| Anchors | Larry | Larry | Special Costume | Special Costume 2 |
Larry | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Larry |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Larry | This Medali Gym Leader is also a member of the Paldea region's Elite Four. He is particular about the meals he has during breaks in his busy work schedule. |
| Larry Special Costume | Larry is wearing a special costume. Geeta gifted him this outfit after she heard he would be visiting the Alola fair on his day off. |
| Mindscape |
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Larry's Pokémon
Larry & Dudunsparce | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Working Man's Methods: Raises the user's Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Opp Rebuff ↓: Team Moves ↑ 2: Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle. The Exceptional Everyman (Superawakened): Turns the field of play's zone into a Normal Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Normal Zone the first time the user's sync move is used each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. Guaranteed Cookie Skill Status Immunity: Status conditions cannot be inflicted on the user | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Sprint: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 952 | 444 | 214 | 403 | 214 | 444 |
| 5 Star Max Potential Stats | |||||
| 1052 | 484 | 254 | 443 | 254 | 484 |
| 5 Star Max Potential EX Role Stats | |||||
| 1112 | 504 | 274 | 463 | 274 | 484 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1223 | 554 | 301 | 509 | 301 | 532 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Exceptional Everyman Hyper Drill | ![]() | ![]() |
250-300 | Opponent | ||
| This attack's power increases when the target's Type Rebuff is lowered. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 5 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
| Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
| Dire Hit All +: Team Brawn Gain 9 | Move: Dire Hit All + Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 10 | 120 | 5 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 2 |
| Hyper Drill: Move Gauge Refresh 3 | Move: Hyper Drill Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 2 |
| Hyper Drill: Move Gauge Refresh 9 | Move: Hyper Drill Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 2 |
| Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Bullet Speed Hyper Drill: Power 2 | Bullet Speed Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
| Plain and Simple: MP Refresh 2 | Move: Plain and Simple Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| HP 40 | HP 40 | 7 | 84 | 2 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 9 | 108 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Hyper Drill: Power 2 | Hyper Drill: Power ↑ 2 | 3 | 36 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 2 |
| Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
| Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
| S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2 | Lowers the target's Attack and Sp. Atk by two stat ranks when the user's sync move targeting that opponent is successful. | 10 | 120 | 3 |
| Hit Rebuff ↓ Opp: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. | 10 | 120 | 3 |
| Exceptional Everyman Hyper Drill: Power 25 | Exceptional Everyman Hyper Drill: Power ↑ 25 | 5 | 60 | 3 |
| Exceptional Everyman Hyper Drill: Power 25 | Exceptional Everyman Hyper Drill: Power ↑ 25 | 5 | 60 | 3 |
Larry (Lodge) | |||
| Picture | Name | Role | Base Rarity |
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Larry | Support | ☆☆☆☆☆ |
| Mindscape |
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Larry & Oinkologne (Female) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Bedazzle 1: Lowers the accuracy of all opposing sync pairs by 1 stat ranks when the user enters a battle. Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. 1st Use Status P-Move: HP Recovery 4: Restores the user's HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 816 | 172 | 296 | 150 | 301 | 350 |
| 5 Star Max Potential Stats | |||||
| 916 | 212 | 336 | 190 | 341 | 390 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Floral Aroma Normal Impact | ![]() | ![]() |
300-360 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power ↑ 4 | 3 | 36 | 2 |
| Tackle: Power 4 | Tackle: Power ↑ 4 | 3 | 36 | 1 |
| Tackle: Power 4 | Tackle: Power ↑ 4 | 3 | 36 | 2 |
| Showtime...: Team Hit and Heal | Move: Showtime... Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 3 |
| Tackle: Move Gauge Refresh 2 | Move: Tackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Hyper Voice: Power 4 | Hyper Voice: Power ↑ 4 | 3 | 36 | 2 |
| Hyper Voice: Power 4 | Hyper Voice: Power ↑ 4 | 3 | 36 | 2 |
| Showtime...: MP Refresh 2 | Move: Showtime... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Showtime...: Barricade Buddies 2 | Move: Showtime... Raises the Sp. Def of all allied sync pairs by two stat ranks when the user's move is successful. | 10 | 120 | 3 |
| Restoring Strike 2 | Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Hyper Voice: Power 4 | Hyper Voice: Power ↑ 4 | 3 | 36 | 2 |
| Hyper Voice: Power 4 | Hyper Voice: Power ↑ 4 | 3 | 36 | 1 |
| Hyper Voice: Power 4 | Hyper Voice: Power ↑ 4 | 3 | 36 | 2 |
| Look Alive 4 | Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. | 10 | 120 | 3 |
| Hyper Voice: Move Gauge Refresh 2 | Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Opp Fail: Team Stats ↑2 9 | Raises one of the following stats of all allied sync pairs by two stat ranks at random when an opponent's attack move targeting the user misses: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Tackle: Power 4 | Tackle: Power ↑ 4 | 3 | 36 | 2 |
| Tackle: Power 4 | Tackle: Power ↑ 4 | 3 | 36 | 2 |
| Protect: Move Gauge Refresh 2 | Move: Protect Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Protect: Durable 9 | Move: Protect Applies the Enduring effect to the user when its move is successful. | 10 | 120 | 3 |
| HP 40 | HP 40 | 7 | 84 | 3 |
| Floral Aroma Normal Impact: Power 25 | Floral Aroma Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
| Floral Aroma Normal Impact: Power 25 | Floral Aroma Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
Larry Special Costume | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Larry |
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☆☆☆☆☆ |
| Mindscape |
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Larry & Flamigo | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Ally Stat ↑: Sync Move Boost ↑1 9: Increases an ally's Sync Move ↑ Next effect by one rank when any of its stats are raised. 1st Time Take S-Move Hit: Team HP Recovery 2: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user is hit by a sync move each battle. Take S-Move Hit: Team Phys & Spec Boost ↑1 9: Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by a sync move. Guaranteed Cookie Skill Revenge Boost 9: Charges the user's move gauge by one when it is hit by an attack move. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 856 | 260 | 410 | 260 | 399 | 413 |
| 5 Star Max Potential Stats | |||||
| 956 | 300 | 450 | 300 | 439 | 453 |
| 5 Star Max Potential EX Role Stats | |||||
| 1016 | 300 | 470 | 300 | 459 | 493 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 2 |
| Air Slash: Accuracy 5 | Air Slash: Accuracy ↑ 5 | 3 | 36 | 1 |
| Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Air Slash: Aggravation 1 | Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Air Slash: Hit: Team Attack ↑ & Sp. Atk ↑ 9 | Move: Air Slash Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Air Slash: Power 4 | Air Slash: Power ↑ 4 | 3 | 36 | 2 |
| It's Got Flavor...: MP Refresh 2 | Move: It's Got Flavor... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| It's Got Flavor...: T-Move: Sync CD ↓ 9 | Move: It's Got Flavor... Reduces the user's sync move countdown by one when its Trainer uses a move. | 10 | 120 | 3 |
| 1st Time Take S-Move Hit: Team HP Recovery 1 | Restores the HP of all allied sync pairs by approximately 10% of their maximum HP the first time the user is hit by a sync move each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Flying Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Flying Zone. | 9 | 108 | 2 |
| Barrel Roll 2 | Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. | 9 | 108 | 2 |
| Summer Sky Feather Dance: Move Gauge Refresh 9 | Move: Summer Sky Feather Dance Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
| Flying Zone Extension 3 | Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. | 10 | 120 | 3 |
| 1st S-Move: Restore B-Move MP 1 | Restores one MP of the user's buddy move the first time its sync move is used each battle. | 10 | 120 | 3 |
| Peculiar Flavor Flying Beam: Power 25 | Peculiar Flavor Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
| Peculiar Flavor Flying Beam: Power 25 | Peculiar Flavor Flying Beam: Power ↑ 25 | 5 | 60 | 3 |
Larry Special Costume 2 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Larry |
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☆☆☆☆☆ |
| Mindscape |
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Larry & Komala | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Debut: Normal S-Tera: The user Sync Terastallizes into Normal type the first time it enters a battle each battle. Ally Sets Normal Zone: Team Special Boost ↑1 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally turns the field of play's zone into a Normal Zone. Soothing Sleepy Face: Except in certain circumstances, status conditions other than sleep cannot be inflicted on the user. Except in certain circumstances, puts the user to sleep the first time it enters a battle each battle. (Ignores effects such as Electric Terrain that prevent sleep.) Except in certain circumstances, the user's sleep status condition cannot be removed. Makes the duration of the user's sleep status condition permanent. Able to use Pokémon moves even when the user is asleep. Ignores the reduction of the move gauge charge speed due to being asleep. Guaranteed Cookie Skill Status Cond: S-Moves ↑ 4: Powers up the user's sync move when it is affected by a status condition. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 853 | 464 | 209 | 510 | 227 | 408 |
| 5 Star Max Potential Stats | |||||
| 953 | 504 | 249 | 550 | 267 | 448 |
| 5 Star Max Potential EX Role Stats | |||||
| 1013 | 504 | 289 | 550 | 307 | 448 |
Larry & Komala (Tera: Normal) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Relaxing Naptime: Puts the target to sleep when the user's attack move is successful while the user is asleep. Status conditions cannot be inflicted on any allied sync pairs besides the user when the user is asleep. Ally Sets Normal Zone: Team Special Boost ↑1 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally turns the field of play's zone into a Normal Zone. Soothing Sleepy Face: Except in certain circumstances, status conditions other than sleep cannot be inflicted on the user. Except in certain circumstances, puts the user to sleep the first time it enters a battle each battle. (Ignores effects such as Electric Terrain that prevent sleep.) Except in certain circumstances, the user's sleep status condition cannot be removed. Makes the duration of the user's sleep status condition permanent. Able to use Pokémon moves even when the user is asleep. Ignores the reduction of the move gauge charge speed due to being asleep. Guaranteed Cookie Skill Status Cond: S-Moves ↑ 4: Powers up the user's sync move when it is affected by a status condition. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Gym Leader: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 853 | 464 | 209 | 510 | 227 | 408 |
| 5 Star Max Potential Stats | |||||
| 953 | 504 | 249 | 550 | 267 | 448 |
| 5 Star Max Potential EX Role Stats | |||||
| 1013 | 504 | 289 | 550 | 307 | 448 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 1 |
| Zeolite Tera Blast: Power 3 | Zeolite Tera Blast: Power ↑ 3 | 3 | 36 | 1 |
| Zeolite Tera Blast: Power 3 | Zeolite Tera Blast: Power ↑ 3 | 3 | 36 | 1 |
| Asleep & Hit: Stat ↑ 9 | Raises one of the user’s following stats by one stat rank at random when its attack move is successful while it is asleep: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
| Zeolite Tera Blast: Move Gauge Refresh 3 | Move: Zeolite Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Zeolite Tera Blast: Dashing Team 9 | Move: Zeolite Tera Blast Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. | 8 | 96 | 2 |
| Dirty Fighting 3 | Powers up the user’s moves against targets that are affected by a status condition. | 10 | 120 | 3 |
| Relaxed Charm: Team Brain Gain 9 | Move: Relaxed Charm Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Zeolite Tera Blast: Power 3 | Zeolite Tera Blast: Power ↑ 3 | 3 | 36 | 1 |
| Zeolite Tera Blast: Power 3 | Zeolite Tera Blast: Power ↑ 3 | 3 | 36 | 1 |
| Zeolite Tera Blast: Power 3 | Zeolite Tera Blast: Power ↑ 3 | 3 | 36 | 2 |
| Relaxed Charm: Move Gauge Refresh 3 | Move: Relaxed Charm Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play. | 10 | 120 | 3 |
| Paldea C (Spec) Extension 3 | Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| They Suit Me...: MP Refresh 3 | Move: They Suit Me... Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
| Asleep: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while asleep. | 8 | 96 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy ↑ 5 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
| Normal Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 8 | 96 | 2 |
| Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Rock Tomb: Trip Up 9 | Move: Rock Tomb Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 8 | 96 | 2 |
| Normal Zone: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone. | 10 | 120 | 3 |
| Normal Zone Extension 3 | Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. | 10 | 120 | 3 |
| Just Let Me Sleep Tera Blast: Power 25 | Just Let Me Sleep Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Just Let Me Sleep Tera Blast: Power 25 | Just Let Me Sleep Tera Blast: Power ↑ 25 | 5 | 60 | 3 |


















