| Anchors | Liza | Summer 2023 |
Liza | |||
| Picture | Name | Role | Base Rarity |
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Liza | Support | ☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Liza | One of a rare pair of twin Gym Leaders, she helps at the Mossdeep Space Center and excels at cooperation in battle—much like her twin, Tate. |
| Liza Summer 2023 | Liza is taking on a main role in the star festival. She got lost in another world and was separated from Tate, but she came back with her new friend, Celesteela. |
| Mindscape |
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Liza's Pokémon
Liza & Lunatone | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Power Chain 3: Powers up the user's moves when a unity bonus is in effect. Dauntless: Sp. Atk cannot be lowered. Stalwart: Sp. Def cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Hoenn: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 Space Cadet: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 915 | 167 | 171 | 224 | 226 | 206 |
| 4 Star Stats | |||||
| 955 | 187 | 191 | 244 | 246 | 226 |
| 5 Star Stats | |||||
| 995 | 207 | 211 | 264 | 266 | 246 |
| 5 Star Max Potential Stats | |||||
| 1035 | 227 | 231 | 284 | 286 | 266 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Psychic of Duality | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
| Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
| Confusion: Aggravation 2 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 3 |
| Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 3 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 8 | 96 | 3 |
| Defense 30 | Defense 30 | 10 | 120 | 3 |
| Of One Mind!: MP Refresh 2 | Move: Of One Mind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
| Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 3 |
| Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
| Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
| Psychic: On a Roll 2 | Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 3 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 3 |
| X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 10 | 120 | 3 |
| Psychic of Duality: Power 25 | Psychic of Duality: Power Up 25 | 5 | 60 | 3 |
| Psychic of Duality: Power 25 | Psychic of Duality: Power Up 25 | 5 | 60 | 3 |
Liza Summer 2023 | |||
| Picture | Name | Role | Base Rarity |
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Liza | Strike | ☆☆☆☆☆ |
| Mindscape |
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Liza & Celesteela | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Flying Shift: Normal-type moves become Flying-type moves. Shielding Infliction+ 9: Raises the user's Defense by 2 stat ranks when its Pokémon uses a status move. Infliction Freebie 9: Applies the Free Move Next effect to the user when its Pokémon uses a status move. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 871 | 541 | 209 | 541 | 207 | 367 |
| 5 Star Max Potential Stats | |||||
| 971 | 581 | 249 | 581 | 247 | 407 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Forever Friends Flying Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 1 |
| Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 1 |
| Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
| Giga Impact: Move Gauge Refresh 3 | Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 7 | 84 | 2 |
| Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Giga Impact: Move Gauge Refresh 9 | Move: Giga Impact Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Giga Impact: Accuracy 10 | Giga Impact: Accuracy Up 10 | 5 | 60 | 1 |
| Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
| Giga Impact: Power 1 | Giga Impact: Power Up 1 | 3 | 36 | 2 |
| Into the Night Sky!: MP Refresh 2 | Move: Into the Night Sky! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Team Sentry Entry 2 | Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | 8 | 96 | 2 |
| Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 2 |
| Protect: Move: Physical Boost ?3 9 | Move: Protect Increases the user's Physical Moves Up Next effect by 3 ranks when its move is successful. | 10 | 120 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 8 | 96 | 2 |
| Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 2 |
| Status P-Move: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 3 |
| Forever Friends Flying Impact: Power 25 | Forever Friends Flying Impact: Power Up 25 | 5 | 60 | 3 |
















