AnchorsMarnie
Marnie
Summer 2021
Summer 2021

Marnie

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingMarnie Poké Fair Scout (September 21st 2021 - October 5th 2021) - 2%
Marnie Seasonal Scout (July 17th 2021 - July 31st 2021) - 2%
Marnie Poké Fair Scout (February 26th 2021 - March 18th 2021) - 2%

Pokédex Entry

Flavor Text
MarnieThis Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans.
Marnie
Summer 2021
Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery

Marnie's Pokémon

Marnie & Morpeko

Picture Name Focal Move Type Weakness
Morpeko Image
English: Morpeko
Japan: Morpeko
モルペコ
French: Morpeko
German: Morpeko
Korean: 모르페코
Electric-type Bug-type
Passive Skills
Hunger Switch: After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing: When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
650 356 178 336 178 387
5 Star Max Potential Stats
750 396 218 376 218 427


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 Opponent
Has a very small chance of leaving the target paralyzed
Power Trip Dark-typePhysical Category Move 13-15 100 2 Opponent
The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 Opponent
Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!  Other Category Move   2 Self
Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Hangry Wild Charge Electric-typePhysical Category Move 200-240 Opponent
When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Marnie & Morpeko (Hangry Mode)

Picture Name Focal Move Type Weakness
Morpeko Image
English: Morpeko
Japan: Morpeko
モルペコ
French: Morpeko
German: Morpeko
Korean: 모르페코
Electric-type Bug-type
Passive Skills
Hunger Switch: After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing: When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
650 356 178 336 178 387
5 Star Max Potential Stats
750 396 218 376 218 427


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 Opponent
Has a very small chance of leaving the target paralyzed
Power Trip Dark-typePhysical Category Move 13-15 100 2 Opponent
The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 Opponent
Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!  Other Category Move   2 Self
Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Hangry Wild Charge Electric-typePhysical Category Move 200-240 Opponent
When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 60 1
Attack + 5 Attack + 5 0 84 1
Defense + 5 Defense + 5 0 48 1
Sp. Atk + 5 Sp. Atk + 5 0 48 1
Sp. Def + 5 Sp. Def + 5 0 48 1
Speed + 5 Speed + 5 0 120 1
Attack + 5 Attack + 5 2 96 1
Defense + 5 Defense + 5 2 48 1
Sp. Def + 5 Sp. Def + 5 2 60 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 60 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 2
Lithe Prevents the Pokémon from getting paralyzed. 5 1
HP + 20 HP + 20 4 2
Aura Wheel: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 3
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 2
Aura Wheel: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 3
Sp. Atk + 5 Sp. Atk + 5 2 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Thunder Shock: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 7 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
Thunder Shock: Staggering 2 Has a moderate chance of making the target flinch when an attack is successful. 10 2
Snack Time!: Super Preparation 4 Has a good chance of applying the Supereffective Up Next effect to the user when a move is successful. 6 3
Inertia The higher the user's Speed, the more it powers up sync moves. 10 3
HP + 10 HP + 10 2 1
Attack + 5 Attack + 5 2 1
Defense + 5 Defense + 5 2 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 7 2
Snack Time!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 2
Snack Time!: Propulsion 4 Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. 10 3
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
MP Rekindle 2 Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. 10 3
Sp. Atk + 5 Sp. Atk + 5 2 1
Sp. Def + 5 Sp. Def + 5 2 1
Attack + 5 Attack + 5 2 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 1
Haste Speed + cannot be lowered. 5 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 2
Power Trip: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Power Trip: Power Up 1 Power Trip: Power Up 1 4 2
Power Trip: Power Up 1 Power Trip: Power Up 1 4 3
Static Shock 3 Powers up sync moves when the target is paralyzed. 10 3
Hangry Wild Charge: Power Up 25 Hangry Wild Charge: Power Up 25 5 3
Hangry Wild Charge: Power Up 25 Hangry Wild Charge: Power Up 25 5 3

Marnie Summer 2021

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Tech ☆☆☆☆☆

 

Marnie & Grimmsnarl

Picture Name Focal Move Type Weakness
Grimmsnarl Image
English: Grimmsnarl
Japan: Ooronge
オーロンゲ
French: Angoliath
German: Olangaar
Korean: 오롱털
Fairy-type Fairy-type
Passive Skills
Critical Infliction 9: Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move.
Super Infliction 4: Has a chance (50%) of applying the Supereffective ? Next effect to the user when its Pokémon uses a status move.
Double Buffer: When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.
Theme Skills
Fairy TechRaises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
693 400 179 296 189 289
5 Star Max Potential Stats
793 440 219 336 229 329


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spirit Break Fairy-typePhysical Category Move 140- 4 Opponent
Lowers the target's Sp. Atk. By 1 stat rank.
Crunch Dark-typePhysical Category Move 99-118 3 Opponent
Has a small chance of lowering the target's Defense
Bulk Up Fighting-typeOther Category Move   2 Self
Raises the user's Attack and Defense by 1 stat rank.
Not Today!  Other Category Move   1 Self
Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.


Sync Moves
NameTypeCategoryMax PowerTarget
Kickback Summer Fairy Impact Fairy-typePhysical Category Move 200- Opponent
The more the user's stats are raised, the greater the power of this move.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Spirit Break: Move Gauge Refresh 3 Move: Spirit Break Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 1
Spirit Break: Ripple Effect 4 Move: Spirit Break When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. 10 120 2
Spirit Break: Move Gauge Refresh 3 Move: Spirit Break Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 3
Speed + 10 Speed + 10 4 48 2
Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Attack + 5 Attack + 5 2 24 1
Not Today!: Move Gauge Refresh 3 Move: Not Today! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
HP + 10 HP + 10 2 24 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Bulk Up: Move Gauge Refresh 3 Move: Bulk Up Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Bulk Up: Move Gauge Refresh 9 Move: Bulk Up Charges the user’s move gauge by one when its move is successful. 7 84 2
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Attack + 20 Attack + 20 7 84 2
Impervious Stats cannot be lowered. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Crunch: On a Roll 1 Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Crunch: Move Gauge Refresh 3 Move: Crunch Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Foul Fighting 3 Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped. 10 120 2
Devastation The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync moves. 10 120 3
Crunch: Staggering 1 Move: Crunch Has a chance (20%) of making the target flinch when the user’s attack move is successful. 8 96 3
Kickback Summer Fairy Impact: Power 25 Kickback Summer Fairy Impact: Power Up 25 5 60 3
Kickback Summer Fairy Impact: Power 25 Kickback Summer Fairy Impact: Power Up 25 5 60 3