Anchors | Leaf | Sygna Suit | Leaf | Champion |
Leaf |
Leaf | |||
Picture | Name | Role | Base Rarity |
|
Leaf | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Leaf | This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills. |
Leaf Sygna Suit | Leaf's sygna suit has a sporty look. Together with her trusted partner, Venusaur, she has pledged to fight with all her strength to protect her friends. |
Leaf (Lodge) | This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills. |
Leaf Champion | Leaf is dressed in an outfit honoring her earned title: Neo Champion of Pasio. With Moltres at her side, she lets her love for Pokémon burn. |
Mindscape |
Leaf's Pokémon
Leaf & Eevee | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
732 | 212 | 244 | 166 | 245 | 257 |
5 Star Max Potential Stats | |||||
832 | 252 | 284 | 206 | 285 | 297 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Let's Go!: Barricade Buddies 1 | Move: Let's Go! Raises the Sp. Def of all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tackle: Stoic 1 | Move: Tackle Has a small chance of raising the Pokémon's Defense after it uses a move. | 10 | 120 | 2 |
Potion: Master Healer 2 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Tackle: Staggering 2 | Move: Tackle Has a moderate chance of making the target flinch when an attack is successful. | 8 | 96 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Potion: Friend Mend 9 | Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 8 | 96 | 2 |
Tackle: Move Gauge Refresh 9 | Move: Tackle Charges the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 12 | 144 | 3 |
Defense 20 | Defense 20 | 0 | 5 | 1 |
Let's Go!: Berserk Bunch 1 | Move: Let's Go! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 3 | 36 | 2 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 5 | 60 | 3 |
Sp. Def 20 | Sp. Def 20 | 0 | 5 | 1 |
Let's Go!: All Ramped Up 1 | Move: Let's Go! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 3 | 36 | 2 |
Let's Go!: Critical Squad 1 | Move: Let's Go! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 5 | 60 | 3 |
Leaf Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Leaf | Tech | ☆☆☆☆☆ |
Mindscape |
Leaf & Venusaur (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 282 | 256 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 322 | 296 | 214 |
Leaf & Venusaur (Mega Venusaur) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Potent Toxin 2: Increases the amount of damage an opponent takes from being poisoned or badly poisoned. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 338 | 307 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 386 | 355 | 214 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Frenzy Plant: Accuracy Up 10 | Frenzy Plant: Accuracy Up 10 | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potent Toxin 2 | Increases the amount of damage the target takes from being poisoned or badly poisoned. | 10 | 120 | 2 |
Toxic Power 5 | Powers up moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Mega Healing!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 3 |
Relentless | The more the target's Defense has been lowered, the more this powers up sync moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Razor Leaf: Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 2 |
Hem In 2 | Has a moderate chance of lowering the target's evasiveness when an attack is successful. | 8 | 96 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 8 | 96 | 2 |
HP + Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 7 | 84 | 3 |
Frenzy Plant: Discombobulate 4 | Has a good chance of lowering the target's accuracy when an attack is successful. | 10 | 120 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Toxic Power 1 | Powers up the user's moves when the target is poisoned or badly poisoned. | 7 | 84 | 2 |
Toxic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 4 |
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 5 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Venomous 2 | Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | 8 | 96 | 4 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 5 |
Leaf (Lodge) | |||
Picture | Name | Role | Base Rarity |
Leaf | Support | ☆☆☆☆ |
Mindscape |
Leaf & Clefable | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Charging Infliction 1: Charges the user's move gauge by 1 when its Pokémon uses a status move. Escape Artist: Prevents the user from becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 184 | 220 | 184 | 220 | 236 |
5 Star Stats | |||||
679 | 204 | 240 | 204 | 240 | 256 |
5 Star Max Potential Stats | |||||
719 | 224 | 260 | 224 | 260 | 276 |
Moves | |||||||||||||||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target | |||||||||||||
Metronome | 1 (Gauge) | Opponent | |||||||||||||||||
Uses one of several moves at random | |||||||||||||||||||
| |||||||||||||||||||
Moonlight | 2 (Gauge) 2 (Max Uses) |
Self | |||||||||||||||||
Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | |||||||||||||||||||
Disarming Voice | 45-54 | 2 (Gauge) | All opponents | ||||||||||||||||
Never Misses | |||||||||||||||||||
Hit 'Em With Love! | 2 (Max Uses) | All allies | |||||||||||||||||
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rarely Seen Fairy Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metronome: Healing Superhit 9 | Move: Metronome Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. | 10 | 120 | 2 |
Metronome: Move Gauge Refresh 3 | Move: Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Metronome: Shifty Striker 4 | Move: Metronome Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Metronome: Acumen 4 | Move: Metronome Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Metronome: Super Countdown 9 | Move: Metronome Reduces the user's sync move countdown by one when its move is super effective. | 10 | 120 | 2 |
Metronome: Stoic 4 | Move: Metronome Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Hit 'Em with Love!: Precision Pals 1 | Move: Hit 'Em with Love! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Hit 'Em with Love!: MP Refresh 2 | Move: Hit 'Em with Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Hit 'Em with Love!: Full-Bracing Command 9 | Move: Hit 'Em with Love! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Disarming Voice: Flabbergast 4 | Move: Disarming Voice Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 3 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
Disarming Voice: Satisfied Snicker 9 | Move: Disarming Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Moonlight: MP Refresh 2 | Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Rarely Seen Fairy Beam: Power 25 | Rarely Seen Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Rarely Seen Fairy Beam: Power 25 | Rarely Seen Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Leaf Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Leaf |
|
☆☆☆☆☆ |
Mindscape |
Leaf & Moltres | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kanto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Love of Pallet: Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. Sky-Illuminating White Blaze: Lowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. Team Solar Immunity: When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 390 | 195 | 390 | 184 | 354 |
5 Star Max Potential Stats | |||||
811 | 430 | 235 | 430 | 224 | 394 |
5 Star Max Potential EX Role Stats | |||||
871 | 430 | 275 | 430 | 264 | 394 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Glory of the Flame!: MP Refresh 2 | Move: Glory of the Flame! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Leer: Flabbergast 4 | Move: Leer Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Mighty Affliction 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its Pokémon uses a status move. | 8 | 96 | 2 |
Leer: Afflicter's Fervor 1 | Move: Leer Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 2 |
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Fiery Wings Flare Blitz: Move Gauge Refresh 3 | Move: Fiery Wings Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 2 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 3 |
Leaf (Mix) | |||||||
Picture | Name | Role | Base Rarity | ||||
Leaf |
|
☆☆☆☆☆ |
Mindscape |
Leaf & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Kanto Journey Legacy: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. Entry: Sp. Atk ↑ & Sp. Def ↑ 4: Raises the user’s Sp. Atk and Sp. Def by four stat ranks when it enters a battle. Mind Games 9: Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Pallet Town: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 354 | 197 | 354 | 197 | 298 |
5 Star Max Potential Stats | |||||
816 | 394 | 237 | 394 | 237 | 338 |
5 Star Max Potential EX Role Stats | |||||
876 | 434 | 237 | 434 | 237 | 338 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. | ||||||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Aggravation 2 | Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 2 |
Water Pulse: Move Gauge Refresh 3 | Move: Water Pulse Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 2 |
Mind Games 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
MAX Double Down 3 | Powers up the user’s max moves that are super effective. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 9 | 108 | 2 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 9 | 108 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Raging Rain 3 | Powers up the user’s moves when the weather is rainy. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 2 |
Full Blast Hydro Cannon: Move Gauge Refresh 3 | Move: Full Blast Hydro Cannon Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Witty Hit 4 | Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. | 9 | 108 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Can’t Get Enough!: MP Refresh 2 | Move: Can’t Get Enough! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
S-Move/Max Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 10 | 120 | 3 |
Shower Power 5 | Powers up the user’s sync move when the weather is rainy. | 10 | 120 | 3 |
Kaboom Kaboom Water Beam: Power 25 | Kaboom Kaboom Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Kaboom Kaboom Water Beam: Power 25 | Kaboom Kaboom Water Beam: Power ↑ 25 | 5 | 60 | 3 |