AnchorsHugh
Hugh
Hugh
Hugh
Academy
Academy

Hugh

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Learning and Relaxing
Sync Pair ScoutingKabu Costume Scout (November 14th 2025 - December 2nd 2025) - 0.066%
Jasmine Costume Scout (November 14th 2025 - December 2nd 2025) - 0.066%
Miriam EX Fair Scout (November 8th 2025 - November 26th 2025) - 0.053%
Vol. 39 Monthly Poke Fair Scout (November 1st 2025 - December 1st 2025) - 0.106%
Blue Arc Suit Scout (October 31st 2025 - December 10th 2025) - 0.143%
and more...

Pokédex Entry

Flavor Text
HughThis Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart.
Hugh
Academy
Hugh is in a Pasio Academy uniform, which he's wearing exactly as it was given to him. To younger students at school, he's like an older brother they can depend on.
Mindscape
Hugh Mindscape

Hugh's Pokémon

Hugh & Bouffalant

Picture Name Focal Move Type Weakness
Bouffalant Image
English: Bouffalant
Japan: Buffron
バッフロン
French: Frison
German: Bisofank
Korean: 버프론
Normal-type Fighting-type
Passive Skills
Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag.
Reckless Boost 9: Powers up the user's moves that have the recoil effect tag.
Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Unova: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Unova Adventurer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
1085 556 160 352 160 368
5 Star Max Potential Stats
1185 596 200 392 200 408


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Headbutt Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Head Charge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target.
I'll Take You On!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Trusted Partners Head Charge Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 1
Attack 5 Attack 5 1
Defense 5 Defense 5 1
Attack 5 Attack 5 1
Sp. Def 5 Sp. Def 5 1
Speed 5 Speed 5 1
Attack 5 Attack 5 1
Headstrong Attack cannot be lowered. 1
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Head Charge: Power 3 Head Charge: Power Up 3 2
Head Charge: Move Gauge Refresh 3 Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
HP 30 HP 30 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 3
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 3
Speed 5 Speed 5 1
Sp. Def 5 Sp. Def 5 1
Escape Artist Prevents the user from becoming trapped. 1
Attack 5 Attack 5 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 2
Headbutt: Move Gauge Refresh 3 Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 2
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 3
Headbutt: Aggravation 1 Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 3
Speed 5 Speed 5 1
Defense 5 Defense 5 1
Head Charge: Power 3 Head Charge: Power Up 3 1
Attack 5 Attack 5 1
Head Charge: Power 3 Head Charge: Power Up 3 2
I'll Take You On!: MP Refresh 2 Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 2
I'll Take You On!: Mighty Physical Boost 9 Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. 3
Initial Pinch Physical Boost 5 Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. 3
Sp. Def 5 Sp. Def 5 1
HP 10 HP 10 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Headbutt: Power 4 Headbutt: Power Up 4 1
Attack 5 Attack 5 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3
Trusted Partners Head Charge: Power 25 Trusted Partners Head Charge: Power Up 25 3
Attack 20 Attack 20 0 5 1
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 3 36 2
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 5 60 3
Speed 20 Speed 20 0 5 1
Fierce Entry 2 Raises the user's Attack by two stat ranks when it enters a battle. 3 36 2
Dire Hit +: Brawn Gain 9 Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. 5 60 3

Hugh (Variety)

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh Sprint ☆☆☆☆☆

 

Mindscape
Hugh (Variety) Mindscape


Hugh & Unfezant

Picture Name Focal Move Type Weakness
Unfezant Image
English: Unfezant
Japan: Kenhallow
ケンホロウ
French: Déflaisan
German: Fasasnob
Korean: 켄호로우
Flying-type Rock-type
Passive Skills
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Use Status P-Move: Team Sp. Atk ↓ 9: Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move.
Speed Leech 9: Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful.
Theme Skills
Flying Sprint: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Soothing -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
840 408 244 536 220 494
5 Star Max Potential Stats
940 448 284 576 260 534


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hurricane Flying-typeSpecial Category Move 126-151 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target confused.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Growl Normal-typeOther Category Move   1 (Gauge) All opponents
Lowers the target's Attack by 1 stat rank.
Let's Speed it Up!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Crush 'Em All Flying Beam Flying-typeSpecial Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 2
Hurricane: Move Gauge Refresh 3 Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hurricane: Accuracy 10 Hurricane: Accuracy ↑ 10 5 60 2
Hurricane: Mind Games 4 Move: Hurricane Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 2
X Sp. Atk: Barricade 1 Move: X Sp. Atk Raises the user's Sp. Def by one stat rank when its move is successful. 8 96 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 10 120 3
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync move. 10 120 3
HP 10 HP 10 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Let's Speed It Up!: Hit and Heal 9 Move: Let's Speed It Up! Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Let's Speed It Up!: MP Refresh 2 Move: Let's Speed It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Let's Speed It Up!: Brain Gain 9 Move: Let's Speed It Up! Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Hurricane: Power 3 Hurricane: Power ↑ 3 3 36 1
Haste Speed cannot be lowered. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Use Status P-Move: Stat ↑ 4 Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 8 96 2
Growl: Move Gauge Refresh 9 Move: Growl Charges the user's move gauge by one when its move is successful. 10 120 3
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. 10 120 3
Crush 'Em All Flying Beam: Power 25 Crush 'Em All Flying Beam: Power ↑ 25 5 60 3
Crush 'Em All Flying Beam: Power 25 Crush 'Em All Flying Beam: Power ↑ 25 5 60 3

Hugh Academy

Picture Name Role Base Rarity
Hugh Artwork
Standard Outfit EX Outfit
Hugh
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Hugh Academy Mindscape


Hugh & Pignite

Picture Name Focal Move Type Weakness
Pignite Image
English: Pignite
Japan: Chaoboo
チャオブー
French: Grotichon
German: Ferkokel
Korean: 차오꿀
Fire-type Water-type
Passive Skills
Theme Skills
Fire Support: Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
 


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
260 176 52 176 52 396
5 Star Max Potential Stats
360 216 92 216 92 436
5 Star Max Potential EX Role Stats
420 216 112 216 112 476


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed


Academy Selection Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Attack Practicum  Other Category Move   1 (Max Uses) All allies
Raises the Attack of all allied sync pairs by three stat ranks.
Brick Break Fighting-typePhysical Category Move 35-42 100 2 (Gauge) Opponent
Removes physical and special damage-reducing effects from the opponents' field of play
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent
Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Sp. Atk Practicum  Other Category Move   1 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by three stat ranks.
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned


Sync Moves
NameTypeCategoryMax PowerTarget
Unleashing My Learning Fire Impact Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Dauntless Sp. Atk cannot be lowered. 0 5
1. Fiery Orb(s) x40
1
Acuity Accuracy cannot be lowered. 0 5
1. Fiery Orb(s) x40
1
Headstrong Attack cannot be lowered. 0 5
1. Fiery Orb(s) x40
1
Attack 10 Attack 10 0 5 1
HP 20 HP 20 0 5 1
Sp. Atk 10 Sp. Atk 10 0 5 1
Attack 10 Attack 10 0 0 1
Learn Move: Dire Hit All + Raises the critical-hit rate of all allied sync pairs by two stat ranks. 0 0
TM Orb(s) x1
1
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 0 0
Leafy Orb(s) x40
1
Dire Hit All +: BOGO 9 Move: Dire Hit All + Applies the Free Move Next effect to the user when its move is successful. 0 0
Leafy Orb(s) x80
1
Dire Hit All +: Move: Team Attack ↑ & Sp. Atk ↑ 9 Move: Dire Hit All + Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. 0 5
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Dire Hit All +: Move: Team Def ↑ & Sp. Def ↑ 9 Move: Dire Hit All + Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Dire Hit All +: T-Move: Team Phys & Spec Boost ↑1 9 Move: Dire Hit All + Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Learn Move: Brick Break Removes the Physical and Special Damage Reduction effects from the opponents' field of play. Type: Fighting 0 5
TM Orb(s) x1
1
Brick Break: Move Gauge Refresh 3 Move: Brick Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. 0 0
Leafy Orb(s) x40
1
Brick Break: Move: Team Sync Move Boost ↑1 9 Move: Brick Break Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. 0 0
Leafy Orb(s) x80
1
Brick Break: Power 100 Brick Break: Power ↑ 100 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Brick Break: Staggering 4 Move: Brick Break Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Brick Break: Defense Destroyer 9 Move: Brick Break Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Flare Blitz Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. Type: Fire 0 0
TM Orb(s) x1
1
Recoil Removal 9 Negates recoil damage when using moves that have the recoil effect tag. 0 0
Leafy Orb(s) x40
1
Flare Blitz: Hostile Environment 9 Move: Flare Blitz Raises the chance of inflicting status conditions with the additional effects of moves. 0 0
Leafy Orb(s) x80
1
Flare Blitz: Power 100 Flare Blitz: Power ↑ 100 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Flare Blitz: Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9 Move: Flare Blitz Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a burned opponent. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Flare Blitz: BOGO 9 Move: Flare Blitz Applies the Free Move Next effect to the user when its move is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Attack 20 Attack 20 0 0 1
Attack 20 Attack 20 0 0 1
Attack 40 Attack 40 0 0 1
Attack 40 Attack 40 0 0 1
Attack 60 Attack 60 0 0 1
Learn Move: Attack Practicum Raises the Attack of all allied sync pairs by three stat ranks. 0 0
TM Orb(s) x1
1
Attack Practicum: MP Refresh 3 Move: Attack Practicum Has a chance (40%) of restoring one MP of the user's move when that move is successful. 0 0
Leafy Orb(s) x40
1
Attack Practicum: Berserk Bunch 1 Move: Attack Practicum Raises the Attack of all allied sync pairs by one stat rank when the user's move is successful. 0 0
Leafy Orb(s) x80
1
Attack Practicum: Berserk Bunch 2 Move: Attack Practicum Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Attack Practicum: Shielded 4 Move: Attack Practicum Raises the Defense of all allied sync pairs by four stat ranks when the user's move is successful. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Attack Practicum: Move: Team Physical Boost ↑2 9 Move: Attack Practicum Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 10 Sp. Atk 10 0 0 1
Learn Move: Mini Potion All Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. 0 0
TM Orb(s) x1
1
Mini Potion All: Team Hit and Heal Move: Mini Potion All Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 0 0
Leafy Orb(s) x40
1
Mini Potion All: Group Therapy Move: Mini Potion All Removes all status conditions from all allied sync pairs when a move is successful. 0 0
Leafy Orb(s) x80
1
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Mini Potion All: Lockstep 9 Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Mini Potion All: MP Refresh 3 Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
B-Move Hit: Grassy Terrain & Extension 3 Turns the field of play's terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. 0 5 5
Sunny: Team P-Moves ↑ & S-Moves ↑ 3 Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. 0 5 4
Will-O-Wisp: Accuracy 10 Will-O-Wisp: Accuracy ↑ 10 0 0
Leafy Orb(s) x80
1
Will-O-Wisp: Charging Infliction 2 Move: Will-O-Wisp Charges the user's move gauge by two when its Pokémon uses a status move. 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Will-O-Wisp: Go Viral 9 Move: Will-O-Wisp When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Will-O-Wisp: Afflicter's Fervor 2 Move: Will-O-Wisp Reduces the sync move countdown by two the first time the user's Pokémon uses a status move each battle. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Fire Spin Leaves the target trapped. Type: Fire 0 0
TM Orb(s) x1
1
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. 0 0
Leafy Orb(s) x40
1
Fire Spin: Accuracy 15 Fire Spin: Accuracy ↑ 15 0 0
Leafy Orb(s) x80
1
Fire Spin: Power 100 Fire Spin: Power ↑ 100 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Fire Spin: Ruthless 9 Move: Fire Spin Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Fire Spin: Hit: Sp. Def ↓2 9 Move: Fire Spin Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 20 Sp. Atk 20 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 40 Sp. Atk 40 0 0 1
Sp. Atk 60 Sp. Atk 60 0 0 1
Learn Move: Sp. Atk Practicum Raises the Sp. Atk of all allied sync pairs by three stat ranks. 0 0
TM Orb(s) x1
1
Sp. Atk Practicum: MP Refresh 3 Move: Sp. Atk Practicum Has a chance (40%) of restoring one MP of the user's move when that move is successful. 0 0
Leafy Orb(s) x40
1
Sp. Atk Practicum: All Ramped Up 1 Move: Sp. Atk Practicum Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. 0 0
Leafy Orb(s) x80
1
Sp. Atk Practicum: All Ramped Up 2 Move: Sp. Atk Practicum Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user's move is successful. 0 0
Leafy Orb(s) x60
Sparky Orb(s) x60
1
Sp. Atk Practicum: Barricade Buddies 4 Move: Sp. Atk Practicum Raises the Sp. Def of all allied sync pairs by four stat ranks when the user's move is successful. 0 0
Leafy Orb(s) x80
Sparky Orb(s) x80
1
Sp. Atk Practicum: Move: Team Special Boost ↑2 9 Move: Sp. Atk Practicum Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. 0 0
Leafy Orb(s) x100
Sparky Orb(s) x100
1
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. 0 0
Fiery Orb(s) x40
1
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 0 0
Fiery Orb(s) x80
1
Flame Charge: Trip Up 9 Move: Flame Charge Lowers the target's Speed by one stat rank when the user's attack move against it is successful. 0 0
Fiery Orb(s) x80
1
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. 0 0
Fiery Orb(s) x80
1
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 0 0
Fiery Orb(s) x80
1
Vigilance Protects the user against critical hits. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
WTZ Change: Team S-Moves ↑ 3 Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Ally Sets WTZ: Team Phys & Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
1st Hit: Sunny & Extension 5 Makes the weather sunny the first time the user's attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. 0 0
Fiery Orb(s) x160
Sparky Orb(s) x160
1
Team Pinpoint Entry 2 Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle. 0 0
Fiery Orb(s) x80
1
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Unleash My Learning Fire Impact: Power 25 Unleash My Learning Fire Impact: Power ↑ 25 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Impervious The user's stats cannot be lowered. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Fighting Zone Extension 5 Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. 0 0
Fiery Orb(s) x80
Sparky Orb(s) x80
1
User Sets Sunny W: Fighting Zone Turns the field of play's zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. 0 0
Fiery Orb(s) x80
1
Team Solar Immunity When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Unleash My Learning Fire Impact: Power 25 Unleash My Learning Fire Impact: Power ↑ 25 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Sunny: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when the weather is sunny. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
Team Safe Start Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. 0 0
Fiery Orb(s) x80
Sparky Orb(s) x80
1
Flame Charge: 1st Hit: Fire Rebuff ↓ Move: Flame Charge Lowers the target's Fire Type Rebuff by one rank the first time the user's attack move is successful each battle. 0 0
Fiery Orb(s) x60
Sparky Orb(s) x60
1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 20 HP 20 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 40 HP 40 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 60 HP 60 0 0 1
HP 80 HP 80 0 0 1
Defense 5 Defense 5 0 0 1
Defense 10 Defense 10 0 0 1
Defense 10 Defense 10 0 0 1
Defense 15 Defense 15 0 0 1
Defense 15 Defense 15 0 0 1
Defense 20 Defense 20 0 0 1
Defense 25 Defense 25 0 0 1
Defense 20 Defense 20 0 0 1
Sp. Def 5 Sp. Def 5 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 10 Sp. Def 10 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 15 Sp. Def 15 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1
Sp. Def 25 Sp. Def 25 0 0 1
Sp. Def 20 Sp. Def 20 0 0 1