Anchors | ![]() Hilbert | ![]() Fall 2020 |
Hilbert | |||
Picture | Name | Role | Base Rarity |
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Hilbert | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | N Poké Fair Scout (April 22nd 2021 - May 9th 2021) - 0.205% Double Feature Spotlight Scout (April 22nd 2021 - May 9th 2021) - 0.105% Guzma and Lusamine Spotlight Scout (April 19th 2021 - May 2nd 2021) - 0.105% Elio Spotlight Scout (April 17th - May 2nd 2021) - 0.105% Selene Spotlight Scout (April 15th - May 2ndh 2021) - 0.105% and more... |
Pokédex Entry
Flavor Text | |
Hilbert | This highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing. |
Hilbert Fall 2020 | Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies. |
Hilbert's Pokémon
Hilbert & Oshawott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
568 | 233 | 215 | 154 | 215 | 244 |
5 Star Max Potential Stats | |||||
668 | 273 | 255 | 194 | 255 | 284 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Hilbert & Dewott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
594 | 237 | 219 | 157 | 219 | 264 |
5 Star Max Potential Stats | |||||
694 | 277 | 259 | 197 | 259 | 304 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Hilbert & Samurott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 245 | 226 | 162 | 226 | 274 |
5 Star Max Potential Stats | |||||
760 | 285 | 266 | 202 | 266 | 314 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
The True Razor Shell | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 1 | |
Defense +5 | Defense +5 | 0 | 1 | |
Attack +5 | Attack +5 | 0 | 1 | |
Sp. Def +5 | Sp. Def +5 | 0 | 1 | |
Speed +5 | Speed +5 | 0 | 1 | |
Attack +5 | Attack +5 | 2 | 1 | |
Speed +5 | Speed +5 | 2 | 1 | |
Defense +5 | Defense +5 | 2 | 1 | |
Attack +5 | Attack +5 | 2 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 1 | |
Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Speed +30 | Speed +30 | 7 | 3 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 3 | |
Sp. Def +5 | Sp. Def +5 | 2 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
HP +10 | HP +10 | 2 | 1 | |
Aqua Tail: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 2 | |
Defense +10 | Defense +10 | 4 | 2 | |
Aqua Tail: Defense Crush 2 | Has a moderate chance of lowering the target's Defense when an attack against it is successful. | 8 | 3 | |
Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 8 | 3 | |
Attack +5 | Attack +5 | 2 | 1 | |
HP +10 | HP +10 | 2 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
In This Together!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
Sp. Def +10 | Sp. Def +10 | 4 | 2 | |
Aqua Tail: Power Up 4 | Aqua Tail: Power Up 4 | 4 | 1 | |
HP +20 | HP +20 | 4 | 2 | |
In This Together!: Critical Squad 2 | Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. | 12 | 3 | |
In This Together!: Shielded Squad 1 | Raises the Defense of all allied sync pairs when a move is successful. | 8 | 2 | |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 10 | 3 | |
Attack +5 | Attack +5 | 2 | 1 | |
Defense +5 | Defense +5 | 2 | 1 | |
Defense +5 | Defense +5 | 2 | 1 | |
X Speed All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 1 | |
Waterfall: Power Up 4 | Waterfall: Power Up 4 | 4 | 2 | |
Vigilance | The Pokémon is protected against critical hits. | 7 | 2 | |
Sp. Def +10 | Sp. Def +10 | 4 | 2 | |
X Speed All: Slippery 1 | Raises the user's evasiveness when a move is successful. | 10 | 3 | |
Emergency Huddle 2 | Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. | 10 | 3 | |
The True Razor Shell: Power Up 25 | The True Razor Shell: Power Up 25 | 5 | 3 |
Hilbert Fall 2020 | |||
Picture | Name | Role | Base Rarity |
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Hilbert | Strike | ☆☆☆☆☆ |
Hilbert & Mightyena | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Carry On 1: Raises the user's Attack each time another Pokémon on the field of play faints. Spur On 4: Charges the user's move gauge by four each time another Pokémon on the field of play faints. Dark Shift: Normal-type moves become Dark-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2 |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
765 | 360 | 126 | 236 | 126 | 274 |
5 Star Max Potential Stats | |||||
865 | 400 | 166 | 276 | 166 | 314 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Bump-in-the-Night Crunch | ![]() | ![]() |
250-300 | Opponent | ||
Raises the user's critical hit rate | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 1 |
Ramming Speed | The more the user’s Speed has been raised, the more it powers up moves. | 8 | 96 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
Defense +20 | Defense +20 | 6 | 72 | 2 |
Haymaker | The more the user’s Attack has been raised, the more it powers up sync moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Double-Edge: Move Gauge Refresh 2 | Has Up moderate chance of charging the user’s move gauge by one when Up move is successful. | 6 | 72 | 3 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters Up battle. | 8 | 96 | 3 |
HP +10 | HP +10 | 2 | 24 | 1 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Rawr!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Double-Edge: Power Up 3 | Double-Edge: Power Up 3 | 4 | 48 | 2 |
Gritty 5 | Powers up moves if the Pokémon is affected by Up status condition. | 8 | 96 | 2 |
First Aid 4 | Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. | 10 | 120 | 3 |
Sp. Def +20 | Sp. Def +20 | 6 | 72 | 3 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 1 |
X Attack: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Insult to Injury | The more the target’s Defense has been lowered, the more it powers up moves. | 10 | 120 | 2 |
Crunch: Power Up 3 | Crunch: Power Up 3 | 4 | 48 | 2 |
Speedy Entry 1 | Raises the user’s Speed when the Pokémon enters Up battle. | 7 | 84 | 2 |
Attack +20 | Attack +20 | 6 | 72 | 3 |
Crunch: On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |
Bump-in-the-Night Crunch: Power Up 25 | Bump-in-the-Night Crunch: Power Up 25 | 5 | 60 | 3 |