Hugh

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingElesa Seasonal Scout (February 2nd 2023 - February 21st 2023) - 0.076%
Vol 5. Monthly Poke Fair Scout (February 1st 2023 - March 1st 2023) - 0.079%
Mallow Seasonal Scout (January 31st 2023 - February 21st 2023) - 0.076%
Bede Poke Fair Scout (January 23rd 2023 - February 6th 2023) - 0.079%
Shauna Spotlight Scout (January 16th 2023 - March 6th 2023) - 0.079%
and more...

Pokédex Entry

Flavor Text
HughThis Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart.
Mindscape
Hugh Mindscape

Hugh's Pokémon

Hugh & Bouffalant

Picture Name Focal Move Type Weakness
Bouffalant Image
English: Bouffalant
Japan: Buffron
バッフロン
French: Frison
German: Bisofank
Korean: 버프론
Normal-type Fighting-type
Passive Skills
Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag.
Reckless Boost 9: Powers up the user's moves that have the recoil effect tag.
Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Unova Adventurer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
885 446 130 282 130 298
5 Star Max Potential Stats
985 486 170 322 170 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Head Charge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target.
I'll Take You On!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Trusted Partners Head Charge Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Attack 5 Attack 5 1
Defense 5 Defense 5 1
Attack 5 Attack 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Attack 5 Attack 5 1
Headstrong Attack cannot be lowered. 1
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 2
Head Charge: Move Gauge Refresh 3 Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
HP 30 HP 30 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 3
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 3
Speed 5 Speed 5 1
Sp. Def 5 Sp. Def 5 1
Escape Artist Prevents the user from becoming trapped. 1
Attack 5 Attack 5 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 2
Headbutt: Move Gauge Refresh 3 Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 2
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 3
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 3
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Attack 5 Attack 5 1
Head Charge: Power 3 Head Charge: Power Up 3 2
I'll Take You On!: MP Refresh 2 Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 2
I'll Take You On!: Mighty Physical Boost 9 Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. 3
Initial Pinch Physical Boost 5 Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. 3
Sp. Def 5 Sp. Def 5 1
HP 10 HP 10 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Attack 5 Attack 5 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3