Anchors | ![]() Leaf | ![]() Sygna Suit |
Leaf | |||
Picture | Name | Role | Base Rarity |
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Leaf | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Leaf | This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills. |
Leaf Sygna Suit | Leaf's sygna suit has a sporty look. Together with her trusted partner, Venusaur, she has pledged to fight with all her strength to protect her friends. |
Mindscape |
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Leaf's Pokémon
Leaf & Eevee | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
732 | 212 | 244 | 166 | 245 | 257 |
5 Star Max Potential Stats | |||||
832 | 252 | 284 | 206 | 285 | 297 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Let's Go!: Barricade Buddies 1 | Move: Let's Go! Raises the Sp. Def of all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tackle: Stoic 1 | Move: Tackle Has a small chance of raising the Pokémon's Defense after it uses a move. | 10 | 120 | 2 |
Potion: Master Healer 2 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Tackle: Staggering 2 | Move: Tackle Has a moderate chance of making the target flinch when an attack is successful. | 8 | 96 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Potion: Friend Mend 9 | Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 8 | 96 | 2 |
Tackle: Move Gauge Refresh 9 | Move: Tackle Charges the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Recuperation 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 12 | 144 | 3 |
Leaf Sygna Suit | |||
Picture | Name | Role | Base Rarity |
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Leaf | Tech | ☆☆☆☆☆ |
Mindscape |
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Leaf & Venusaur (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass TechRaises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 282 | 256 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 322 | 296 | 214 |
Leaf & Venusaur (Mega Venusaur) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Potent Toxin 2: Increases the amount of damage an opponent takes from being poisoned or badly poisoned. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass TechRaises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 338 | 307 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 386 | 355 | 214 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Frenzy Plant: Accuracy Up 10 | Frenzy Plant: Accuracy Up 10 | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potent Toxin 2 | Increases the amount of damage the target takes from being poisoned or badly poisoned. | 10 | 120 | 2 |
Toxic Power 5 | Powers up moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Mega Healing!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 3 |
Relentless | The more the target's Defense has been lowered, the more this powers up sync moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Razor Leaf: Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 2 |
Hem In 2 | Has a moderate chance of lowering the target's evasiveness when an attack is successful. | 8 | 96 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 8 | 96 | 2 |
HP + Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 7 | 84 | 3 |
Frenzy Plant: Discombobulate 4 | Has a good chance of lowering the target's accuracy when an attack is successful. | 10 | 120 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Toxic Power 1 | Powers up the user's moves when the target is poisoned or badly poisoned. | 7 | 84 | 2 |
Toxic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 4 |
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 5 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Venomous 2 | Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | 8 | 96 | 4 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 5 |