| Anchors | Kris | Sygna Suit | Kris | Academy |
Kris | |||
| Picture | Name | Role | Base Rarity |
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Kris | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Events | Complete Art Agony, Teacher's Tears |
| Sync Pair Scouting | Kris Master Fair Scout (June 4th 2026 - June 20th 2026) - 1% Kris Master Fair Scout (June 4th 2026 - June 20th 2026) - 0.143% Lyra EX Master Fair (June 2nd 2026 - July 6th 2026) - 0.119% Vol. 46 Monthly Poke Fair Scout (June 1st 2026 - July 1st 2026) - 0.095% Ethan EX Master Fair (May 31st 2026 - July 6th 2026) - 0.119% and more... |
Pokédex Entry
| Flavor Text | |
| Kris | Utilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality. |
| Kris Sygna Suit | Kris is in a sygna suit inspired by the power of water. As she explores Pasio with her current partner, she thinks about the times she spent chasing after Suicune in Johto. |
| Mindscape |
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Kris's Pokémon
Kris & Totodile | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 842 | 319 | 168 | 150 | 156 | 394 |
| 5 Star Max Potential Stats | |||||
| 942 | 359 | 208 | 190 | 196 | 434 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Kris & Croconaw | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 360 | 171 | 155 | 159 | 415 |
| 5 Star Max Potential Stats | |||||
| 957 | 400 | 211 | 195 | 199 | 455 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Kris & Feraligatr | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Water Shift: Normal-type moves become Water-type moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 880 | 369 | 176 | 164 | 163 | 425 |
| 5 Star Max Potential Stats | |||||
| 980 | 409 | 216 | 204 | 203 | 465 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Crystalline Aqua Tail | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 3 | 36 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Mega Kick: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 8 | 96 | 3 |
| Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| X Attack: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 7 | 84 | 2 |
| Mega Kick: Accuracy Up 5 | Mega Kick: Accuracy Up 5 | 8 | 96 | 2 |
| Mega Kick: Power Up 3 | Mega Kick: Power Up 3 | 4 | 48 | 3 |
| First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Pick Up the Pace!: Fleet Feet 1 | Raises the user's Speed when a move is successful. | 7 | 84 | 2 |
| Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 10 | 120 | 2 |
| Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
| Waterfall: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 1 |
| Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Waterfall: Power Up 5 | Waterfall: Power Up 5 | 3 | 36 | 2 |
| Pick Up the Pace!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Defense + 20 | Defense + 20 | 7 | 84 | 2 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. | 12 | 144 | 3 |
| Power Reserves 2 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
| Crystalline Aqua Tail: Power Up 25 | Crystalline Aqua Tail: Power Up 25 | 5 | 60 | 3 |
| Attack 20 | Attack 20 | |||
| Critical Focus 1 | Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. | 2 | ||
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 3 | ||
| Attack 20 | Attack 20 | |||
| Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 2 | ||
| Super Powered 5 | Powers up the user's moves and sync move that are super effective. | 3 |
Kris Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Kris |
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☆☆☆☆☆ |
| Mindscape |
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Kris & Suicune | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Johto Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle. Team Mind-Bracing Infliction 4: Raises the Sp. Def of all allied sync pairs by 4 stat ranks the first time the user's Pokémon uses a status move each battle. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Guaranteed Cookie Skill 1st S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 4 If Johto *3 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 912 | 206 | 320 | 296 | 357 | 390 |
| 5 Star Max Potential Stats | |||||
| 1012 | 246 | 360 | 336 | 397 | 430 |
| 5 Star Max Potential EX Role Stats | |||||
| 1072 | 266 | 360 | 356 | 397 | 470 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Brine: Move Gauge Refresh 3 | Move: Brine Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 8 | 96 | 2 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Team Swift Reaction 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | 8 | 96 | 2 |
| Brine: Team Stoic 4 | Move: Brine Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
| Team Sync Think 9 | Once per battle, increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 1 |
| Mini Potion All: Lockstep 9 | Move: Mini Potion All Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | 8 | 96 | 2 |
| Brine: Power 4 | Brine: Power Up 4 | 3 | 36 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Mini Potion All: MP Refresh 3 | Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
| Rain Dance: Catalyzing Infliction | Move: Rain Dance Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 9 | 108 | 3 |
| Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
| Rain Dance: MP Refresh 2 | Move: Rain Dance Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Spring of Knowledge!: MP Refresh 2 | Move: Spring of Knowledge! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Spring of Knowledge!: Barricade Buddies 1 | Move: Spring of Knowledge! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
| Team Limited Special Boost 2 | Has a chance (30%) of increasing the Special Moves Up Next effect of all allied sync pairs by one rank when the user uses a move with a limited number of uses. | 10 | 120 | 3 |
| Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
| Crystal Clear Surf: Power 25 | Crystal Clear Surf: Power Up 25 | 5 | 60 | 3 |
| Purifying Rain of the North Winds | Reduces the user’s sync move countdown by one when it uses Rain Dance. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | 0 | 5 | 5 |
| User Sets Rain: Team Special Boost ↑2 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user makes the weather rainy. | 0 | 5 | 4 |
Kris | |||
| Picture | Name | Role | Base Rarity |
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Kris | Tech | ☆☆☆☆☆ |
| Mindscape |
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Kris & Jolteon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Power Plant: Turns the field of play's terrain into Electric Terrain after using the user's sync move. Team Electric Current: Stats cannot be lowered for all allied sync pairs when the terrain is Electric Terrain. Snaring Strike 9: Lowers the target's evasiveness by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's evasiveness by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 805 | 352 | 227 | 510 | 227 | 523 |
| 5 Star Max Potential Stats | |||||
| 905 | 392 | 267 | 550 | 267 | 563 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Jolt of Genius Electric Beam | ![]() | ![]() |
200-240 | Opponent | ||
| This attack's power increases when the target is paralyzed. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Move Gauge Refresh 3 | Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 2 | ||
| Disenchanting Strike 9 | Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent. | 3 | ||
| Sp. Atk 10 | Sp. Atk 10 | 2 | ||
| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 2 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Sync Cure | Removes all status conditions from the user after using its sync move. | 2 | ||
| Team Evasive Rush 2 | Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the user's sync move. | 2 | ||
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 3 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 1 | ||
| Thunder Wave: Move Gauge Refresh 2 | Move: Thunder Wave Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Lithe | Prevents the user from getting paralyzed. | 1 | ||
| Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 2 | ||
| Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 2 | ||
| Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 3 | ||
| Defense 10 | Defense 10 | 2 | ||
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| HP 10 | HP 10 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Discharge: Power 3 | Discharge: Power Up 3 | 1 | ||
| Reviewed and Ready!: MP Refresh 2 | Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | ||
| Power Induction 5 | Powers up the user's moves when the terrain is Electric Terrain. | 2 | ||
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 3 | ||
| Sync Induction 5 | Powers up sync moves when the field is Electric Terrain. | 3 | ||
| Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 | ||
| Jolt of Genius Electric Beam: Power 25 | Jolt of Genius Electric Beam: Power Up 25 | 3 |
Kris Academy | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Kris |
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☆☆☆☆☆ |
| Mindscape |
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Kris & Igglybuff | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pasio Academy: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 260 | 176 | 52 | 176 | 52 | 396 |
| 5 Star Max Potential Stats | |||||
| 360 | 216 | 92 | 216 | 92 | 436 |
| 5 Star Max Potential EX Role Stats | |||||
| 420 | 236 | 92 | 236 | 92 | 476 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Disarming Voice | ![]() | ![]() |
45-54 | 2 (Gauge) | All opponents | |
| Never Misses | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| Unbending | Defense cannot be lowered. | 0 | 5 Fiery Orb x40 |
1 |
| Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 0 | 5 Fiery Orb x40 |
1 |
| Stalwart | Sp. Def cannot be lowered. | 0 | 5 Fiery Orb x40 |
1 |
| Attack 10 | Attack 10 | 0 | 5 | 1 |
| HP 20 | HP 20 | 0 | 5 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 0 | 5 | 1 |
| Attack 10 | Attack 10 | 0 | 0 | 1 |
| Learn Move: Super Effective ↑ | Applies the Supereffective ↑ Next effect to an ally. | 0 | TM Orb x1 | 1 |
| Super Effective ↑: MP Refresh 2 | Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 0 | Leafy Orb x40 | 1 |
| Super Effective ↑: Move on Ally: Free Move Next 9 | Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move. | 0 | Leafy Orb x80 | 1 |
| Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 | Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 0 | 5 Leafy Orb x60 Sparky Orb x60 |
1 |
| Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9 | Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Super Effective ↑: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 | Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Learn Move: Headbutt | Has a chance (30%) of making the target flinch. Type: Normal | 0 | 5 TM Orb x1 |
1 |
| Headbutt: Move Gauge Refresh 3 | Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | Leafy Orb x40 | 1 |
| Headbutt: Trip Twice 9 | Move: Headbutt Lowers the target's Speed by two stat ranks when the user's attack move against it is successful. | 0 | Leafy Orb x80 | 1 |
| Headbutt: Power 100 | Headbutt: Power ↑ 100 | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Headbutt: Defense Destroyer 9 | Move: Headbutt Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 60 | Attack 60 | 0 | 0 | 1 |
| Learn Move: Play Rough | Has a chance (10%) of lowering the target's Attack by one stat rank. Type: Fairy | 0 | TM Orb x1 | 1 |
| Play Rough: Accuracy 10 | Play Rough: Accuracy ↑ 10 | 0 | Leafy Orb x40 | 1 |
| Play Rough: On a Roll 9 | Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. | 0 | Leafy Orb x80 | 1 |
| Play Rough: Power 100 | Play Rough: Power ↑ 100 | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Play Rough: Overwhelm 9 | Move: Play Rough Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Play Rough: BOGO 9 | Move: Play Rough Applies the Free Move Next effect to the user when its move is successful. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 20 | Attack 20 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 40 | Attack 40 | 0 | 0 | 1 |
| Attack 60 | Attack 60 | 0 | 0 | 1 |
| Learn Move: Support Prep | Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. | 0 | TM Orb x1 | 1 |
| Support Prep: MP Refresh 2 | Move: Support Prep Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 0 | Leafy Orb x40 | 1 |
| Support Prep: Pep Rally 2 | Move: Support Prep Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | Leafy Orb x80 | 1 |
| Support Prep: Move: Team Attack ↑ & Sp. Atk ↑ 9 | Move: Support Prep Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Support Prep: Barricade Buddies 1 | Move: Support Prep Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Support Prep: 1st T-Move: Sync CD ↓ 1 | Move: Support Prep Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Sp. Atk 10 | Sp. Atk 10 | 0 | 0 | 1 |
| Learn Move: X Defense All | Raises the Defense of all allied sync pairs by two stat ranks. | 0 | TM Orb x1 | 1 |
| X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 0 | Leafy Orb x40 | 1 |
| X Defense All: Precision Pals 1 | Move: X Defense All Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. | 0 | Leafy Orb x80 | 1 |
| X Defense All: Move: Team Attack ↑ & Sp. Atk ↑ 9 | Move: X Defense All Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| X Defense All: Shielded 1 | Move: X Defense All Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| X Defense All: 1st T-Move: Sync CD ↓ 1 | Move: X Defense All Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Learn Move: Sing | Puts the target to sleep. Type: Normal | 0 | TM Orb x1 | 1 |
| Sing: Move Gauge Refresh 3 | Move: Sing Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | Leafy Orb x40 | 1 |
| Sing: Accuracy 15 | Sing: Accuracy ↑ 15 | 0 | Leafy Orb x80 | 1 |
| Sing: Active Healing 9 | Move: Sing Restores the user's HP when it uses a move. | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Sing: Accuracy 30 | Sing: Accuracy ↑ 30 | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Sing: Use Status P-Move on Opp: Attack ↓ & Sp. Atk ↓ 9 | Move: Sing Lowers the target's Attack and Sp. Atk by one stat rank when the user's Pokémon uses a status move targeting that opponent. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 60 | Sp. Atk 60 | 0 | 0 | 1 |
| Learn Move: Draining Kiss | The more damage dealt to the target, the more it restores the user's HP. Type: Fairy | 0 | TM Orb x1 | 1 |
| Draining Kiss: Move Gauge Refresh 3 | Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | Leafy Orb x40 | 1 |
| Draining Kiss: Gobsmack 9 | Move: Draining Kiss Leaves the target confused when the user's attack move against it is successful. | 0 | Leafy Orb x80 | 1 |
| Draining Kiss: Power 100 | Draining Kiss: Power ↑ 100 | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Draining Kiss: Master Healer 1 | Move: Draining Kiss Increases the amount of HP restored by the user's healing moves. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Draining Kiss: Hit: Sp. Def ↓2 9 | Move: Draining Kiss Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 40 | Sp. Atk 40 | 0 | 0 | 1 |
| Sp. Atk 60 | Sp. Atk 60 | 0 | 0 | 1 |
| Learn Move: Support Practicum | Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. | 0 | TM Orb x1 | 1 |
| Support Practicum: MP Refresh 2 | Move: Support Practicum Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 0 | Leafy Orb x40 | 1 |
| Support Practicum: Pep Rally 2 | Move: Support Practicum Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | Leafy Orb x80 | 1 |
| Support Practicum: Berserk Bunch 2 | Move: Support Practicum Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | Leafy Orb x60 Sparky Orb x60 |
1 |
| Support Practicum: Critical Squad 2 | Move: Support Practicum Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user's move is successful. | 0 | Leafy Orb x80 Sparky Orb x80 |
1 |
| Support Practicum: Move: Team Phys & Spec Boost ↑1 9 | Move: Support Practicum Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 0 | Leafy Orb x100 Sparky Orb x100 |
1 |
| Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 0 | Fiery Orb x40 | 1 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 0 | Fiery Orb x80 | 1 |
| Disarming Voice: Unfortuitous 9 | Move: Disarming Voice Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 0 | Fiery Orb x80 | 1 |
| Opening Blockade | Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 0 | Fiery Orb x80 | 1 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 0 | Fiery Orb x80 | 1 |
| Disarming Voice: Attack Trap 9 | Move: Disarming Voice Leaves the target trapped when the user's attack move against it is successful. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Ruthless 9 | Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Opp Trapped: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Fairy Observation Finds | Turns the field of play's zone into a Fairy Zone the first time the user's attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user's attack move is successful each battle. | 0 | Fiery Orb x160 Sparky Orb x160 |
1 |
| Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 0 | Fiery Orb x80 | 1 |
| Team Triage Tank 9 | Restores the HP of all allied sync pairs when the user is hit by an attack move. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Careful Observation Fairy Beam: Power 25 | Careful Observation Fairy Beam: Power ↑ 25 | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Fairy Zone: Team Attack Move DR 2 | Reduces attack move damage taken by allies when the zone is a Fairy Zone. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Fairy Zone Extension 5 | Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 0 | Fiery Orb x80 Sparky Orb x80 |
1 |
| 1st S-Move: Fairy Zone | Turns the field of play's zone into a Fairy Zone the first time the user's sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.) | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 0 | Fiery Orb x80 | 1 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Careful Observation Fairy Beam: Power 25 | Careful Observation Fairy Beam: Power ↑ 25 | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Vigilance | Protects the user against critical hits. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| Johto C (Defensive): Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play. | 0 | Fiery Orb x80 Sparky Orb x80 |
1 |
| 1st S-Move: Johto C (Def) on Field | Applies Johto Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. | 0 | Fiery Orb x60 Sparky Orb x60 |
1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 20 | HP 20 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 40 | HP 40 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 60 | HP 60 | 0 | 0 | 1 |
| HP 80 | HP 80 | 0 | 0 | 1 |
| Defense 5 | Defense 5 | 0 | 0 | 1 |
| Defense 10 | Defense 10 | 0 | 0 | 1 |
| Defense 10 | Defense 10 | 0 | 0 | 1 |
| Defense 15 | Defense 15 | 0 | 0 | 1 |
| Defense 15 | Defense 15 | 0 | 0 | 1 |
| Defense 20 | Defense 20 | 0 | 0 | 1 |
| Defense 25 | Defense 25 | 0 | 0 | 1 |
| Defense 20 | Defense 20 | 0 | 0 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 0 | 1 |
| Sp. Def 10 | Sp. Def 10 | 0 | 0 | 1 |
| Sp. Def 10 | Sp. Def 10 | 0 | 0 | 1 |
| Sp. Def 15 | Sp. Def 15 | 0 | 0 | 1 |
| Sp. Def 15 | Sp. Def 15 | 0 | 0 | 1 |
| Sp. Def 20 | Sp. Def 20 | 0 | 0 | 1 |
| Sp. Def 25 | Sp. Def 25 | 0 | 0 | 1 |
| Sp. Def 20 | Sp. Def 20 | 0 | 0 | 1 |





















