Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power Up 3 |
3 |
36 |
1 |
Icy Wind: Move Gauge Refresh 3 |
Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Icy Wind: Power 3 |
Icy Wind: Power Up 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power Up 3 |
3 |
36 |
2 |
Satisfied Snarl 9 |
Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. |
7 |
84 |
3 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
8 |
96 |
2 |
Ice Wish: BOGO 9 |
Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power Up 3 |
3 |
36 |
1 |
Icy Wind: Accuracy 5 |
Icy Wind: Accuracy Up 5 |
3 |
36 |
2 |
Icy Wind: Power 3 |
Icy Wind: Power Up 3 |
3 |
36 |
1 |
First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
2 |
Wise Entry 2 |
Raises the user's Sp. Def by 2 stat ranks when it enters a battle. |
7 |
84 |
2 |
Mind Games 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Arctic Arrival |
Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Invigorating Hail 5 |
Powers up the user's moves during a hailstorm. |
10 |
120 |
1 |
Winter Coat 2 |
Reduces damage when the user is hit by an attack move during a hailstorm. |
7 |
84 |
2 |
Hail Immunity |
Status conditions cannot be inflicted on the user during a hailstorm. |
7 |
84 |
2 |
Ice Zone Extension 3 |
Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. |
10 |
120 |
3 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Hail Alert 3 |
Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
B Ice Beam: Power 3 |
B Ice Beam: Power Up 3 |
3 |
36 |
1 |
B Ice Beam: Power 3 |
B Ice Beam: Power Up 3 |
3 |
36 |
1 |
B Ice Beam: Power 3 |
B Ice Beam: Power Up 3 |
3 |
36 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Sync Freebie |
Applies the Free Move Next effect to the user after using its sync move. |
9 |
108 |
2 |
Chilled to Your Core!: Ramp Up 2 |
Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. |
8 |
96 |
2 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Great Wide World Ice Beam: Power 25 |
Great Wide World Ice Beam: Power Up 25 |
5 |
60 |
3 |
Great Wide World Ice Beam: Power 25 |
Great Wide World Ice Beam: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Fire Fang: Power 3 |
Fire Fang: Power Up 3 |
3 |
36 |
1 |
Fire Fang: Power 3 |
Fire Fang: Power Up 3 |
3 |
36 |
1 |
Fire Fang: Accuracy 5 |
Fire Fang: Accuracy Up 5 |
3 |
36 |
2 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Fire Fang: Move Gauge Refresh 3 |
Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Double Down 3 |
Powers up the user's sync moves that are super effective. |
9 |
108 |
2 |
Aggravation 2 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Fire Fang: Power 3 |
Fire Fang: Power Up 3 |
3 |
36 |
1 |
Fire Fang: Power 3 |
Fire Fang: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
2 |
Fire Fang: Power 3 |
Fire Fang: Power Up 3 |
3 |
36 |
1 |
Vast World!: MP Refresh 2 |
Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
7 |
84 |
2 |
Scorching Sync 5 |
Powers up the user's sync move when the target is burned. |
9 |
108 |
3 |
Hostile Environment 2 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Flare Blitz: Power 3 |
Flare Blitz: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Flare Blitz: Power 3 |
Flare Blitz: Power Up 3 |
3 |
36 |
2 |
Flare Blitz: Move Gauge Refresh 3 |
Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Burn Synergy 3 |
Powers up the user's moves when the target is burned. |
10 |
120 |
3 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Can't Stand the Swelter Fire Impact: Power 25 |
Can't Stand the Swelter Fire Impact: Power Up 25 |
5 |
60 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Flare Blitz: Power 3 |
Flare Blitz: Power Up 3 |
3 |
36 |
1 |
Flare Blitz: Power 3 |
Flare Blitz: Power Up 3 |
3 |
36 |
1 |
Flare Blitz: Power 3 |
Flare Blitz: Power Up 3 |
3 |
36 |
2 |
X Attack: Move Gauge Refresh 3 |
Move: X Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Standfast 5 |
Reduces recoil damage received from using moves that have the recoil effect tag. |
10 |
120 |
3 |
Can't Stand the Swelter Fire Impact: Power 25 |
Can't Stand the Swelter Fire Impact: Power Up 25 |
5 |
60 |
3 |
Can't Stand the Swelter Fire Impact: Power 25 |
Can't Stand the Swelter Fire Impact: Power Up 25 |
5 |
60 |
3 |
Can't Stand the Swelter Fire Impact: Power 25 |
Can't Stand the Swelter Fire Impact: Power Up 25 |
5 |
60 |
3 |