Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
1 |
Flare Blitz: Power 4 |
Flare Blitz: Power Up 4 |
4 |
48 |
1 |
Flare Blitz: Move Gauge Refresh 4 |
Move: Flare Blitz Has a good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
5 |
60 |
1 |
Flare Blitz: Power 4 |
Flare Blitz: Power Up 4 |
4 |
48 |
2 |
Flare Blitz: Power 4 |
Flare Blitz: Power Up 4 |
4 |
48 |
2 |
Attack 20 |
Attack 20 |
8 |
96 |
2 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
5 |
60 |
3 |
Desperate Measures 3 |
Once per battle, drastically raises the user's critical-hit rate in a pinch. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Flame Charge: Power 5 |
Flame Charge: Power Up 5 |
3 |
36 |
1 |
Flame Charge: Power 5 |
Flame Charge: Power Up 5 |
3 |
36 |
1 |
Flame Charge: Power 5 |
Flame Charge: Power Up 5 |
3 |
36 |
1 |
Try and Stop Us!: MP Refresh 2 |
Move: Try and Stop Us! Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Try and Stop Us!: Barricade 1 |
Move: Try and Stop Us! Raises the user's Sp. Def when a move is successful. |
7 |
84 |
1 |
Sp. Def 20 |
Sp. Def 20 |
8 |
96 |
2 |
HP 50 |
HP 50 |
10 |
120 |
2 |
Try and Stop Us!: Shielding Strikes 1 |
Move: Try and Stop Us! Raises the user's Defense when a move is successful. |
7 |
84 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Revenge Boost 4 |
Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. |
8 |
96 |
3 |
Flare Blitz: Power 4 |
Flare Blitz: Power Up 4 |
4 |
48 |
1 |
Flare Blitz: Power 4 |
Flare Blitz: Power Up 4 |
4 |
48 |
1 |
Potion: MP Refresh 2 |
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Haste |
Speed cannot be lowered. |
4 |
48 |
1 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
5 |
60 |
2 |
Defense 20 |
Defense 20 |
7 |
84 |
2 |
Headstrong |
Attack cannot be lowered. |
4 |
48 |
2 |
Potion: Master Healer 2 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Battle Fanatic Heat Crash: Power 25 |
Battle Fanatic Heat Crash: Power Up 25 |
5 |
60 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Flame Charge: Power 5 |
Flame Charge: Power Up 5 |
3 |
36 |
1 |
Flame Charge: Move Gauge Refresh 3 |
Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
HP 20 |
HP 20 |
4 |
48 |
1 |
Flame Charge: Power 5 |
Flame Charge: Power Up 5 |
3 |
36 |
2 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
8 |
96 |
2 |
Sp. Def 20 |
Sp. Def 20 |
8 |
96 |
2 |
Speedy Entry 2 |
Sharply raises the user's Speed when the Pokémon enters a battle. |
8 |
96 |
3 |
Battle Fanatic Heat Crash: Power 25 |
Battle Fanatic Heat Crash: Power Up 25 |
5 |
60 |
3 |
Battle Fanatic Heat Crash: Power 25 |
Battle Fanatic Heat Crash: Power Up 25 |
5 |
60 |
3 |
Battle Fanatic Heat Crash: Power 25 |
Battle Fanatic Heat Crash: Power Up 25 |
5 |
60 |
3 |