AnchorsHilbert
Hilbert
Fall 2020
Fall 2020

Hilbert

Picture Name Role Base Rarity
Hilbert Artwork
Standard Outfit EX Outfit
Hilbert Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingMarnie Poké Fair Scout (September 21st 2021 - October 5th 2021) - 0.181%
Blue Poké Fair Scout (September 18th 2021 - October 30th 2021) - 0.181%
Red Poké Fair Scout (September 16th 2021 - October 30th 2021) - 0.181%
Super Spotlight Seasonal Scout (September 10th 2021 - September 17th 2021) - 0.333%
Super Spotlight Seasonal Scout (September 10th 2021 - September 17th 2021) - 0.100%
and more...

Pokédex Entry

Flavor Text
HilbertThis highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing.
Hilbert
Fall 2020
Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies.

Hilbert's Pokémon

Hilbert & Oshawott

Picture Name Focal Move Type Weakness
Oshawott Image
English: Oshawott
Japan: Mijumaru
ミジュマル
French: Moustillon
German: Ottaro
Korean: 수댕이
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
594 245 227 162 227 258
5 Star Max Potential Stats
694 285 267 202 267 298


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 Opponent
No additional effect
X Speed All  Other Category Move   2 All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Hilbert & Dewott

Picture Name Focal Move Type Weakness
Dewott Image
English: Dewott
Japan: Futachimaru
フタチマル
French: Mateloutre
German: Zwottronin
Korean: 쌍검자비
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
622 249 231 165 231 278
5 Star Max Potential Stats
722 289 271 205 271 318


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 Opponent
No additional effect
X Speed All  Other Category Move   2 All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
Water Sync Impact Water-typePhysical Category Move 200-240 Opponent
No additional effect


Hilbert & Samurott

Picture Name Focal Move Type Weakness
Samurott Image
English: Samurott
Japan: Daikenki
ダイケンキ
French: Clamiral
German: Admurai
Korean: 대검귀
Water-type Electric-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
690 257 238 170 238 288
5 Star Max Potential Stats
790 297 278 210 278 328


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Tail Water-typePhysical Category Move 56-67 90 2 Opponent
No additional effect
X Speed All  Other Category Move   2 All allies
Sharply raises the Speed of all allied sync pairs
In This Together!  Other Category Move   2 Self
The lower the user's HP is, the more this move raises the Attack of all allied sync pairs.
Waterfall Water-typePhysical Category Move 45-54 100 2 Opponent
Has a small chance of making the target flinch


Sync Moves
NameTypeCategoryMax PowerTarget
The True Razor Shell Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Attack + 5 Attack + 5 0 1
Defense + 5 Defense + 5 0 1
Attack + 5 Attack + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Attack + 5 Attack + 5 2 1
Speed + 5 Speed + 5 2 1
Defense + 5 Defense + 5 2 1
Attack + 5 Attack + 5 2 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Waterfall: Power Up 4 Waterfall: Power Up 4 4 1
Waterfall: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 2
Speed + 30 Speed + 30 7 3
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 3
Sp. Def + 5 Sp. Def + 5 2 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
HP + 10 HP + 10 2 1
Aqua Tail: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 2
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 2
Defense + 10 Defense + 10 4 2
Aqua Tail: Defense Crush 2 Has a moderate chance of lowering the target's Defense when an attack against it is successful. 8 3
Pressure Cooker 4 Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. 8 3
Attack + 5 Attack + 5 2 1
HP + 10 HP + 10 2 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
In This Together!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Sp. Def + 10 Sp. Def + 10 4 2
Aqua Tail: Power Up 4 Aqua Tail: Power Up 4 4 1
HP + 20 HP + 20 4 2
In This Together!: Critical Squad 2 Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. 12 3
In This Together!: Shielded Squad 1 Raises the Defense of all allied sync pairs when a move is successful. 8 2
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 10 3
Attack + 5 Attack + 5 2 1
Defense + 5 Defense + 5 2 1
Defense + 5 Defense + 5 2 1
X Speed All: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Waterfall: Power Up 4 Waterfall: Power Up 4 4 2
Vigilance The Pokémon is protected against critical hits. 7 2
Sp. Def + 10 Sp. Def + 10 4 2
X Speed All: Slippery 1 Raises the user's evasiveness when a move is successful. 10 3
Emergency Huddle 2 Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. 10 3
The True Razor Shell: Power Up 25 The True Razor Shell: Power Up 25 5 3

Hilbert Fall 2020

Picture Name Role Base Rarity
Hilbert Artwork
Standard Outfit EX Outfit
Hilbert Strike ☆☆☆☆☆

 

Hilbert & Mightyena

Picture Name Focal Move Type Weakness
Mightyena Image
English: Mightyena
Japan: Graena
グラエナ
French: Grahyèna
German: Magnayen
Korean: 그라에나
Dark-type Fairy-type
Passive Skills
Carry On 1: Raises the user's Attack each time another Pokémon on the field of play faints.
Spur On 4: Charges the user's move gauge by four each time another Pokémon on the field of play faints.
Dark Shift: Normal-type moves become Dark-type moves.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Sweet Tooth: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
765 360 126 236 126 274
5 Star Max Potential Stats
865 400 166 276 166 314


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crunch Dark-typePhysical Category Move 99-118 3 Opponent
Has a small chance of lowering the target's Defense
X Attack  Other Category Move   2 Self
Sharply raises the user's Attack
Double-Edge Normal-typePhysical Category Move 167-200 100 3 Opponent
The user also takes 25% of the damage it dealt to the target
Rawr!  Other Category Move   2 Self
Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def.


Sync Moves
NameTypeCategoryMax PowerTarget
Bump-in-the-Night Crunch Dark-typePhysical Category Move 250-300 Opponent
Raises the user's critical hit rate
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
Crunch: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Ramming Speed The more the user’s Speed has been raised, the more it powers up moves. 8 96 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 2
Defense + 20 Defense + 20 6 72 2
Haymaker The more the user’s Attack has been raised, the more it powers up sync moves. 8 96 2
Crunch: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 3
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Double-Edge: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 2
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
HP + 20 HP + 20 4 48 2
Double-Edge: Move Gauge Refresh 2 Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. 6 72 3
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. 8 96 3
HP + 10 HP + 10 2 24 1
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 1
Rawr!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Haste Speed + cannot be lowered. 5 60 1
HP + 20 HP + 20 4 48 2
Double-Edge: Power Up 3 Double-Edge: Power Up 3 4 48 2
Gritty 5 Powers up moves if the Pokémon is affected by Up status condition. 8 96 2
First Aid 4 Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. 10 120 3
Sp. Def + 20 Sp. Def + 20 6 72 3
Defense + 5 Defense + 5 2 24 1
Crunch: Power Up 3 Crunch: Power Up 3 4 48 1
X Attack: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 10 Speed + 10 4 48 1
Insult to Injury The more the target’s Defense has been lowered, the more it powers up moves. 10 120 2
Crunch: Power Up 3 Crunch: Power Up 3 4 48 2
Speedy Entry 1 Raises the user’s Speed when the Pokémon enters Up battle. 7 84 2
Attack + 20 Attack + 20 6 72 3
Crunch: On Up Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Bump-in-the-Night Crunch: Power Up 25 Bump-in-the-Night Crunch: Power Up 25 5 60 3
Bump-in-the-Night Crunch: Power Up 25 Bump-in-the-Night Crunch: Power Up 25 5 60 3