Anchors | ![]() Marley | ![]() Palentine's 2025 |
Marley | |||
Picture | Name | Role | Base Rarity |
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Marley | Support | ☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Marley | Marley is expressing her gratitude with a bouquet for Palentine's Day. After she showed her courage to a shy Shaymin, they connected their kind hearts and formed a sync pair. |
Mindscape |
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Marley's Pokémon
Marley & Arcanine | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4 Battleground Foe: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
735 | 209 | 239 | 208 | 213 | 269 |
4 Star Stats | |||||
775 | 229 | 259 | 228 | 233 | 289 |
5 Star Stats | |||||
815 | 249 | 279 | 248 | 253 | 309 |
5 Star Max Potential Stats | |||||
855 | 269 | 299 | 268 | 273 | 329 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grateful Friend Flare Blitz | ![]() | ![]() |
200-240 | Opponent | ||
The more the user's Speed has been aised, the greater the power of this move |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flame Wheel: Power 4 | Flame Wheel: Power Up 4 | 3 | 36 | 1 |
Flame Wheel: Move Gauge Refresh 3 | Move: Flame Wheel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flame Wheel: Power 4 | Flame Wheel: Power Up 4 | 3 | 36 | 1 |
Flame Wheel: Power 4 | Flame Wheel: Power Up 4 | 3 | 36 | 2 |
Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 8 | 96 | 3 |
Flame Wheel: Flag Bearer 3 | Move: Flame Wheel Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flamethrower: Power 4 | Flamethrower: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flamethrower: Power 4 | Flamethrower: Power Up 4 | 3 | 36 | 1 |
X Speed All: MP Refresh 3 | Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Speed All: Pep Rally 1 | Move: X Speed All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 7 | 84 | 2 |
Speeding Sun 1 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 3 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flamethrower: Power 4 | Flamethrower: Power Up 4 | 3 | 36 | 1 |
Flamethrower: Power 4 | Flamethrower: Power Up 4 | 3 | 36 | 2 |
Flamethrower: Power 4 | Flamethrower: Power Up 4 | 3 | 36 | 1 |
Flamethrower: Move Gauge Refresh 3 | Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 30 | HP 30 | 5 | 60 | 3 |
Flamethrower: Hype Up 3 | Move: Flamethrower Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 8 | 96 | 2 |
Group Fire Guard | Reduces the damage all allied sync pairs take when attacked by Fire-type moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flame Wheel: Power 4 | Flame Wheel: Power Up 4 | 3 | 36 | 1 |
Flame Wheel: Power 4 | Flame Wheel: Power Up 4 | 3 | 36 | 1 |
We're Standing Strong!: MP Refresh 3 | Move: We're Standing Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
We're Standing Strong!: Team Hit and Heal | Move: We're Standing Strong! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 8 | 96 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
We're Standing Strong!: Shielded 1 | Move: We're Standing Strong! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Grateful Friend Flare Blitz: Power 25 | Grateful Friend Flare Blitz: Power Up 25 | 5 | 60 | 3 |
Grateful Friend Flare Blitz: Power 25 | Grateful Friend Flare Blitz: Power Up 25 | 5 | 60 | 3 |
Marley Palentine's 2025 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Marley |
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☆☆☆☆☆ |
Mindscape |
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Marley & Shaymin | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Conveying Kindness: Reduces the user's sync move countdown by three the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Raises the user's Sp. Atk by four stat ranks the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Blossoming Talent: Raises the user's accuracy and critical-hit rate by one stat rank when its move is successful. Charges the user's move gauge by two when its move is successful. On a Roll 2: Raises the chance of lowering stat values with the additional effects of moves. Guaranteed Cookie Skill Burst In: Applies the Critical Hit Next effect to the user when it enters a battle | |||||||||||||
Theme Skills | |||||||||||||
Grass Sprint: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 352 | 175 | 410 | 175 | 369 |
5 Star Max Potential Stats | |||||
793 | 392 | 215 | 450 | 215 | 409 |
5 Star Max Potential EX Role Stats | |||||
853 | 392 | 255 | 450 | 255 | 409 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Seed Flare: Power 2 | Seed Flare: Power ↑ 2 | 3 | 36 | 1 |
Seed Flare: Power 2 | Seed Flare: Power ↑ 2 | 3 | 36 | 1 |
Seed Flare: Power 2 | Seed Flare: Power ↑ 2 | 3 | 36 | 2 |
Seed Flare: Move Gauge Refresh 2 | Move: Seed Flare Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 8 | 96 | 2 |
Seed Flare: Discombobulate 9 | Move: Seed Flare Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Seed Flare: Brainteaser | Move: Seed Flare The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Seed Flare: Power 2 | Seed Flare: Power ↑ 2 | 3 | 36 | 1 |
Seed Flare: Power 2 | Seed Flare: Power ↑ 2 | 3 | 36 | 2 |
Thanks...!: MP Refresh 2 | Move: Thanks...! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Thanks...!: Move: Team Supereffective ↑ Next 9 | Move: Thanks...! Applies the Supereffective ↑ Next effect to all allied sync pairs when the user's move is successful. | 8 | 96 | 2 |
1st S-Move: Team Special Boost 1 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Blessed Seed Flare: Power 4 | Blessed Seed Flare: Power ↑ 4 | 3 | 36 | 1 |
Blessed Seed Flare: Power 4 | Blessed Seed Flare: Power ↑ 4 | 3 | 36 | 1 |
Blessed Seed Flare: Power 4 | Blessed Seed Flare: Power ↑ 4 | 3 | 36 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 8 | 96 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Grand Entry 2 | Raises the user's Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Blessed Seed Flare: Power 4 | Blessed Seed Flare: Power ↑ 4 | 3 | 36 | 1 |
Blessed Seed Flare: Power 4 | Blessed Seed Flare: Power ↑ 4 | 3 | 36 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Sinnoh C (Spec): Team S-Moves ↑ 2 | Powers up the sync moves of all allied sync pairs when Sinnoh Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Sinnoh C (Spec) Extension 3 | Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
Blooming Gratitude and Courage Grass Beam: Power 25 | Blooming Gratitude and Courage Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Blooming Gratitude and Courage Grass Beam: Power 25 | Blooming Gratitude and Courage Grass Beam: Power ↑ 25 | 5 | 60 | 3 |