AnchorsKiawe
Kiawe
Kiawe
Kiawe

Kiawe

Picture Name Role Base Rarity
Kiawe Artwork
Standard Outfit EX Outfit
Kiawe Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071%
Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 0.078%
Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 0.078%
and more...

Pokédex Entry

Flavor Text
KiaweKiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region.
Mindscape
Kiawe Mindscape

Kiawe's Pokémon

Kiawe & Marowak (Alola Form)

Picture Name Focal Move Type Weakness
Marowak Image
English: Marowak
Japan: Garagara
ガラガラ
French: Ossatueur
German: Knogga
Korean: 텅구리
Fire-type Water-type
Passive Skills
Dashing Team 5: Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves.
Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Theme Skills
Fire Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Trial Giver: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4
Artistic: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 3
Fiery -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
631 287 287 195 241 239
5 Star Max Potential Stats
731 327 327 235 281 279


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Shadow Bone Ghost-typePhysical Category Move 49-58 100 2 (Gauge) Opponent
Has a small chance of lowering the target's Defense
Dancing Fever!  Other Category Move   2 (Max Uses) All allies
Raises the Attack, Sp. Atk and critical-hit rate of all allied sync pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Dance Inferno Overdrive Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
HP + 10 HP + 10 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 2
Flame Charge: Power 3 Flame Charge: Power Up 3 2 24 1
Attack + 10 Attack + 10 4 48 2
Wise Entry 2 Sharply raises the user's Sp. Def when the Pokémon enters a battle. 7 84 3
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. 10 120 2
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 7 84 3
Defense + 5 Defense + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Sp. Def + 5 Sp. Def + 5 2 24 2
Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 3
Attack + 20 Attack + 20 7 84 3
HP + 10 HP + 10 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 2
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Shadow Bone: Move Gauge Refresh 3 Move: Shadow Bone Has a moderately good chance of charging the user's move gauge by one when a move is successful. 10 120 2
Unfortuitous 4 Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful. 10 120 3
Speed + 5 Speed + 5 2 24 2
Insult to Injury The more the target's Defense has been lowered, the more it powers up moves. 10 120 3
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Shadow Bone: Power 4 Shadow Bone: Power Up 4 2 24 1
Dancing Fever!: MP Refresh 3 Move: Dancing Fever! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Critical Strike 3 Powers up attacks if they become critical hits. 7 84 2
Speed + 5 Speed + 5 2 24 2
Focus Group 2 Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. 10 120 3
Critical Healing 1 Has a small chance of restoring the user's HP when its move is a critical hit. 10 120 3
Fire Dance Inferno Overdrive: Power 25 Fire Dance Inferno Overdrive: Power Up 25 5 60 3
Fire Dance Inferno Overdrive: Power 25 Fire Dance Inferno Overdrive: Power Up 25 5 60 3

Kiawe (Variety)

Picture Name Role Base Rarity
Kiawe Artwork
Standard Outfit EX Outfit
Kiawe Tech ☆☆☆☆☆

 

Mindscape
Kiawe (Variety) Mindscape


Kiawe & Arcanine

Picture Name Focal Move Type Weakness
Arcanine Image
English: Arcanine
Japan: Windie
ウインディ
French: Arcanin
German: Arkani
Korean: 윈디
Fire-type Rock-type
Passive Skills
Extend Range: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets.
Hit Burned Opp: Sp. Atk Down 9: Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent.
Hit Trapped Opp: Sp. Def Down 9: Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Trial Giver: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
721 400 184 400 184 374
5 Star Max Potential Stats
821 440 224 440 224 414


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ember Fire-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target burned.
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Come On By!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Dancing Together Inferno Overdrive Fire-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is burned.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Ember: Power 4 Ember: Power Up 4 3 36 1
Ember: Power 4 Ember: Power Up 4 3 36 2
Ember: Power 4 Ember: Power Up 4 3 36 1
Ember: Move Gauge Refresh 3 Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hit Burned Opp: Attack Up 9 Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. 9 108 3
Speed 10 Speed 10 4 48 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Ember: Power 4 Ember: Power Up 4 3 36 1
Will-O-Wisp: Accuracy 10 Will-O-Wisp: Accuracy Up 10 5 60 2
Ember: Power 4 Ember: Power Up 4 3 36 1
Will-O-Wisp: Move Gauge Refresh 3 Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Scorcher 2 Increases the amount of damage an opponent takes from being burned. 10 120 2
Move Gauge Refresh 9 Charges the user's move gauge by one when its move is successful. 10 120 3
Terrify 2 Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fire Spin: Power 3 Fire Spin: Power Up 3 3 36 1
Fire Spin: Power 3 Fire Spin: Power Up 3 3 36 1
Come On By!: MP Refresh 2 Move: Come On By! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Stationary Target 3 Powers up the user's moves when the target is trapped. 8 96 2
Come On By!: Propulsion 9 Move: Come On By! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Pokey Trap 5 Increases the amount of damage an opponent takes from being trapped. 10 120 2
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Fire Spin: Power 3 Fire Spin: Power Up 3 3 36 1
Fire Spin: Power 3 Fire Spin: Power Up 3 3 36 1
Fire Spin: Power 3 Fire Spin: Power Up 3 3 36 2
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fire Spin: Accuracy 10 Fire Spin: Accuracy Up 10 5 60 2
Hit Trapped Opp: Speed Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. 9 108 3
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 9 108 3
Dancing Together Inferno Overdrive: Power 25 Dancing Together Inferno Overdrive: Power Up 25 5 60 3
Dancing Together Inferno Overdrive: Power 25 Dancing Together Inferno Overdrive: Power Up 25 5 60 3