victory Fighting Impact Fighting-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target's Type Rebuff is lowered.
EX Sync Effect: Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Fireball Fire-typePhysical Category Move 450-540 Opponent
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Airstream Flying-typePhysical Category Move 400-480 Opponent
Raises the Speed of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Superduper Effective 1 Powers up moves that are super effective. 5 60 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 4
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 5 60 2
Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 4
Healthy Benefits 5 Reduces damage when the user is hit by an attack move or sync move when its HP is full. 10 120 5
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Pyro Ball: Power 3 Pyro Ball: Power Up 3 3 36 1
Pyro Ball: Power 3 Pyro Ball: Power Up 3 3 36 1
Pyro Ball: Power 3 Pyro Ball: Power Up 3 3 36 1
Pyro Ball: Move Gauge Refresh 3 Move: Pyro Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pyro Ball: Accuracy 5 Pyro Ball: Accuracy Up 5 3 36 1
Pyro Ball: Hostile Environment 2 Move: Pyro Ball Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Burn Synergy 1 Powers up the user's moves when the target is burned. 5 60 2
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. 10 120 3
Attack 5 Attack 5 2 24 1
Bounce: Power 3 Bounce: Power Up 3 3 36 1
Bounce: Power 3 Bounce: Power Up 3 3 36 1
Bounce: Accuracy 10 Bounce: Accuracy Up 10 5 60 2
Bounce: Power 3 Bounce: Power Up 3 3 36 1
Bounce: Superduper Effective 3 Move: Bounce Powers up moves that are super effective. 5 60 2
Slippery Slope 9 Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. 7 84 2
Sync Quickening 3 Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. 7 84 3
A Taste of My Skill Flying Impact: Power 50 A Taste of My Skill Flying Impact: Power Up 50 7 84 3
Speed 5 Speed 5 2 24 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 3 36 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 3 36 1
High Jump Kick: Power 3 High Jump Kick: Power Up 3 3 36 1
High Jump Kick: Move Gauge Refresh 3 Move: High Jump Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Score a Victory Fighting Impact: Power 50 Score a Victory Fighting Impact: Power Up 50 7 84 3
Defense 5 Defense 5 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Kickoff!: Power 0 Kickoff!: Power Up 0 7 84 2
MAX Regen Applies the Gradual Healing effect to the user after using its max move. 7 84 2
Kickoff!: Precision 1 Move: Kickoff! Raises the user's accuracy by 1 stat rank when its move is successful. 7 84 2
Max Move: Attack Up 2 Raises the user's Attack by 2 stat ranks after using its max move. 10 120 3
Opp Fail: Physical Boost ?2 9 Increases the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. 10 120 3
Ace of the Team Fire Impact: Power 50 Ace of the Team Fire Impact: Power Up 50 7 84 3
MAX Double Down 5 Powers up the user's max moves that are super effective. 10 120 3