Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Antitoxin |
Prevents the Pokémon from getting poisoned or badly poisoned. |
3 |
36 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
3 |
36 |
1 |
Moonblast: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
3 |
36 |
2 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
3 |
36 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
3 |
36 |
2 |
Sp. Def +10 |
Sp. Def +10 |
5 |
60 |
3 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
3 |
36 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by one when a sync move is used for the first time. |
10 |
120 |
3 |
Snow Shelter |
Protects the Pokémon from damage from a hailstorm. |
3 |
36 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
X Accuracy All: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense +10 |
Defense +10 |
5 |
60 |
2 |
Sp. Def +10 |
Sp. Def +10 |
5 |
60 |
2 |
Sp. Atk +20 |
Sp. Atk +20 |
8 |
96 |
2 |
Disarming Voice: Unfortuitous 9 |
Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. |
8 |
96 |
3 |
Brutal Clarity |
The more the user's accuracy has been raised, the more it powers up moves. |
8 |
96 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Disarming Voice: Power Up 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
1 |
Disarming Voice: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Disarming Voice: Power Up 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
2 |
Disarming Voice: Power Up 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
1 |
Disarming Voice: Power Up 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
2 |
X Accuracy All: Catalytic Cure 9 |
Restores the user's HP when a move is successful. |
10 |
120 |
3 |
Disarming Voice: Power Up 4 |
Disarming Voice: Power Up 4 |
3 |
36 |
2 |
Fainting Heal 1 |
Restores the HP of all allied sync pairs other than the user just before the user faints. |
10 |
120 |
3 |
Escape Artist |
Prevents the Pokémon from becoming trapped. |
3 |
36 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
HP +20 |
HP +20 |
5 |
60 |
1 |
Full Power!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
2 |
Toughen Up 2 |
Has a moderate chance of raising the user's Defense when the user is hit by an attack move. |
7 |
84 |
2 |
Tighten Up 2 |
Has a moderate chance of raising the user's Sp. Def when the user is hit by an attack move. |
7 |
84 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
9 |
108 |
3 |
HP +50 |
HP +50 |
10 |
120 |
3 |
Full-Force Challenger Moonblast: Power Up 25 |
Full-Force Challenger Moonblast: Power Up 25 |
5 |
60 |
3 |
Full-Force Challenger Moonblast: Power Up 25 |
Full-Force Challenger Moonblast: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Leech Life: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
8 |
96 |
2 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
1 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
2 |
Leech Life: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
8 |
96 |
3 |
HP +10 |
HP +10 |
2 |
24 |
2 |
Leech Life: Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
8 |
96 |
3 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Wide Awake |
Prevents the Pokémon from falling asleep. |
4 |
48 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Move Gauge Boost: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense +10 |
Defense +10 |
4 |
48 |
2 |
Fast Runner |
Evasiveness cannot be lowered. |
5 |
60 |
2 |
Sp. Def +10 |
Sp. Def +10 |
4 |
48 |
2 |
Interference Immunity |
Prevents the Pokémon from flinching, becoming confused, or becoming trapped. |
12 |
144 |
3 |
HP +30 |
HP +30 |
7 |
84 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
1 |
Alola Lang Syne!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Speed +10 |
Speed +10 |
4 |
48 |
2 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
1 |
Leech Life: Power Up 2 |
Leech Life: Power Up 2 |
3 |
36 |
2 |
Ridicure 1 |
Has a small chance of restoring the user's HP when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Slippery Slope 9 |
Raises the user's evasiveness when an opponent's attack move targeting the user misses. |
10 |
120 |
2 |
Attack +20 |
Attack +20 |
7 |
84 |
3 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Dire Hit All +: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
2 |
Toughen Up 3 |
Has a moderately good chance of raising the user's Defense when the user is hit by an attack move. |
8 |
96 |
2 |
Speed +20 |
Speed +20 |
7 |
84 |
2 |
Fail Forward 1 |
Charges the user's move gauge by one when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. |
10 |
120 |
3 |
Bee-autiful Bug Impact: Power Up 25 |
Bee-autiful Bug Impact: Power Up 25 |
5 |
60 |
3 |
Bee-autiful Bug Impact: Power Up 25 |
Bee-autiful Bug Impact: Power Up 25 |
5 |
60 |
3 |