Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
3 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Move Gauge Refresh 3 |
Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Synchro Healing 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
9 |
108 |
3 |
Confusion: Aggravation 2 |
Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Psychic: Power 3 |
Psychic: Power Up 3 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
3 |
Psychic: Power 3 |
Psychic: Power Up 3 |
3 |
36 |
3 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
8 |
96 |
3 |
Defense 30 |
Defense 30 |
10 |
120 |
3 |
Of One Mind!: MP Refresh 2 |
Move: Of One Mind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Psychic: Power 3 |
Psychic: Power Up 3 |
3 |
36 |
1 |
Psychic: Power 3 |
Psychic: Power Up 3 |
3 |
36 |
3 |
Psychic: Power 3 |
Psychic: Power Up 3 |
3 |
36 |
1 |
Psychic: Move Gauge Refresh 3 |
Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Furious Brain |
The more the user's Sp. Atk is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
3 |
Psychic: On a Roll 2 |
Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. |
9 |
108 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Clearheaded |
Prevents the user from becoming confused. |
5 |
60 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
1 |
Confusion: Power 4 |
Confusion: Power Up 4 |
3 |
36 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
8 |
96 |
3 |
X Sp. Def All: MP Refresh 2 |
Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Ground Guard |
Reduces damage when the user is attacked by Ground-type moves. |
10 |
120 |
3 |
Psychic of Duality: Power 25 |
Psychic of Duality: Power Up 25 |
5 |
60 |
3 |
Psychic of Duality: Power 25 |
Psychic of Duality: Power Up 25 |
5 |
60 |
3 |