Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Sync Damage Guard |
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
4 |
Endure Again |
Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. |
10 |
120 |
5 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
Eerie Impulse: Full-Bracing P-Move 9 |
Move: Eerie Impulse Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. |
10 |
120 |
4 |
Stupefying Strike 9 |
Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. |
10 |
120 |
5 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Ultra-Bright Zap Cannon: Power 2 |
Ultra-Bright Zap Cannon: Power ? 2 |
3 |
36 |
1 |
Ultra-Bright Zap Cannon: Power 2 |
Ultra-Bright Zap Cannon: Power ? 2 |
3 |
36 |
2 |
Ultra-Bright Zap Cannon: Power 2 |
Ultra-Bright Zap Cannon: Power ? 2 |
3 |
36 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Triage Tank 9 |
Restores the user's HP when it is hit by an attack move. |
10 |
120 |
3 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
10 |
120 |
2 |
Team Smart Start 1 |
Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user enters a battle. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Eerie Impulse: Move Gauge Refresh 3 |
Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Speed 5 |
Speed 5 |
2 |
24 |
2 |
Brain Brawn 2 |
Reduces damage when the user is hit by a special attack move. |
8 |
96 |
2 |
Eerie Impulse: Charging Infliction 2 |
Move: Eerie Impulse Charges the user's move gauge by 2 when its Pokémon uses a status move. |
10 |
120 |
3 |
Eerie Impulse: Brain Gain 9 |
Move: Eerie Impulse Increases the user's Special Moves ? Next effect by 1 rank when its move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Ultra-Bright Zap Cannon: Move Gauge Refresh 3 |
Move: Ultra-Bright Zap Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Ultra-Bright Zap Cannon: Power 2 |
Ultra-Bright Zap Cannon: Power ? 2 |
3 |
36 |
2 |
Ultra-Bright Zap Cannon: Power 2 |
Ultra-Bright Zap Cannon: Power ? 2 |
3 |
36 |
1 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
On the Rise!: MP Refresh 2 |
Move: On the Rise! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
8 |
96 |
2 |
S-Move: Team Special Boost ?2 Once 9 |
Increases the Special Moves ? Next effect of all allied sync pairs by 2 ranks after using the user's sync move. This effect can activate only once per battle. |
10 |
120 |
3 |
1st T-Move: Team Sp. Atk ? 2 |
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks the first time the user's Trainer uses a move each battle. |
10 |
120 |
3 |
Supercharged Streamer Zap Cannon: Power 25 |
Supercharged Streamer Zap Cannon: Power ? 25 |
5 |
60 |
3 |
Supercharged Streamer Zap Cannon: Power 25 |
Supercharged Streamer Zap Cannon: Power ? 25 |
5 |
60 |
3 |