AnchorsGloria
Gloria
Summer 2021
Summer 2021

Gloria

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingGloria Seasonal Scout (July 15th 2021 - July 31st 2021) - 2%
Gloria Poké Fair Scout (March 4th 2021 - March 19th 2021) - 2%
Gloria Poké Fair Scout (November 30th 2020 - December 21st 2020) - 2%

Pokédex Entry

Flavor Text
GloriaGloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles.
Gloria
Summer 2021
Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!

Gloria's Pokémon

Gloria & Zacian (Crowned Sword)

Picture Name Focal Move Type Weakness
Zacian Image
English: Zacian
Japan: Zacian
ザシアン
French: Zacian
German: Zacian
Korean: 자시안
Steel-type Fire-type
Passive Skills
Fierce Entry 2: Sharply raises the user's Attack when the Pokémon enters a battle.
Move Gauge Refresh 4: Has a good chance of charging the user's move gauge by one when a move is successful.
Sync Burst 1: Restores one MP for the user when a sync move is used for the first time.
Theme Skills
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Cook: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
589 412 170 266 170 416
5 Star Max Potential Stats
689 452 210 306 210 456


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Behemoth Blade Steel-typePhysical Category Move 144-172 100 4 Opponent
This move's power increases if the target has a sync buff.
Move Gauge Boost  Other Category Move   2 Self
Increases the user's move gauge by three.
Play Rough Fairy-typePhysical Category Move 111-133 90 3 Opponent
Has a very small chance of lowering the target's Attack
Laser-Sharp Focus!  Other Category Move   1 Self
Reduces the user's sync move countdown by one. Sharply raises the user's Attack. Ensures that the user's next attack will be a critical hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Glorious Behemoth Blade Steel-typePhysical Category Move 200-240 Opponent
This move's power increases if the target has a sync buff.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 1
Defense + 5 Defense + 5 2 24 1
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user’s move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
HP + 20 HP + 20 4 48 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Behemoth Blade: Move Gauge Refresh 2 Has a moderate chance of charging the user’s move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Play Rough: Move Gauge Refresh 3 Has a moderately good chance of charging the user’s move gauge by one when a move is successful. 7 84 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Defense + 10 Defense + 10 4 48 3
Play Rough: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Headstrong Attack + cannot be lowered. 7 84 3
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 12 144 3
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 1
Play Rough: Power Up 3 Play Rough: Power Up 3 4 48 3
Laser-Sharp Focus!: MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful. 8 96 3
Play Rough: Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 12 144 3
Burst In Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Move Gauge Boost: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack + 5 Attack + 5 2 24 1
Critical Ferocity 2 Has a moderate chance of raising the user’s Attack when the user lands a critical hit. 10 120 3
Behemoth Blade: Power Up 1 Behemoth Blade: Power Up 1 4 48 3
Speed + 20 Speed + 20 7 84 3
Move Gauge Boost: Move Gauge Refresh 9 Charges the user’s move gauge by one when a move is successful. 7 84 3
Behemoth Blade: Power Up 2 Behemoth Blade: Power Up 2 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3
Glorious Behemoth Blade: Power Up25 Glorious Behemoth Blade: Power Up25 5 60 3

Gloria Summer 2021

Picture Name Role Base Rarity
Gloria Artwork
Standard Outfit EX Outfit
Gloria Strike ☆☆☆☆☆

 

Gloria & Inteleon

Picture Name Focal Move Type Weakness
Inteleon Image
English: Inteleon
Japan: Inteleon
インテレオン
French: Lézargus
German: Intelleon
Korean: 인텔리레온
Water-type Electric-type
Passive Skills
Critical Strike 3: Powers up attacks if they become critical hits.
Critical Refresh 9: Restores one MP for the user when it lands a critical hit.
Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
Theme Skills
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
686 199 136 295 136 372
5 Star Max Potential Stats
786 239 176 335 176 412


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snipe Shot Water-typeSpecial Category Move 128- 100 4 Opponent
Critical hits land more easily.
Air Slash Flying-typeSpecial Category Move 45-54 95 2 Opponent
Has a moderate chance of making the target flinch
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 Opponent
Has a small chance of making the target flinch
Scope 'Em Out  Other Category Move   1 Self
Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user


Sync Moves
NameTypeCategoryMax PowerTarget
Summer Soaking Water Beam Water-typeSpecial Category Move 250- Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Grand Entry 1 Raises the user’s Sp. Atk by 1 stat rank when it enters a battle. 8 96 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Snipe Shot: Move Gauge Refresh 3 Move: Snipe Shot Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 3
Snipe Shot: Critical Clock 1 Move: Snipe Shot Has a chance (20%) of reducing the user’s sync move countdown by one when the user lands a critical hit. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 1
Critical Speed 4 Has a chance (50%) of raising the user’s Speed by one stat rank when its move is a critical hit. 8 96 2
Scope ’Em Out!: Move Gauge Refresh 3 Move: Scope ’Em Out! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Snipe Shot: Power 3 Snipe Shot: Power Up 3 4 48 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 3 36 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Dark Pulse: Critical Sting 1 Move: Dark Pulse When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. 10 120 2
Speed + 10 Speed + 10 4 48 3
Foul Fighting 2 Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped. 10 120 3
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Air Slash: Accuracy 5 Air Slash: Accuracy Up 5 2 24 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 1
Air Slash: Power 4 Air Slash: Power Up 4 3 36 2
Air Slash: Move Gauge Refresh 3 Move: Air Slash Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Critastrophe 2 Powers up the user’s sync moves when they become critical hits. 10 120 2
Air Slash: Power 4 Air Slash: Power Up 4 3 36 3
Air Slash: Foul Fighting 3 Move: Air Slash Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped. 10 120 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3
Summer Soaking Water Beam: Power 25 Summer Soaking Water Beam: Power Up 25 5 60 3