Grimsley

Picture Name Role Base Potential
Grimsley Artwork Grimsley Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSteven Spotlight PokéFair Scout (February 14th 2020 - February 28th 2020) - 0.384%
Brendan & Lyra Spotlight Scout (February 10th 2020 - February 25th 2020) - 0.384%
Kukui Spotlight Scout (January 30th 2020 - February 13th 2020) - 0.384%
Leaf Spotlight Scout (January 22nd 2020 - February 5th 2020) - 0.384%
Ethan Spotlight Scout (January 15th 2020 - January 29th 2020) - 0.384%
5-Star Select Special Scout (January 3rd 2020 - January 22nd 2020) - 0.585%
Cynthia Spotlight Poké Fair Scout (January 1st 2020 - January 22nd 2020) - 2%
Lance Spotlight Poké Fair Scout (December 26th 2019 - January 22nd 2020) - 2%
Seasonal Exclusive Scout B (December 12th - December 31st 2019) - 0.2272727%
Seasonal Exclusive Scout A (December 12th - December 31st 2019) - 0.2272727%
Grimsley Spotlight Scout (November 28th 2019 - December 11th 2019) - 2%

Grimsley's Pokémon

Grimsley & Liepard

Picture Name Focal Move Type Weakness
Liepard Image
English: Liepard
Japan: Lepardas
レパルダス
French: Léopardus
German: Kleoparda
Korean: 레파르다스
Dark-type Bug-type
Passive Skills
Lithe: Prevents the Pokémon from getting paralyzed.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
472 222 182 132 182 408


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Night Slash Dark-typePhysical Category Move 48 100 2 Opponent
Critical hits land more easily.
Snatch Dark-typeOther Category Move 2 Opponent
Returns the target's raise stats to normal and raises the user's stats by that amount.
All or Nothing!  Other Category Move 2 Self
Sharply raises the user's critical hit rate. Drastically raises the user's evasiveness. Drastically lowers the user's Defense
Dark Pulse Dark-typeSpecial Category Move 114 100 3 Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Card Shark Night Slash Dark-typePhysical Category Move 240 Opponent
The power of the move is increased if none of the opponent's stats are raised


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Attack 5 Attack 5 2 24 1
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
Speed 5 Speed 5 2 24 1
Night Slash: Power 5 Night Slash: Power Up 5 4 48 2
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
All or Nothing!: MP Refresh 3 Move: All or Nothing! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Night Slash: Power 5 Night Slash: Power Up 5 4 48 3
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 2
Night Slash: Power 5 Night Slash: Power Up 5 4 48 3
Dark Pulse: Power 4 Dark Pulse: Power Up 4 4 48 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Snatch: MP Refresh 2 Move: Snatch Occasionally restores one MP of the move used if the move is successful. 5 60 2
Night Slash: Move Gauge Refresh 3 Move: Night Slash Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Attack 10 Attack 10 5 60 2
Snatch: Catalytic Cure 4 Move: Snatch Has a good chance of restoring the user's HP when a move is successful. 7 84 2
Snatch: Move Gauge Refresh 4 Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
Snatch: Catalytic Cure 4 Move: Snatch Has a good chance of restoring the user's HP when a move is successful. 7 84 3
Night Slash: Power 5 Night Slash: Power Up 5 4 48 1
Bounce Back 5 Has a very good chance of raising the user's Attack if any of the user's stats have been lowered. 9 108 1
Sp. Def 5 Sp. Def 5 2 24 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Def 5 Sp. Def 5 2 24 2
Defense 5 Defense 5 2 24 2
Indomitable 5 Has a very good chance of raising the user's Sp. Atk if any of the user's stats have been lowered. 9 108 3
On the Run 6 Once per battle, radically raises the user's evasiveness in a pinch. 8 96 2
Snatch: Move Gauge Refresh 4 Move: Snatch Has a good chance of increasing the user's move gauge by one when a move is successful. 5 60 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Attack 5 Attack 5 2 24 1
Ridicure 2 Occasionally restores the user's HP when an opponent's attack move targeting the user misses. 10 120 1
Defense 10 Defense 10 4 48 1
Speed 5 Speed 5 2 24 2
Snatch: MP Refresh 2 Move: Snatch Occasionally restores one MP of the move used if the move is successful. 5 60 2
Snatch: Propulsion 4 Move: Snatch Has a good of reducing the user's sync move countdown by one when the user's move is successful. 10 120 2
Attack 10 Attack 10 5 60 3
Supercharger 2 Occasionally raises the user's Attack and/or Sp. Atk when a move targeting an opponent is successful. 9 108 3
Card Shark Night Slash: Power 25 Card Shark Night Slash: Power Up 25 5 60 3
Card Shark Night Slash: Power 25 Card Shark Night Slash: Power Up 25 5 60 3