AnchorsIrida
Irida
Irida
Irida

Irida

Picture Name Role Base Rarity
Irida Artwork
Standard Outfit EX Outfit
Irida Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingIrida Master Fair Scout (June 2nd 2023 - July 10th 2023) - 1%

Pokédex Entry

Flavor Text
IridaThis leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui.
Mindscape
Irida Mindscape

Irida's Pokémon

Irida & Glaceon

Picture Name Focal Move Type Weakness
Glaceon Image
English: Glaceon
Japan: Glacia
グレイシア
French: Givrali
German: Glaziola
Korean: 글레이시아
Ice-type Steel-type
Passive Skills
Sinnoh Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Space Spreads over Hisui: Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.
Watch for Ice: Causes a hailstorm when the user turns the field of play's zone into an Ice Zone.
Vigilance: Protects the user against critical hits.
Theme Skills
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
634 328 216 472 216 285
5 Star Max Potential Stats
734 368 256 512 256 325


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 (Gauge) Opponent
Lower the target's Speed
Ice Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
B Ice Beam Ice-typeSpecial Category Move 200-240 2 (Gauge)
1 (Max Uses)
Opponent
Activation Condition: When a hailstorm is caused.
Deactivation Condition: When the weather condition is no longer a hailstorm.
Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Chilled to Your Core!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Great Wide World Ice Beam Ice-typeSpecial Category Move 200-240 Opponent
This attack's power increases during a hailstorm.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Move Gauge Refresh 3 Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 2
Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 7 84 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 8 96 2
Ice Wish: BOGO 9 Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Accuracy 5 Icy Wind: Accuracy Up 5 3 36 2
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 2
Wise Entry 2 Raises the user's Sp. Def by 2 stat ranks when it enters a battle. 7 84 2
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Arctic Arrival Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Invigorating Hail 5 Powers up the user's moves during a hailstorm. 10 120 1
Winter Coat 2 Reduces damage when the user is hit by an attack move during a hailstorm. 7 84 2
Hail Immunity Status conditions cannot be inflicted on the user during a hailstorm. 7 84 2
Ice Zone Extension 3 Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. 10 120 3
Speed 20 Speed 20 7 84 2
Hail Alert 3 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. 10 120 3
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
Chilled to Your Core!: Ramp Up 2 Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 8 96 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Great Wide World Ice Beam: Power 25 Great Wide World Ice Beam: Power Up 25 5 60 3
Great Wide World Ice Beam: Power 25 Great Wide World Ice Beam: Power Up 25 5 60 3

Irida (Lodge)

Picture Name Role Base Rarity
Irida Artwork Irida Tech ☆☆☆☆

 

Mindscape
Irida (Lodge) Mindscape


Irida & Flareon

Picture Name Focal Move Type Weakness
Flareon Image
English: Flareon
Japan: Booster
ブースター
French: Pyroli
German: Flamara
Korean: 부스터
Fire-type Water-type
Passive Skills
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag.
Aggravation 2: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
593 374 164 282 172 282
5 Star Stats
633 394 184 302 192 302
5 Star Max Potential Stats
673 414 204 322 212 322


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Fang Fire-typePhysical Category Move 47-56 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch. Has a very small chance of leaving the target burned.
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent
Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Vast World!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Can't Stand the Swelter Fire Impact Fire-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target is burned.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Accuracy 5 Fire Fang: Accuracy Up 5 3 36 2
Flameproof Prevents the user from getting burned. 5 60 1
Fire Fang: Move Gauge Refresh 3 Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Double Down 3 Powers up the user's sync moves that are super effective. 9 108 2
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Defense 5 Defense 5 2 24 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
HP 10 HP 10 2 24 2
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Vast World!: MP Refresh 2 Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Scorching Sync 5 Powers up the user's sync move when the target is burned. 9 108 3
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 2
Flare Blitz: Move Gauge Refresh 3 Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Burn Synergy 3 Powers up the user's moves when the target is burned. 10 120 3
Attack 10 Attack 10 4 48 2
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 2
X Attack: Move Gauge Refresh 3 Move: X Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3