| Anchors | Lucas | Lucas | Lucas | Champion |
Lucas | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lucas |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Lucas | This Trainer is from Sandgem Town in the Sinnoh region. With a kind soul and strong sense of justice, he's also an assistant to Professor Rowan, the authority on Pokémon Evolution. |
| Mindscape |
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Lucas's Pokémon
Lucas & Dialga | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Grand Entry 4: Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Commanded Freebie 9: Applies the Free Move Next effect to the user when its Trainer uses a move. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Shiny Adamant (Superawakened): Reduces the user's sync move countdown by one when it uses Dragon Wish. Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Tech - Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 per Sinnoh Theme | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 863 | 393 | 216 | 444 | 216 | 354 |
| 5 Star Max Potential Stats | |||||
| 963 | 433 | 256 | 484 | 256 | 394 |
| 5 Star Max Potential EX Role Stats | |||||
| 1023 | 433 | 296 | 484 | 296 | 394 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1125 | 476 | 325 | 532 | 325 | 433 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 2 |
| Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
| Roar of Time: Move Gauge Refresh 4 | Move: Roar of Time Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Roar of Time: Propulsion 1 | Move: Roar of Time Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 2 |
| Roar of Time: Mind Games 4 | Move: Roar of Time Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Roar of Time: Accuracy 5 | Roar of Time: Accuracy Up 5 | 3 | 36 | 1 |
| X Speed +: MP Refresh 2 | Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Roar of Time: Accuracy 5 | Roar of Time: Accuracy Up 5 | 3 | 36 | 2 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 6 | 72 | 2 |
| Super Command 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
| Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Draconic Sync 4 | Powers up the user's sync move when the zone is Dragon Zone. | 9 | 108 | 2 |
| Draconic Power 2 | Powers up the user's moves when the zone is Dragon Zone. | 10 | 120 | 3 |
| Dragon Wish: Move Gauge Refresh 3 | Move: Dragon Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dragon Wish: MP Refresh 2 | Move: Dragon Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| It's Our Time!: MP Refresh 2 | Move: It's Our Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
| Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
| Draconic Acceleration 2 | Quickly charges the move gauge when the zone is Dragon Zone. | 10 | 120 | 3 |
| Illuminating Roar of Time: Power 25 | Illuminating Roar of Time: Power Up 25 | 5 | 60 | 3 |
| Illuminating Roar of Time: Power 25 | Illuminating Roar of Time: Power Up 25 | 5 | 60 | 3 |
| Sharpened Mind 1 | Powers up the user's moves when its Sp. Atk is raised. | 7 | 84 | 2 |
| Roar of Time: Satisfied Snicker 9 | Move: Roar of Time Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
| Brain Sync 2 | Powers up the user's sync move when its Sp. Atk is raised. | 7 | 84 | 2 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 4 |
| Dragon Zone Extension 3 | Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 10 | 120 | 5 |
Lucas | |||
| Picture | Name | Role | Base Rarity |
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Lucas | Tech | ☆☆☆☆☆ |
| Mindscape |
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Lucas & Flareon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Solarize: Makes the weather sunny after using the user's sync move. Team Solar Immunity: When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. Blunting Strike 9: Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 813 | 413 | 214 | 454 | 228 | 369 |
| 5 Star Max Potential Stats | |||||
| 913 | 453 | 254 | 494 | 268 | 409 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Red-Hot Research Fire Beam | ![]() | ![]() |
200-240 | Opponent | ||
| This attack's power increases when the target is burned. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Defense 5 | Defense 5 | 1 | ||
| Sp. Def 5 | Sp. Def 5 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
| Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 2 | ||
| Stupefying Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | 3 | ||
| Heat Wave: Accuracy 10 | Heat Wave: Accuracy Up 10 | 2 | ||
| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | ||
| Defense 5 | Defense 5 | 1 | ||
| Ember: Power 4 | Ember: Power Up 4 | 1 | ||
| Ember: Move Gauge Refresh 3 | Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Ember: Power 4 | Ember: Power Up 4 | 2 | ||
| Ember: Power 4 | Ember: Power Up 4 | 1 | ||
| Sp. Def 10 | Sp. Def 10 | 2 | ||
| Team Brain Buff 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's sync move. | 2 | ||
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 3 | ||
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
| Defense 5 | Defense 5 | 1 | ||
| Ember: Power 4 | Ember: Power Up 4 | 1 | ||
| Will-O-Wisp: Move Gauge Refresh 2 | Move: Will-O-Wisp Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 1 | ||
| Flameproof | Prevents the user from getting burned. | 1 | ||
| Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy Up 10 | 2 | ||
| Burn Synergy 5 | Powers up the user's moves when the target is burned. | 2 | ||
| Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 3 | ||
| HP 20 | HP 20 | 2 | ||
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
| HP 10 | HP 10 | 1 | ||
| Speed 5 | Speed 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Sp. Atk 5 | Sp. Atk 5 | 1 | ||
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
| Let Me Teach You!: MP Refresh 2 | Move: Let Me Teach You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
| Charging Sun 5 | Powers up the user's moves when the weather is sunny. | 2 | ||
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 2 | ||
| Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 3 | ||
| Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 3 | ||
| Red-Hot Research Fire Beam: Power 25 | Red-Hot Research Fire Beam: Power Up 25 | 3 | ||
| Red-Hot Research Fire Beam: Power 25 | Red-Hot Research Fire Beam: Power Up 25 | 3 |
Lucas | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lucas |
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☆☆☆☆☆ |
| Mindscape |
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Lucas & Torterra | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Large Body of Scenery: Reduces the user's sync move countdown by one when it uses Ground Wish. Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Ground Wish. Unparalleled Power: Powers up the user's Earthquake. Lowers the target's Attack by one stat rank when the user's Earthquake is successful. Ground Zone Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Ground Zone. | |||||||||||||
| Theme Skills | |||||||||||||
| Ground Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 592 | 245 | 260 | 221 | 298 |
| 5 Star Max Potential Stats | |||||
| 957 | 632 | 285 | 300 | 261 | 338 |
| 5 Star Max Potential EX Role Stats | |||||
| 1017 | 652 | 285 | 320 | 261 | 378 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Earthquake: Power 3 | Earthquake: Power ↑ 3 | 3 | 36 | 1 |
| Earthquake: Power 3 | Earthquake: Power ↑ 3 | 3 | 36 | 1 |
| Earthquake: Power 3 | Earthquake: Power ↑ 3 | 3 | 36 | 2 |
| Earthquake: Move Gauge Refresh 3 | Move: Earthquake Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
| Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
| Earthquake: Sharpened Body 5 | Move: Earthquake Powers up the user's moves when its Attack is raised. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Ground-Splitting Headlong Rush: Power 2 | Ground-Splitting Headlong Rush: Power ↑ 2 | 3 | 36 | 1 |
| Ground-Splitting Headlong Rush: Power 2 | Ground-Splitting Headlong Rush: Power ↑ 2 | 3 | 36 | 1 |
| Ground-Splitting Headlong Rush: Power 2 | Ground-Splitting Headlong Rush: Power ↑ 2 | 3 | 36 | 2 |
| Ground-Splitting Headlong Rush: Move Gauge Refresh 3 | Move: Ground-Splitting Headlong Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Ground-Splitting Headlong Rush: Power 2 | Ground-Splitting Headlong Rush: Power ↑ 2 | 3 | 36 | 1 |
| Ground-Splitting Headlong Rush: Power 2 | Ground-Splitting Headlong Rush: Power ↑ 2 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Help Me Out!: MP Refresh 2 | Move: Help Me Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Ground Zone: S-Moves ↑ 9 | Powers up the user's sync move when the zone is a Ground Zone. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Earthquake: Power 3 | Earthquake: Power ↑ 3 | 3 | 36 | 1 |
| Earthquake: Power 3 | Earthquake: Power ↑ 3 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Ground Zone: MG → 2 | Quickly charges the move gauge when the zone is a Ground Zone. | 9 | 108 | 2 |
| Ground Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. | 8 | 96 | 2 |
| Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Ground Zone Extension 3 | Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 10 | 120 | 3 |
| Unshakable Determination Ground Impact: Power 25 | Unshakable Determination Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
| Unshakable Determination Ground Impact: Power 25 | Unshakable Determination Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Lucas Champion | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lucas |
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☆☆☆☆☆ |
| Mindscape |
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Lucas & Dialga (Origin Forme) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sinnoh's Unbreakable Brilliance (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. Total Control of Time: Grants all of the following effects the first time the user enters a battle each battle: Turns the field of play's zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Defensive) to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Ally Sets Circle: Team Phys & Spec Boost ↑1 9: Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. Ally Sets WTZ: Team Phys & Spec Boost ↑1 9: Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. Guaranteed Cookie Skill Impervious: The user’s stats cannot be lowered. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Knowledgeable: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 875 | 316 | 443 | 362 | 443 | 409 |
| 5 Star Max Potential Stats | |||||
| 975 | 356 | 483 | 402 | 483 | 449 |
| 5 Star Max Potential EX Role Stats | |||||
| 1035 | 356 | 503 | 402 | 503 | 489 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Our World's Flowing Time | Reduces the user's sync move countdown by three the first time it enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle. | 0 | 5 | 5 |
| 1st “Sinnoh Solidarity” MP 0: Restore MP 1 | Restores one MP of the user's Sinnoh Solidarity the first time the remaining MP for that move is zero each battle. | 0 | 5 | 4 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Shatterproof Dragon Breath: Power 3 | Shatterproof Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
| Shatterproof Dragon Breath: Power 3 | Shatterproof Dragon Breath: Power ↑ 3 | 3 | 36 | 2 |
| Shatterproof Dragon Breath: Power 3 | Shatterproof Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
| Shatterproof Dragon Breath: Move Gauge Refresh 3 | Move: Shatterproof Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Entry: Team Attack ↑ & Sp. Atk ↑ 2 | Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Shatterproof Dragon Breath: Mind Games 9 | Move: Shatterproof Dragon Breath Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 8 | 96 | 2 |
| Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Brilliant Diamond Roar of Time: Power 3 | Brilliant Diamond Roar of Time: Power ↑ 3 | 3 | 36 | 1 |
| Brilliant Diamond Roar of Time: Power 3 | Brilliant Diamond Roar of Time: Power ↑ 3 | 3 | 36 | 2 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. | 10 | 120 | 3 |
| Circle: Team Crit Immunity | Protects all allied sync pairs against critical hits when a circle applies to the allied field of play. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Brilliant Diamond Roar of Time: Power 3 | Brilliant Diamond Roar of Time: Power ↑ 3 | 3 | 36 | 1 |
| Brilliant Diamond Roar of Time: Power 3 | Brilliant Diamond Roar of Time: Power ↑ 3 | 3 | 36 | 2 |
| Brilliant Diamond Roar of Time: Power 3 | Brilliant Diamond Roar of Time: Power ↑ 3 | 3 | 36 | 1 |
| Shatterproof Dragon Breath: Defense Crush 9 | Move: Shatterproof Dragon Breath Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 8 | 96 | 2 |
| Team Sharp Entry 3 | Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Glorious Control of Time!: “Heals” Move: Team Gradual Healing | Move: Glorious Control of Time! Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. | 8 | 96 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Shatterproof Dragon Breath: Power 3 | Shatterproof Dragon Breath: Power ↑ 3 | 3 | 36 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Shatterproof Dragon Breath: Power 3 | Shatterproof Dragon Breath: Power ↑ 3 | 3 | 36 | 2 |
| Draconic Acceleration 2 | Quickly charges the move gauge when the zone is a Dragon Zone. | 8 | 96 | 2 |
| Dragon Zone Extension 3 | Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 10 | 120 | 3 |
| Glorious Control of Time!: 1st Move: Restore MP 1 | Move: Glorious Control of Time! Restores one MP of the user's move the first time that move is successful each battle. | 10 | 120 | 3 |
| True Temporal Creation Roar of Time: Power 25 | True Temporal Creation Roar of Time: Power ↑ 25 | 5 | 60 | 3 |
| True Temporal Creation Roar of Time: Power 25 | True Temporal Creation Roar of Time: Power ↑ 25 | 5 | 60 | 3 |
















