| Anchors | Hugh | Hugh | Academy |
Hugh | |||
| Picture | Name | Role | Base Rarity |
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Hugh | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Events | Complete Learning and Relaxing |
| Sync Pair Scouting | Kabu Costume Scout (November 14th 2025 - December 2nd 2025) - 0.066% Jasmine Costume Scout (November 14th 2025 - December 2nd 2025) - 0.066% Miriam EX Fair Scout (November 8th 2025 - November 26th 2025) - 0.053% Vol. 39 Monthly Poke Fair Scout (November 1st 2025 - December 1st 2025) - 0.106% Blue Arc Suit Scout (October 31st 2025 - December 10th 2025) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Hugh | This Trainer is from Aspertia City in Unova. He has a strong sense of justice and cares for his sister. He won't tolerate evil that tries to tear people and Pokémon apart. |
| Hugh Academy | Hugh is in a Pasio Academy uniform, which he's wearing exactly as it was given to him. To younger students at school, he's like an older brother they can depend on. |
| Mindscape |
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Hugh's Pokémon
Hugh & Bouffalant | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Recoil Removal 4: Has a chance (50%) of negating recoil damage when using moves that have recoil in the effect tag. Reckless Boost 9: Powers up the user's moves that have the recoil effect tag. Hugh's Determination: Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 1085 | 556 | 160 | 352 | 160 | 368 |
| 5 Star Max Potential Stats | |||||
| 1185 | 596 | 200 | 392 | 200 | 408 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Trusted Partners Head Charge | ![]() | ![]() |
300-360 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 1 | ||
| Attack 5 | Attack 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Attack 5 | Attack 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Attack 5 | Attack 5 | 1 | ||
| Headstrong | Attack cannot be lowered. | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
| Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
| Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
| Head Charge: Move Gauge Refresh 3 | Move: Head Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| HP 30 | HP 30 | 2 | ||
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 3 | ||
| Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 3 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Escape Artist | Prevents the user from becoming trapped. | 1 | ||
| Attack 5 | Attack 5 | 1 | ||
| Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
| Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
| Headbutt: Power 4 | Headbutt: Power Up 4 | 2 | ||
| Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 2 | ||
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 3 | ||
| Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | ||
| Speed 5 | Speed 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Head Charge: Power 3 | Head Charge: Power Up 3 | 1 | ||
| Attack 5 | Attack 5 | 1 | ||
| Head Charge: Power 3 | Head Charge: Power Up 3 | 2 | ||
| I'll Take You On!: MP Refresh 2 | Move: I'll Take You On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
| I'll Take You On!: Mighty Physical Boost 9 | Move: I'll Take You On! Increases the user's Physical Moves Up Next effect by 2 ranks when its move is successful. | 3 | ||
| Initial Pinch Physical Boost 5 | Increases the user's Physical Moves Up Next effect by 5 ranks the first time it is in a pinch each battle. | 3 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
| Headbutt: Power 4 | Headbutt: Power Up 4 | 1 | ||
| Attack 5 | Attack 5 | 2 | ||
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 2 | ||
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | ||
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 3 | ||
| Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 | ||
| Trusted Partners Head Charge: Power 25 | Trusted Partners Head Charge: Power Up 25 | 3 | ||
| Attack 20 | Attack 20 | 0 | 5 | 1 |
| Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 36 | 2 |
| Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 5 | 60 | 3 |
| Speed 20 | Speed 20 | 0 | 5 | 1 |
| Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 3 | 36 | 2 |
| Dire Hit +: Brawn Gain 9 | Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | 5 | 60 | 3 |
Hugh (Variety) | |||
| Picture | Name | Role | Base Rarity |
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Hugh | Sprint | ☆☆☆☆☆ |
| Mindscape |
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Hugh & Unfezant | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Use Status P-Move: Team Sp. Atk ↓ 9: Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. Speed Leech 9: Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Sprint: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 840 | 408 | 244 | 536 | 220 | 494 |
| 5 Star Max Potential Stats | |||||
| 940 | 448 | 284 | 576 | 260 | 534 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
| Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
| Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 2 |
| Hurricane: Move Gauge Refresh 3 | Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Hurricane: Accuracy 10 | Hurricane: Accuracy ↑ 10 | 5 | 60 | 2 |
| Hurricane: Mind Games 4 | Move: Hurricane Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
| X Sp. Atk: Barricade 1 | Move: X Sp. Atk Raises the user's Sp. Def by one stat rank when its move is successful. | 8 | 96 | 2 |
| X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
| Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Let's Speed It Up!: Hit and Heal 9 | Move: Let's Speed It Up! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Let's Speed It Up!: MP Refresh 2 | Move: Let's Speed It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Let's Speed It Up!: Brain Gain 9 | Move: Let's Speed It Up! Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
| Hurricane: Power 3 | Hurricane: Power ↑ 3 | 3 | 36 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Use Status P-Move: Stat ↑ 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
| Growl: Move Gauge Refresh 9 | Move: Growl Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
| Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Crush 'Em All Flying Beam: Power 25 | Crush 'Em All Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
| Crush 'Em All Flying Beam: Power 25 | Crush 'Em All Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Hugh Academy | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hugh |
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☆☆☆☆☆ |
| Mindscape |
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Hugh & Pignite | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 260 | 176 | 52 | 176 | 52 | 396 |
| 5 Star Max Potential Stats | |||||
| 360 | 216 | 92 | 216 | 92 | 436 |
| 5 Star Max Potential EX Role Stats | |||||
| 420 | 216 | 112 | 216 | 112 | 476 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Flame Charge | ![]() | ![]() |
30-36 | 100 | 2 (Gauge) | Opponent |
| Raises the user's Speed | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| Dauntless | Sp. Atk cannot be lowered. | 0 | 5 1. Fiery Orb(s) x40 |
1 |
| Acuity | Accuracy cannot be lowered. | 0 | 5 1. Fiery Orb(s) x40 |
1 |
| Headstrong | Attack cannot be lowered. | 0 | 5 1. Fiery Orb(s) x40 |
1 |
| Attack 10 | Attack 10 | 0 | 5 | 1 |
| HP 20 | HP 20 | 0 | 5 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 0 | 5 | 1 |
| Attack 10 | Attack 10 | 0 | 0 | 1 |
| Learn Move: Dire Hit All + | Raises the critical-hit rate of all allied sync pairs by two stat ranks. | 0 | 0 TM Orb(s) x1 |
1 |
| Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Dire Hit All +: BOGO 9 | Move: Dire Hit All + Applies the Free Move Next effect to the user when its move is successful. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Dire Hit All +: Move: Team Attack ↑ & Sp. Atk ↑ 9 | Move: Dire Hit All + Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 0 | 5 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Dire Hit All +: Move: Team Def ↑ & Sp. Def ↑ 9 | Move: Dire Hit All + Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Dire Hit All +: T-Move: Team Phys & Spec Boost ↑1 9 | Move: Dire Hit All + Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Learn Move: Brick Break | Removes the Physical and Special Damage Reduction effects from the opponents' field of play. Type: Fighting | 0 | 5 TM Orb(s) x1 |
1 |
| Brick Break: Move Gauge Refresh 3 | Move: Brick Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Brick Break: Move: Team Sync Move Boost ↑1 9 | Move: Brick Break Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Brick Break: Power 100 | Brick Break: Power ↑ 100 | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Brick Break: Staggering 4 | Move: Brick Break Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Brick Break: Defense Destroyer 9 | Move: Brick Break Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 60 | Attack 60 | 0 | 0 | 1 |
| Learn Move: Flare Blitz | Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. Type: Fire | 0 | 0 TM Orb(s) x1 |
1 |
| Recoil Removal 9 | Negates recoil damage when using moves that have the recoil effect tag. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Flare Blitz: Hostile Environment 9 | Move: Flare Blitz Raises the chance of inflicting status conditions with the additional effects of moves. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Flare Blitz: Power 100 | Flare Blitz: Power ↑ 100 | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Flare Blitz: Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9 | Move: Flare Blitz Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a burned opponent. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Flare Blitz: BOGO 9 | Move: Flare Blitz Applies the Free Move Next effect to the user when its move is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 60 | Attack 60 | 0 | 0 | 1 |
| Learn Move: Attack Practicum | Raises the Attack of all allied sync pairs by three stat ranks. | 0 | 0 TM Orb(s) x1 |
1 |
| Attack Practicum: MP Refresh 3 | Move: Attack Practicum Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Attack Practicum: Berserk Bunch 1 | Move: Attack Practicum Raises the Attack of all allied sync pairs by one stat rank when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Attack Practicum: Berserk Bunch 2 | Move: Attack Practicum Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Attack Practicum: Shielded 4 | Move: Attack Practicum Raises the Defense of all allied sync pairs by four stat ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Attack Practicum: Move: Team Physical Boost ↑2 9 | Move: Attack Practicum Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Sp. Atk 10 | Sp. Atk 10 | 0 | 0 | 1 |
| Learn Move: Mini Potion All | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | 0 | 0 TM Orb(s) x1 |
1 |
| Mini Potion All: Team Hit and Heal | Move: Mini Potion All Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Mini Potion All: Group Therapy | Move: Mini Potion All Removes all status conditions from all allied sync pairs when a move is successful. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Mini Potion All: Lockstep 9 | Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| B-Move Hit: Grassy Terrain & Extension 3 | Turns the field of play's terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | 0 | 5 | 5 |
| Sunny: Team P-Moves ↑ & S-Moves ↑ 3 | Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. | 0 | 5 | 4 |
| Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy ↑ 10 | 0 | 0 Leafy Orb(s) x80 |
1 |
| Will-O-Wisp: Charging Infliction 2 | Move: Will-O-Wisp Charges the user's move gauge by two when its Pokémon uses a status move. | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Will-O-Wisp: Go Viral 9 | Move: Will-O-Wisp When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Will-O-Wisp: Afflicter's Fervor 2 | Move: Will-O-Wisp Reduces the sync move countdown by two the first time the user's Pokémon uses a status move each battle. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 60 | Sp. Atk 60 | 0 | 0 | 1 |
| Learn Move: Fire Spin | Leaves the target trapped. Type: Fire | 0 | 0 TM Orb(s) x1 |
1 |
| Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Fire Spin: Accuracy 15 | Fire Spin: Accuracy ↑ 15 | 0 | 0 Leafy Orb(s) x80 |
1 |
| Fire Spin: Power 100 | Fire Spin: Power ↑ 100 | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Fire Spin: Ruthless 9 | Move: Fire Spin Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Fire Spin: Hit: Sp. Def ↓2 9 | Move: Fire Spin Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 60 | Sp. Atk 60 | 0 | 0 | 1 |
| Learn Move: Sp. Atk Practicum | Raises the Sp. Atk of all allied sync pairs by three stat ranks. | 0 | 0 TM Orb(s) x1 |
1 |
| Sp. Atk Practicum: MP Refresh 3 | Move: Sp. Atk Practicum Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 0 | 0 Leafy Orb(s) x40 |
1 |
| Sp. Atk Practicum: All Ramped Up 1 | Move: Sp. Atk Practicum Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 |
1 |
| Sp. Atk Practicum: All Ramped Up 2 | Move: Sp. Atk Practicum Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Sp. Atk Practicum: Barricade Buddies 4 | Move: Sp. Atk Practicum Raises the Sp. Def of all allied sync pairs by four stat ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Sp. Atk Practicum: Move: Team Special Boost ↑2 9 | Move: Sp. Atk Practicum Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. | 0 | 0 Leafy Orb(s) x100 Sparky Orb(s) x100 |
1 |
| Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | 0 Fiery Orb(s) x40 |
1 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 0 | 0 Fiery Orb(s) x80 |
1 |
| Flame Charge: Trip Up 9 | Move: Flame Charge Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 0 | 0 Fiery Orb(s) x80 |
1 |
| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 0 | 0 Fiery Orb(s) x80 |
1 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 0 | 0 Fiery Orb(s) x80 |
1 |
| Vigilance | Protects the user against critical hits. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| WTZ Change: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Ally Sets WTZ: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| 1st Hit: Sunny & Extension 5 | Makes the weather sunny the first time the user's attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 0 | 0 Fiery Orb(s) x160 Sparky Orb(s) x160 |
1 |
| Team Pinpoint Entry 2 | Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle. | 0 | 0 Fiery Orb(s) x80 |
1 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Unleash My Learning Fire Impact: Power 25 | Unleash My Learning Fire Impact: Power ↑ 25 | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Impervious | The user's stats cannot be lowered. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Fighting Zone Extension 5 | Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | 0 | 0 Fiery Orb(s) x80 Sparky Orb(s) x80 |
1 |
| User Sets Sunny W: Fighting Zone | Turns the field of play's zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 0 | 0 Fiery Orb(s) x80 |
1 |
| Team Solar Immunity | When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Unleash My Learning Fire Impact: Power 25 | Unleash My Learning Fire Impact: Power ↑ 25 | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Sunny: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when the weather is sunny. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 0 | 0 Fiery Orb(s) x80 Sparky Orb(s) x80 |
1 |
| Flame Charge: 1st Hit: Fire Rebuff ↓ | Move: Flame Charge Lowers the target's Fire Type Rebuff by one rank the first time the user's attack move is successful each battle. | 0 | 0 Fiery Orb(s) x60 Sparky Orb(s) x60 |
1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 80 | HP 80 | 0 | 0 | 1 |
| Defense 5 | Defense 5 | 0 | 0 | 1 |
| Defense 10 | Defense 10 | 0 | 0 | 1 |
| Defense 10 | Defense 10 | 0 | 0 | 1 |
| Defense 15 | Defense 15 | 0 | 0 | 1 |
| Defense 15 | Defense 15 | 0 | 0 | 1 |
| Defense 20 | Defense 20 | 0 | 0 | 1 |
| Defense 25 | Defense 25 | 0 | 0 | 1 |
| Defense 20 | Defense 20 | 0 | 0 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 0 | 1 |
| Sp. Def 10 | Sp. Def 10 | 0 | 0 | 1 |
| Sp. Def 10 | Sp. Def 10 | 0 | 0 | 1 |
| Sp. Def 15 | Sp. Def 15 | 0 | 0 | 1 |
| Sp. Def 15 | Sp. Def 15 | 0 | 0 | 1 |
| Sp. Def 20 | Sp. Def 20 | 0 | 0 | 1 |
| Sp. Def 25 | Sp. Def 25 | 0 | 0 | 1 |
| Sp. Def 20 | Sp. Def 20 | 0 | 0 | 1 |
















