| Anchors | Hilbert | Fall 2020 | Sygna Suit | Hilbert |
Hilbert | Champion |
Hilbert | |||
| Picture | Name | Role | Base Rarity |
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Hilbert | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Hilbert | This highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing. |
| Hilbert Fall | Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies. |
| Hilbert Sygna Suit | Hilbert is back in his sygna suit. With his love for battles, he makes the perfect partner for Genesect, the feared ancient hunter. |
| Hilbert Champion | Hilbert is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's vowed to live together with his Reshiram and fused Kyurem. |
| Mindscape |
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Hilbert's Pokémon
Hilbert & Oshawott | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Impervious: Stats cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 per Unova Theme | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 750 | 317 | 299 | 210 | 299 | 342 |
| 5 Star Max Potential Stats | |||||
| 850 | 357 | 339 | 250 | 339 | 382 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Hilbert & Dewott | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Impervious: Stats cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 per Unova Theme | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 790 | 321 | 303 | 213 | 303 | 362 |
| 5 Star Max Potential Stats | |||||
| 890 | 361 | 343 | 253 | 343 | 402 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Hilbert & Samurott | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Impervious: Stats cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 1 per Unova Theme | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 870 | 329 | 310 | 218 | 310 | 372 |
| 5 Star Max Potential Stats | |||||
| 970 | 369 | 350 | 258 | 350 | 412 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| The True Razor Shell | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| Attack + 5 | Attack + 5 | 0 | 1 | |
| Defense + 5 | Defense + 5 | 0 | 1 | |
| Attack + 5 | Attack + 5 | 0 | 1 | |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 1 | |
| Speed + 5 | Speed + 5 | 0 | 1 | |
| Attack + 5 | Attack + 5 | 2 | 1 | |
| Speed + 5 | Speed + 5 | 2 | 1 | |
| Defense + 5 | Defense + 5 | 2 | 1 | |
| Attack + 5 | Attack + 5 | 2 | 1 | |
| Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
| Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
| Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
| Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
| Speed + 30 | Speed + 30 | 7 | 3 | |
| Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
| Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 3 | |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
| HP + 10 | HP + 10 | 2 | 1 | |
| Aqua Tail: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
| Defense + 10 | Defense + 10 | 4 | 2 | |
| Aqua Tail: Defense Crush 2 | Has a moderate chance of lowering the target's Defense when an attack against it is successful. | 8 | 3 | |
| Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 8 | 3 | |
| Attack + 5 | Attack + 5 | 2 | 1 | |
| HP + 10 | HP + 10 | 2 | 1 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
| In This Together!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 2 | |
| Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
| HP + 20 | HP + 20 | 4 | 2 | |
| In This Together!: Critical Squad 2 | Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. | 12 | 3 | |
| In This Together!: Shielded Squad 1 | Raises the Defense of all allied sync pairs when a move is successful. | 8 | 2 | |
| Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 3 | |
| Attack + 5 | Attack + 5 | 2 | 1 | |
| Defense + 5 | Defense + 5 | 2 | 1 | |
| Defense + 5 | Defense + 5 | 2 | 1 | |
| X Speed All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
| Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
| Vigilance | The Pokémon is protected against critical hits. | 7 | 2 | |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 2 | |
| X Speed All: Slippery 1 | Raises the user's evasiveness when a move is successful. | 10 | 3 | |
| Emergency Huddle 2 | Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. | 10 | 3 | |
| The True Razor Shell: Power Up 25 | The True Razor Shell: Power Up 25 | 5 | 3 |
Hilbert Fall 2020 | |||
| Picture | Name | Role | Base Rarity |
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Hilbert | Strike | ☆☆☆☆☆ |
| Mindscape |
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Hilbert & Mightyena | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Carry On 1: Raises the user's Attack by 1 stat ranks when another Pokémon on the field of play faints. Spur On 4: Charges the user's move gauge by 4 each time another Pokémon on the field of play faints. Dark Shift: Normal-type moves become Dark-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 1045 | 500 | 168 | 320 | 168 | 372 |
| 5 Star Max Potential Stats | |||||
| 1145 | 540 | 208 | 360 | 208 | 412 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Bump-in-the-Night Crunch | ![]() | ![]() |
250-300 | Opponent | ||
| Raises the user's critical hit rate | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
| Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
| Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
| Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 1 |
| Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
| Defense + 20 | Defense + 20 | 6 | 72 | 2 |
| Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 8 | 96 | 2 |
| Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 3 |
| Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
| Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
| Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 3 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. | 8 | 96 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
| Rawr!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
| Gritty 5 | Powers up moves if the Pokémon is affected by Up status condition. | 8 | 96 | 2 |
| First Aid 4 | Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. | 10 | 120 | 3 |
| Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
| X Attack: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Insult to Injury | The more the target's Defense has been lowered, the more it powers up moves. | 10 | 120 | 2 |
| Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
| Speedy Entry 1 | Raises the user's Speed when the Pokémon enters Up battle. | 7 | 84 | 2 |
| Attack + 20 | Attack + 20 | 6 | 72 | 3 |
| Crunch: On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |
| Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |
Hilbert Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hilbert |
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☆☆☆☆☆ |
| Mindscape |
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Hilbert & Genesect | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Bug Shift: Normal-type moves become Bug-type moves. Hilbert's Aim: When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. Hilbert's Plan: Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack. Compassionate Blue Wings (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Raises the Defense and Speed of all allied sync pairs by two stat ranks when the user enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Bug Tech: Raises allies's Attack and Sp. Atk by 12 when using Bug-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 820 | 368 | 215 | 500 | 215 | 441 |
| 5 Star Max Potential Stats | |||||
| 920 | 408 | 255 | 540 | 255 | 481 |
| 5 Star Max Potential EX Role Stats | |||||
| 980 | 448 | 255 | 580 | 255 | 481 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1078 | 492 | 280 | 638 | 280 | 529 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Superduper Effective 1 | Powers up moves that are super effective. | 2 | ||
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 4 | ||
| Hilbert's Aim | When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. | 5 | ||
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 2 | ||
| Super Slowering Hit 9 | Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. | 4 | ||
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 5 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
| Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
| Bug Daunt 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. | 2 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Techno Blast: Move Gauge Refresh 3 | Move: Techno Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Bug Enigma 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. | 3 | ||
| Water Crush 9 | Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. | 2 | ||
| Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 3 | ||
| Lithe | Prevents the user from getting paralyzed. | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Defense 10 | Defense 10 | 2 | ||
| HP 10 | HP 10 | 1 | ||
| Dauntless | Sp. Atk cannot be lowered. | 2 | ||
| Metal Sound: Move Gauge Refresh 3 | Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Metal Sound: Charging Infliction 2 | Move: Metal Sound Charges the user's move gauge by 2 when its Pokémon uses a status move. | 3 | ||
| Metal Sound: Ripple Effect 9 | Move: Metal Sound When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. | 3 | ||
| Escape Artist | Prevents the user from becoming trapped. | 1 | ||
| Perfect Aim!: MP Refresh 2 | Move: Perfect Aim! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Insect Acceleration 2 | Quickly charges the move gauge when the zone is a Bug Zone. | 2 | ||
| Sp. Atk 10 | Sp. Atk 10 | 2 | ||
| Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 3 | ||
| Insect Power 1 | Powers up the user's moves when the zone is a Bug Zone. | 2 | ||
| Static Brush 9 | Leaves the target paralyzed when the user's Electric-type attack move against it is successful. | 3 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Techno Blast: Power 2 | Techno Blast: Power Up 2 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Weakening Fire 9 | Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. | 2 | ||
| Speed 10 | Speed 10 | 2 | ||
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Icy Touch 2 | Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. | 3 | ||
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
| Aim for Victory Bug Buzz: Power 25 | Aim for Victory Bug Buzz: Power Up 25 | 3 | ||
| Aim for Victory Bug Buzz: Power 25 | Aim for Victory Bug Buzz: Power Up 25 | 3 |
Hilbert (Variety) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hilbert |
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☆☆☆☆☆ |
| Mindscape |
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Hilbert & Glaceon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| S-Move: Ice Zone: Turns the field of play's zone into an Ice Zone after using the user's sync move. (An Ice Zone powers up Ice-type attacks.) Ice Zone: Team Crit Immunity: Protects all allied sync pairs against critical hits when the zone is an Ice Zone. Disenchanting Strike 9: Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. Guaranteed Cookie Skill 1st S-Move: Team Electric Rebuff ↓ 1: Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 444 | 209 | 592 | 251 | 391 |
| 5 Star Max Potential Stats | |||||
| 930 | 484 | 249 | 632 | 291 | 431 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 484 | 289 | 632 | 331 | 431 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Sharp and Icy Determination Frost Beam | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's Sp. Atk is lowered, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Powder Snow: Power 4 | Powder Snow: Power ↑ 4 | 3 | 36 | 1 |
| Toxic: Accuracy 10 | Toxic: Accuracy ↑ 10 | 5 | 60 | 2 |
| Powder Snow: Power 4 | Powder Snow: Power ↑ 4 | 3 | 36 | 1 |
| Toxic: Move Gauge Refresh 3 | Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Toxic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
| Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
| Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Powder Snow: Power 4 | Powder Snow: Power ↑ 4 | 3 | 36 | 2 |
| Powder Snow: Power 4 | Powder Snow: Power ↑ 4 | 3 | 36 | 1 |
| Powder Snow: Power 4 | Powder Snow: Power ↑ 4 | 3 | 36 | 2 |
| Powder Snow: Move Gauge Refresh 2 | Move: Powder Snow Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Eagle Eye 9 | Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
| Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Icy Wind: Power 3 | Icy Wind: Power ↑ 3 | 3 | 36 | 1 |
| Icy Wind: Power 3 | Icy Wind: Power ↑ 3 | 3 | 36 | 2 |
| Ice Zone: MG → 2 | Quickly charges the move gauge when the zone is an Ice Zone. | 8 | 96 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Icy Wind: Move Gauge Refresh 2 | Move: Icy Wind Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Use Move When Ice Zone: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Icy Wind: Power 3 | Icy Wind: Power ↑ 3 | 3 | 36 | 1 |
| Icy Wind: Power 3 | Icy Wind: Power ↑ 3 | 3 | 36 | 1 |
| Icy Wind: Power 3 | Icy Wind: Power ↑ 3 | 3 | 36 | 2 |
| Icy Wind: Accuracy 5 | Icy Wind: Accuracy ↑ 5 | 3 | 36 | 2 |
| This Looks Promising!: MP Refresh 2 | Move: This Looks Promising! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Stupefying Strike 9 | Lowers the target's Sp. Def by one stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by one stat rank after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
| Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Sharp and Icy Determination Frost Beam: Power 25 | Sharp and Icy Determination Frost Beam: Power ↑ 25 | 5 | 60 | 3 |
| Sharp and Icy Determination Frost Beam: Power 25 | Sharp and Icy Determination Frost Beam: Power ↑ 25 | 5 | 60 | 3 |
Hilbert (Variety) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hilbert |
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☆☆☆☆☆ |
| Mindscape |
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Hilbert & Thundurus | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hero in White's Roaring Thunder: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by one the first time its sync move is used each battle. Turns the field of play's terrain into EX Electric Terrain the first time the user's attack move is successful each battle. Changing Seasons Incarnate: Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. Recharging Strike 9: Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Unova: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 495 | 222 | 515 | 245 | 459 |
| 5 Star Max Potential Stats | |||||
| 930 | 535 | 262 | 555 | 285 | 499 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 535 | 302 | 555 | 325 | 499 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Bleakwind Storm: Power 2 | Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Bleakwind Storm: Power 2 | Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Bleakwind Storm: Move Gauge Refresh 3 | Move: Bleakwind Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Bleakwind Storm: Power 2 | Bleakwind Storm: Power ↑ 2 | 3 | 36 | 2 |
| Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 9 | 108 | 3 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Harsh Winter Bleakwind Storm: Power 2 | Harsh Winter Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Harsh Winter Bleakwind Storm: Power 2 | Harsh Winter Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Harsh Winter Bleakwind Storm: Power 2 | Harsh Winter Bleakwind Storm: Power ↑ 2 | 3 | 36 | 2 |
| Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. | 8 | 96 | 2 |
| Aerial Acceleration 2 | Quickly charges the move gauge when the zone is a Flying Zone. | 8 | 96 | 2 |
| Flying Zone Extension 3 | Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. | 10 | 120 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Harsh Winter Bleakwind Storm: Power 2 | Harsh Winter Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Harsh Winter Bleakwind Storm: Move Gauge Refresh 3 | Move: Harsh Winter Bleakwind Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Harsh Winter Bleakwind Storm: Power 2 | Harsh Winter Bleakwind Storm: Power ↑ 2 | 3 | 36 | 2 |
| Super Effective ↑: MP Refresh 2 | Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| 1st S-Move: Team Special Boost 2 | Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Bleakwind Storm: Accuracy 10 | Bleakwind Storm: Accuracy ↑ 10 | 5 | 60 | 1 |
| Bleakwind Storm: Power 2 | Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Bleakwind Storm: Power 2 | Bleakwind Storm: Power ↑ 2 | 3 | 36 | 1 |
| Bleakwind Storm: Accuracy 10 | Bleakwind Storm: Accuracy ↑ 10 | 5 | 60 | 2 |
| Bleakwind Storm: On a Roll 1 | Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
| Blow Them Away!: MP Refresh 2 | Move: Blow Them Away! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Grand Entry 2 | Raises the user's Sp. Atk by two stat ranks when it enters a battle. | 9 | 108 | 3 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
| Thunder-Rivaling Winds Flying Beam: Power 25 | Thunder-Rivaling Winds Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
| Thunder-Rivaling Winds Flying Beam: Power 25 | Thunder-Rivaling Winds Flying Beam: Power ↑ 25 | 5 | 60 END |
3 |
Hilbert Champion | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hilbert |
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☆☆☆☆☆ |
| Mindscape |
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Hilbert & Kyurem (Shiny White Kyurem) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Unova's Gentle Hero (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the user's Sp. Atk by six stat ranks when it enters a battle. Sudden Whiteout: Reduces the user's sync move countdown by one the first time its Pokémon uses a status move each battle. Turns the field of play's zone into an EX Ice Zone the first time the user's Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Ultracold Air: The power of the user's Ice Beam is doubled. Lowers the target's Sp. Def by three stat ranks when the user's attack move against it is successful. Increases the user's Special Moves ↑ Next effect by three ranks when its attack move is successful. Ally Hits Status Cond Opp: Sync Move Boost ↑2 9: Increases an ally's Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition. Guaranteed Cookie Skill Catalytic Infliction: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Unova: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Cape: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 878 | 388 | 246 | 500 | 259 | 403 |
| 5 Star Max Potential Stats | |||||
| 978 | 428 | 286 | 540 | 299 | 443 |
| 5 Star Max Potential EX Role Stats | |||||
| 1038 | 468 | 286 | 580 | 299 | 443 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Freezing Energy Leak | Powers up the user’s sync move when the zone is an Ice Zone. Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | 0 | 5 | 5 |
| Head Start 2 | Reduces the user’s sync move countdown by two the first time it enters a battle each battle. | 0 | 5 | 4 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
| Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
| Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 2 |
| Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
| Burn Synergy 3 | Powers up the user’s moves when the target is burned. | 10 | 120 | 3 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Absolute Zero Ice Burn: Power 2 | Absolute Zero Ice Burn: Power ↑ 2 | 3 | 36 | 1 |
| Absolute Zero Ice Burn: Power 2 | Absolute Zero Ice Burn: Power ↑ 2 | 3 | 36 | 1 |
| Absolute Zero Ice Burn: Power 2 | Absolute Zero Ice Burn: Power ↑ 2 | 3 | 36 | 2 |
| HP 10 | HP 10 | 2 | 24 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| 1st Use Status P-Move: Team Special Boost 2 | Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Absolute Zero Ice Burn: Power 2 | Absolute Zero Ice Burn: Power ↑ 2 | 3 | 36 | 1 |
| Absolute Zero Ice Burn: Power 2 | Absolute Zero Ice Burn: Power ↑ 2 | 3 | 36 | 1 |
| Absolute Zero Ice Burn: Move Gauge Refresh 3 | Move: Absolute Zero Ice Burn Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Noble Roar: Move Gauge Refresh 3 | Move: Noble Roar Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Noble Roar: Move on Opp: Sp. Atk ↓2 9 | Move: Noble Roar Lowers the target’s Sp. Atk by two stat ranks when the user’s move targeting that opponent is successful. | 10 | 120 | 3 |
| Noble Roar: Move on Opp: Attack ↓2 9 | Move: Noble Roar Lowers the target’s Attack by two stat ranks when the user’s move targeting that opponent is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
| Ice Beam: Power 4 | Ice Beam: Power ↑ 4 | 3 | 36 | 1 |
| Ice Zone: MG → 2 | Quickly charges the move gauge when the zone is an Ice Zone. | 8 | 96 | 2 |
| Ice Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is an Ice Zone. | 8 | 96 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hit Status Cond Opp: Sync Move Boost ↑3 9 | Increases the user’s Sync Move ↑ Next effect by three ranks when its attack move is successful against an opponent that is affected by a status condition. | 10 | 120 | 3 |
| Trainer Sync Redemption 1 | Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Foreseeing the Truth Ice Burn: Power 25 | Foreseeing the Truth Ice Burn: Power ↑ 25 | 5 | 60 | 3 |
| Foreseeing the Truth Ice Burn: Power 25 | Foreseeing the Truth Ice Burn: Power ↑ 25 | 5 | 60 | 3 |




























