Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
2 |
24 |
1 |
Shadow Bone: Power 4 |
Shadow Bone: Power Up 4 |
2 |
24 |
1 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Shadow Bone: Power 4 |
Shadow Bone: Power Up 4 |
2 |
24 |
2 |
Flame Charge: Power 3 |
Flame Charge: Power Up 3 |
2 |
24 |
1 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
Wise Entry 2 |
Sharply raises the user's Sp. Def when the Pokémon enters a battle. |
7 |
84 |
3 |
Flame Charge: Move Gauge Refresh 3 |
Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
10 |
120 |
2 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. |
7 |
84 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Potion: MP Refresh 2 |
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
2 |
Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Shadow Bone: Power 4 |
Shadow Bone: Power Up 4 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
2 |
Shadow Bone: Power 4 |
Shadow Bone: Power Up 4 |
2 |
24 |
1 |
Shadow Bone: Move Gauge Refresh 3 |
Move: Shadow Bone Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
10 |
120 |
2 |
Unfortuitous 4 |
Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
2 |
Insult to Injury |
The more the target's Defense has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Shadow Bone: Power 4 |
Shadow Bone: Power Up 4 |
2 |
24 |
1 |
Dancing Fever!: MP Refresh 3 |
Move: Dancing Fever! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Critical Strike 3 |
Powers up attacks if they become critical hits. |
7 |
84 |
2 |
Speed + 5 |
Speed + 5 |
2 |
24 |
2 |
Focus Group 2 |
Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. |
10 |
120 |
3 |
Critical Healing 1 |
Has a small chance of restoring the user's HP when its move is a critical hit. |
10 |
120 |
3 |
Fire Dance Inferno Overdrive: Power 25 |
Fire Dance Inferno Overdrive: Power Up 25 |
5 |
60 |
3 |
Fire Dance Inferno Overdrive: Power 25 |
Fire Dance Inferno Overdrive: Power Up 25 |
5 |
60 |
3 |