Anchors | ![]() Lana | ![]() Sygna Suit | ![]() Lana | ![]() Lana |
Lana | |||
Picture | Name | Role | Base Rarity |
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Lana | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Carmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 0.106% Silver Master Fair Scout (July 25th 2025 - August 25th 2025) - 0.143% Double Feature Variety Scout (July 23rd 2025 - August 10th 2025) - 0.066% Ethan Arc Suit Scout (July 17th 2025 - August 24th 2025) - 0.143% Silver Arc Suit Scout (July 15th 2025 - August 24th 2025) - 0.143% and more... |
Pokédex Entry
Flavor Text | |
Lana | Lana is an avid fisher and one of the captains of Akala Island. She loves her family and is constantly helping the family business or babysitting her twin sisters. |
Lana Sygna Suit | Lana is wearing a sygna suit. She's ready to reel in everyone on Pasio together with the carefree Tapu Lele. |
Mindscape |
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Lana's Pokémon
Lana & Araquanid | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves. Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. Propelling Strike 9: Charges the user's move gauge by one when its attack move is successful. Guaranteed Cookie Skill Hit: HP Recovery 4: Has a chance (50%) of restoring the user's HP when its attack move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
754 | 318 | 355 | 260 | 372 | 166 |
5 Star Max Potential Stats | |||||
854 | 358 | 395 | 300 | 412 | 206 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Seaside Sister Hydro Vortex | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 1 |
Leech Life: Move Gauge Refresh 3 | Move: Leech Life Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 7 | 84 | 2 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 1 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 2 |
HP + Trade-Off 4 | The less HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Catalytic Cure 1 | Has a small chance of restoring the user's HP when a move is successful. | 8 | 96 | 2 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Karpe Diem!: Move Gauge Refresh 3 | Move: Karpe Diem! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 8 | 96 | 2 |
Karpe Diem!: Move Gauge Refresh 9 | Move: Karpe Diem! Charges the user's move gauge by one when a move is successful. | 9 | 108 | 3 |
Stamina Reserves 6 | Once per battle, charges the user's move gauge by six when the user is in a pinch. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Unbending | Defense + cannot be lowered. | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 5 | 60 | 1 |
Block and Charge 1 | Charges the user's move gauge by one when it nullifies an opponent's move while in a defensive posture. | 10 | 120 | 2 |
Wide Guard: MP Refresh 5 | Move: Wide Guard Has a very good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Block and Heal 9 | Restores the user's HP when it nullifies an opponent's move while in a defensive posture. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Vigilance | The Pokémon is protected against critical hits. | 6 | 72 | 2 |
Rain Gear 1 | Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. | 9 | 108 | 2 |
Water Gun: Move Gauge Refresh 3 | Move: Water Gun Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 10 | 120 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 3 |
Seaside Sister Hydro Vortex: Power 25 | Seaside Sister Hydro Vortex: Power Up 25 | 5 | 60 | 3 |
Seaside Sister Hydro Vortex: Power 25 | Seaside Sister Hydro Vortex: Power Up 25 | 5 | 60 | 3 |
Lana Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lana |
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☆☆☆☆☆ |
Mindscape |
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Lana & Tapu Lele | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Psychic Terrain Debut & Extension 5: Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. Team Weird Vibes 2: Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. Akala Ocean Breeze: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. Scales of Life (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the user's sync move when the terrain is Psychic Terrain. Protects the user against critical hits when the terrain is Psychic Terrain. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Trial Giver: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
779 | 362 | 168 | 362 | 168 | 372 |
5 Star Max Potential Stats | |||||
879 | 402 | 208 | 402 | 208 | 412 |
5 Star Max Potential EX Role Stats | |||||
939 | 422 | 208 | 422 | 208 | 452 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1032 | 464 | 228 | 464 | 228 | 497 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Weird Vibes 1 | Powers up the user's moves when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 5 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Psychic Terrain: Catalytic Kick 9 | Move: Psychic Terrain Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power Induction 5 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
Critical Sync | Except in certain circumstances, the user's sync move lands as a critical hit. | 8 | 96 | 3 |
Moonblast: On a Roll 2 | Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
Psychic Terrain: Move Gauge Refresh 3 | Move: Psychic Terrain Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Psychic Terrain: MP Refresh 2 | Move: Psychic Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Weird Might 4 | Has a chance (50%) of increasing the user's Physical Moves ? Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | 10 | 120 | 3 |
Weird Charge 9 | Charges the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Weird World | Turns the field of play's terrain into Psychic Terrain after using the user's sync move. | 12 | 144 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Cast the Line!: Power 0 | Cast the Line!: Power Up 0 | 7 | 84 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
X Sp. Atk: Critical Eye 1 | Move: X Sp. Atk Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
HP 50 | HP 50 | 0 | 5 | 1 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 36 | 2 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 5 | 60 | 3 |
Lana (Lodge) | |||
Picture | Name | Role | Base Rarity |
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Lana | Support | ☆☆☆☆ |
Mindscape |
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Lana & Lanturn | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Triage Tank 4: Has a chance (50%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. Super Interference 1: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Water Guard: Reduces damage when the user is attacked by Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
815 | 204 | 298 | 250 | 300 | 368 |
5 Star Stats | |||||
855 | 224 | 318 | 270 | 320 | 388 |
5 Star Max Potential Stats | |||||
895 | 244 | 338 | 290 | 340 | 408 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 2 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Move Gauge Refresh 3 | Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Water Pulse: Aggravation 2 | Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 8 | 96 | 2 |
Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Scald: Power 3 | Scald: Power ↑ 3 | 3 | 36 | 1 |
Scald: Power 3 | Scald: Power ↑ 3 | 3 | 36 | 1 |
Scald: Power 3 | Scald: Power ↑ 3 | 3 | 36 | 2 |
Scald: Move Gauge Refresh 3 | Move: Scald Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Scald: Hostile Environment 1 | Move: Scald Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Hit Burned Opp: Stat ↓ 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Scald: Power 3 | Scald: Power ↑ 3 | 3 | 36 | 1 |
Scald: Power 3 | Scald: Power ↑ 3 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
I'm Serious!: MP Refresh 2 | Move: I'm Serious! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
I'm Serious!: Fleet Feet 1 | Move: I'm Serious! Raises the user's Speed by one stat rank when its move is successful. | 7 | 84 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
I'm Serious!: Critical Squad 1 | Move: I'm Serious! Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Emotions in the Vast Sea Water Beam: Power 25 | Emotions in the Vast Sea Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Emotions in the Vast Sea Water Beam: Power 25 | Emotions in the Vast Sea Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Lana | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lana |
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☆☆☆☆☆ |
Mindscape |
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Lana & Cloyster | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Vigorous Splashing: Powers up the Water-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Look Alive 9: Raises the user's evasiveness by one stat rank when it is hit by an attack move. The Captain of Brooklet Hill (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Alola Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
806 | 170 | 356 | 211 | 316 | 392 |
5 Star Max Potential Stats | |||||
906 | 210 | 396 | 251 | 356 | 432 |
5 Star Max Potential EX Role Stats | |||||
966 | 210 | 416 | 251 | 376 | 472 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1062 | 231 | 457 | 276 | 413 | 519 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1212 | 231 | 477 | 276 | 433 | 519 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grow Large and Sharp Water Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |