AnchorsKabu
Kabu
Kabu
Kabu
Kabu
Kabu
Academy
Academy

Kabu

Picture Name Role Base Rarity
Kabu Artwork
Standard Outfit EX Outfit
Kabu
RoleSupport
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVolo EX Master Fair Scout (September 15th 2025 - October 25th 2025) - 0.010%
Vol. 35 Monthly Poke Fair Scout (July 1st 2025 - August 1st 2025) - 2%
Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
Triple Feature Poke Fair Scout A (October 7th 2024 - October 25th 2024) - 1.5%
and more...

Pokédex Entry

Flavor Text
KabuThis Fire-type Gym Leader was invited from Hoenn to Galar. There was a time when he didn't achieve the results he wanted and dropped to the minor division in the Galar League.
Mindscape
Kabu Mindscape

Kabu's Pokémon

Kabu & Centiskorch

Picture Name Focal Move Type Weakness
Centiskorch Image
English: Centiskorch
Japan: Maruyakude
マルヤクデ
French: Scolocendre
German: Infernopod
Korean: 다태우지네
FIre-type Rock-type
Passive Skills
Max Move: Team Attack ↑ & Team Sp. Atk ↑ 4: Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user's max move.
1st Use Status P-Move: Team Crit Rate ↑ 3: Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user's Pokémon uses a status move each battle.
Hot to the Touch 9: Leaves an opponent that attacked the user burned when the user is hit by an attack move.
The Ever-Burning Man (Superawakened): Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user's max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

Guaranteed Cookie Skill
Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves.
Theme Skills
FIre Support - Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
835 444 396 444 396 367
5 Star Max Potential Stats
935 484 436 484 436 407
5 Star Max Potential EX Role Stats
995 524 436 524 436 407
5 Star Max Potential EX Role & Superawakened Stats
1094 576 479 576 479 447
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1244 576 499 576 499 447


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ember Fire-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target burned.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Blazing Flame Wheel Fire-typePhysical Category Move 100-120 100 2 (Gauge) Opponent
Activation Condition: When there is at least one trapped Pokémon on the opponent's field of play.
Deactivation Condition: When there are no longer any trapped Pokémon on the opponent's field of play.
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
Get Your Mind Moving!  Other Category Move   2 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user's Fire Type Rebuff by one rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Ever-Burning Man Fire Impact Fire-typePhysical Category Move 250-300 Opponent
No additional effect


Max Moves
NameTypeCategoryMax PowerTarget
G-Max Centiferno Fire-typeSpecial Category Move 400-480 Opponent
Leaves all opposing sync pairs trapped.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
G-Max Centiferno Fire-typePhysical Category Move 400-480 Opponent
Leaves all opposing sync pairs trapped.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 4
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 5
Antifreeze Prevents the user from becoming frozen. 5 60 2
Team MAX/Sync Boost (Physical) 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move or max move. 10 120 4
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 5
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Move Gauge Refresh 3 Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Scorcher 2 Increases the amount of damage an opponent takes from being burned. 8 96 2
Impervious The user's stats cannot be lowered. 10 120 3
Sp. Def 10 Sp. Def 10 4 48 2
Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 9 108 3
Defense 5 Defense 5 2 24 1
Blazing Flame Wheel: Power 3 Blazing Flame Wheel: Power ↑ 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Blazing Flame Wheel: Power 3 Blazing Flame Wheel: Power ↑ 3 3 36 1
Sunscreen 2 Reduces damage when the user is hit by an attack move while the weather is sunny. 8 96 2
Blazing Flame Wheel: Power 3 Blazing Flame Wheel: Power ↑ 3 3 36 2
Get Your Mind Moving!: MP Refresh 2 Move: Get Your Mind Moving! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Get Your Mind Moving!: Team Hit and Heal Move: Get Your Mind Moving! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 9 108 3
Debut: Team Physical Boost 1 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Blazing Flame Wheel: Power 3 Blazing Flame Wheel: Power ↑ 3 3 36 1
Blazing Flame Wheel: Move Gauge Refresh 3 Move: Blazing Flame Wheel Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Blazing Flame Wheel: Power 3 Blazing Flame Wheel: Power ↑ 3 3 36 1
Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. 8 96 2
Team First Super Sync Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
MAX Double Down 3 Powers up the user's max moves that are super effective. 8 96 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Power 4 Ember: Power ↑ 4 3 36 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Protect: Move Gauge Refresh 9 Move: Protect Charges the user's move gauge by one when its move is successful. 8 96 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 9 108 3
Vigilance Protects the user against critical hits. 10 120 3
Ever-Burning Man Fire Impact: Power 25 Ever-Burning Man Fire Impact: Power ↑ 25 5 60 3
Ever-Burning Man Fire Impact: Power 25 Ever-Burning Man Fire Impact: Power ↑ 25 5 60 3

Kabu (Lodge)

Picture Name Role Base Rarity
Kabu Artwork Kabu Support ☆☆☆☆

 

Mindscape
Kabu (Lodge) Mindscape


Kabu & Torkoal

Picture Name Focal Move Type Weakness
Torkoal Image
English: Torkoal
Japan: Cotoise
コータス
French: Chartor
German: Qurtel
Korean: 코터스
Fire-type Ground-type
Passive Skills
Hit Inter Opp: HP Recovery 9: Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent
Team Pinpoint Entry 1: Raises the accuracy of all allied sync pairs by 1 stat ranks when the user enters a battle.
Unbending: Defense cannot be lowered.
Theme Skills
Fire Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
777 194 319 204 294 315
5 Star Stats
817 214 339 224 314 335
5 Star Max Potential Stats
857 234 359 244 334 355


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ember Fire-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target burned.
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hup, Two!  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Burn Upwards, Aim Higher Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Power 4 Ember: Power ↑ 4 3 36 2
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Move Gauge Refresh 3 Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. 8 96 2
Hit Burned Opp: Attack ↓ 9 Lowers the target's Attack by one stat rank when the user's attack move is successful against a burned opponent. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 2
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Moral Support 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Accuracy 5 Fire Spin: Accuracy ↑ 5 3 36 2
HP 10 HP 10 2 24 1
Speed 10 Speed 10 4 48 2
Hup, Two!: Pep Rally 1 Move: Hup, Two! Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
Hup, Two!: MP Refresh 2 Move: Hup, Two! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Ember: Power 4 Ember: Power ↑ 4 3 36 1
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 9 108 2
X Defense All: MP Refresh 2 Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Danger Dodge 2 Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. 8 96 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 10 120 3
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 10 120 3
Burn Upwards, Aim Higher Fire Beam: Power 25 Burn Upwards, Aim Higher Fire Beam: Power ↑ 25 5 60 3
Burn Upwards, Aim Higher Fire Beam: Power 25 Burn Upwards, Aim Higher Fire Beam: Power ↑ 25 5 60 3

Kabu

Picture Name Role Base Rarity
Kabu Artwork Kabu
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Kabu  Mindscape


Kabu & Ninetales

Picture Name Focal Move Type Weakness
Ninetales Image
English: Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
Fire-type Water-type
Passive Skills
Brightly Burning Confidence: Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Impervious: Stats cannot be lowered.
Light That Fire and Move Your Mind! (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Galar Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.
Theme Skills
Fire Support: Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Veteran Trainer: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
825 170 316 208 353 372
5 Star Max Potential Stats
925 210 356 248 393 412
5 Star Max Potential EX Role Stats
985 210 376 248 413 452
5 Star Max Potential EX Role & Superawakened Stats
1083 231 413 272 454 497
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1233 231 433 272 474 497


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Galar Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Defensive) to the allied field of play. Galar Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Go Forward, Youths!  Other Category Move   1 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the Sp. Def and accuracy of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Burn and Learn Fire Beam Fire-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Flameproof Prevents the user from getting burned. 5 60 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Sp. Atk 5 Sp. Atk 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Fire Spin: Accuracy 15 Fire Spin: Accuracy ↑ 15 7 84 1
Sp. Def 10 Sp. Def 10 4 48 2
Circle: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 8 96 2
Go Forward, Youths!: MP Refresh 2 Move: Go Forward, Youths! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 40 HP 40 7 84 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 2
Sp. Def 5 Sp. Def 5 2 24 1
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Galar Solidarity: MP Refresh 1 Move: Galar Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 1
Fire Spin: Move Gauge Refresh 2 Move: Fire Spin Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 1
Fire Spin: Power 4 Fire Spin: Power ↑ 4 3 36 2
Defense 10 Defense 10 4 48 2
Fire Spin: Scorching Touch 4 Move: Fire Spin Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. 8 96 2
Fire Spin: Satisfied Snicker 9 Move: Fire Spin Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. 10 120 3
Sunny: Team Special DR 2 Reduces special attack move damage taken by allies when the weather is sunny. 10 120 3
Burn and Learn Fire Beam: Power 25 Burn and Learn Fire Beam: Power ↑ 25 5 60 3
Burn and Learn Fire Beam: Power 25 Burn and Learn Fire Beam: Power ↑ 25 5 60 3

Kabu Academy

Picture Name Role Base Rarity
Kabu Artwork
Standard Outfit EX Outfit
Kabu
RoleStrike
EX RoleField
☆☆☆☆☆

 

Mindscape
Kabu Academy Mindscape


Kabu & Camerupt

Picture Name Focal Move Type Weakness
Camerupt Image
English: Camerupt
Japan: Bakuuda
バクーダ
French: Camérupt
German: Camerupt
Korean: 폭타
Ground-type Water-type
Passive Skills
Ideal Weather for Training: The power of the user's High Horsepower is doubled when the weather is sunny. Turns the field of play's zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)
Veteran Trainer's Ingenuity: Restores one MP of the user's buddy move the first time its sync move is used each battle. Restores one MP of the user's buddy move after using its max move.
Hot Hoenn Sun: Powers up the user's sync move and max move when the weather is sunny. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user's Pokémon after using the user's max move.
Theme Skills
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
 


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
825 592 169 320 195 366
5 Star Max Potential Stats
925 632 209 360 235 406
5 Star Max Potential EX Role Stats
985 632 229 360 255 446


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
High Horsepower Ground-typePhysical Category Move 106-127 95 3 (Gauge) Opponent
No additional effect
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather sunny
Driven High Horsepower Ground-typePhysical Category Move 400-480 2 (Gauge)
2 (Max Uses)
Opponent
Activation Condition:
When the user's Attack is raised.
Deactivation Condition:
When the user's Attack is not raised.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user's Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user's Sync Move ? Next effect by two ranks.
This Match Is Decided!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by four stat ranks. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Teaching Tenacity Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect


Max Moves
NameTypeCategoryMax PowerTarget
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
Defense 5 Defense 5 2 24 1
High Horsepower: Power 3 High Horsepower: Power ↑ 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power ↑ 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power ↑ 3 3 36 2
High Horsepower: Accuracy 5 High Horsepower: Accuracy ↑ 5 3 36 2
Ground Zone: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. 8 96 2
Ally Sets WTZ: Physical Boost ↑1 9 Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. 10 120 3
Ground Zone Extension 3 Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
High Horsepower: Power 3 High Horsepower: Power ↑ 3 3 36 1
High Horsepower: Power 3 High Horsepower: Power ↑ 3 3 36 1
High Horsepower: Attack Trap 4 Move: High Horsepower Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. 8 96 2
High Horsepower: Move Gauge Refresh 3 Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
This Match Is Decided!: MP Refresh 2 Move: This Match Is Decided! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
This Match Is Decided!: Berserker 2 Move: This Match Is Decided! Raises the user's Attack by two stat ranks when its move is successful. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Driven High Horsepower: Power 4 Driven High Horsepower: Power ↑ 4 3 36 1
Sunny Day: MP Refresh 2 Move: Sunny Day Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Driven High Horsepower: Power 4 Driven High Horsepower: Power ↑ 4 3 36 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 9 108 2
Max Quake: Power 100 Max Quake: Power ↑ 100 8 96 3
Drought Alert 3 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Driven High Horsepower: Power 4 Driven High Horsepower: Power ↑ 4 3 36 1
Driven High Horsepower: Power 4 Driven High Horsepower: Power ↑ 4 3 36 1
Driven High Horsepower: Power 4 Driven High Horsepower: Power ↑ 4 3 36 2
Driven High Horsepower: Move Gauge Refresh 3 Move: Driven High Horsepower Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Attack 10 Attack 10 4 48 2
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Charging Sun 3 Powers up the user's moves when the weather is sunny. 10 120 3
Teaching Tenacity Ground Impact: Power 25 Teaching Tenacity Ground Impact: Power ↑ 25 5 60 3
Teaching Tenacity Ground Impact: Power 25 Teaching Tenacity Ground Impact: Power ↑ 25 5 60 3