| Anchors | Misty | Swimsuit | Sygna Suit | Arc Suit |
Misty | |||
| Picture | Name | Role | Base Rarity |
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Misty | Support | ☆☆☆ |
Obtaining Methods
| Summon Location | |
| Main Story | Obtained from start |
| Events | Complete Special Sync Pair Event Misty and Psyduck |
| Events | Complete Special Sync Pair Event Misty and Psyduck August 2022 |
| Events | Complete Special Sync Pair Event Misty and Psyduck August 2023 |
| Events | Complete Special Sync Pair Event Misty and Psyduck December 2024 |
| Sync Pair Scouting | Vol. 42 Monthly Poke Fair Scout (February 1st 2026 - March 1st 2026) - 0.095% Adaman Seasonal Scout (January 30th 2026 - February 24th 2026) - 0.06% Rika Seasonal Scout (January 30th 2026 - February 24th 2026) - 0.06% Triple Feature Master Fair (January 25th 2026 - February 25th 2026) - 0.12% Hassel EX Fair Scout (January 16th 2025 - February 3rd 2026) - 0.053% and more... |
Pokédex Entry
| Flavor Text | |
| Misty | A Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously. |
| Misty Swimsuit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. |
| Misty Sygna Suit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. |
| Misty Arc Suit | Misty has drawn out the power of her sync stone ultimate and received the blessing of Arceus. Her Starmie's offense has taken down many challengers. |
| Mindscape |
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Misty's Pokémon
Misty & Starmie | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Guaranteed Cookie Skill Discombobulate 4: Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 800 | 169 | 269 | 287 | 289 | 319 |
| 4 Star Stats | |||||
| 840 | 189 | 289 | 307 | 309 | 339 |
| 5 Star Stats | |||||
| 880 | 209 | 309 | 327 | 329 | 359 |
| 5 Star Max Potential Stats | |||||
| 920 | 229 | 329 | 347 | 349 | 379 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Tomboyish Mermaid Bubble Beam | ![]() | ![]() |
200-240 | Opponent | ||
| The more the user's Sp. Def has been raised, the greater the power of this move | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 1 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 |
| Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 1 |
| Speed + 10 | Speed + 10 | 3 | 36 | 2 |
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 |
| Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 2 |
| Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
| Hydro Pump: Mind Swell 4 | Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 7 | 84 | 1 |
| HP + 20 | HP + 20 | 5 | 60 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 |
| Catch Us If You Can!: MP Refresh 3 | Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 2 |
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 |
| Catch Us If You Can!: Move on Ally: HP Recovery (M) 1 | Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. | 10 | 120 | 3 |
| Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 8 | 96 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 1 |
| Hydro Pump: Move Gauge Refresh 3 | Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
| X Sp. Def All: MP Refresh 3 | Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 |
| Revenge Boost 2 | Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
| X Sp. Def All: Selfless | Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. | 5 | 60 | 3 |
| Hydro Pump: Accuracy 15 | Hydro Pump: Accuracy Up 15 | 10 | 120 | 1 |
| HP + 20 | HP + 20 | 5 | 60 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 5 | 60 | 1 |
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
| Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 8 | 96 | 2 |
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 |
| Defense + 20 | Defense + 20 | 8 | 96 | 3 |
| Ridicure 2 | Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
| Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 3 |
| Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 1 |
Misty Swimsuit | |||
| Picture | Name | Role | Base Rarity |
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Misty | Support | ☆☆☆☆ |
| Mindscape |
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Misty & Psyduck | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Racing Rain 1: Quickly charges the move gauge when the weather is rainy. Look Alive 1: Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 664 | 262 | 290 | 343 | 292 | 344 |
| 5 Star Stats | |||||
| 704 | 282 | 310 | 363 | 312 | 364 |
| 5 Star Max Potential Stats | |||||
| 744 | 302 | 330 | 383 | 332 | 384 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| All-Out Offense Water Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Water Gun: Raging Rain 2 | Move: Water Gun Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 |
| Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 9 | 108 | 3 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Defense 20 | Defense 20 | 7 | 84 | 2 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 |
| Potion: Move Gauge Refresh 3 | Move: Potion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Shower Power 5 | Powers up the user's sync move when the weather is rainy. | 7 | 84 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Full Heal: Move Gauge Refresh 3 | Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
| On the Run 1 | Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 |
| Full Heal: MP Refresh 3 | Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
| Torrential Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 2 |
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 |
| Duck and Cover!: Move Gauge Refresh 3 | Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Duck and Cover!: MP Refresh 3 | Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 |
| All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 |
Misty Sygna Suit | |||
| Picture | Name | Role | Base Rarity |
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Misty | Tech | ☆☆☆☆☆ |
| Mindscape |
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Misty & Vaporeon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move. Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 779 | 245 | 226 | 444 | 264 | 316 |
| 5 Star Max Potential Stats | |||||
| 879 | 285 | 266 | 484 | 304 | 356 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Mermaid Duo Hydro Pump | ![]() | ![]() |
200-240 | Opponent | ||
| This move's power increases when none of the target's stats are raised. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
| Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
| Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 9 | 108 | 3 |
| Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
| Water Gun: Shifty Striker 4 | Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokĂŠmon uses a move. | 7 | 84 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| Go with the Flow!: MP Refresh 2 | Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Speed 20 | Speed 20 | 7 | 84 | 2 |
| Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync moves. | 9 | 108 | 3 |
| Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
| Haze: MP Refresh 2 | Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Haze: Propulsion 3 | Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
| Team Smart Infliction 4 | Has a chance (50%) of raising the Sp.Ă Atk of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
| Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
| Mist: MP Refresh 2 | Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Mist: Propulsion 3 | Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Team Shielding Infliction 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 |
| Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 |
| Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 |
Misty Arc Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Misty |
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☆☆☆☆☆ |
| Mindscape |
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Misty & Starmie | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Splash Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Splash Judgment (Arc): Raises the Water Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. My Policy for Battle Is...: Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. An All-Out Offensive!: Reduces the user’s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play. My Sweet Pokémon Are Ready!: Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s Kanto Analysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Guaranteed Cookie Skill Circle: S-Moves ↑ 4: Powers up the user’s sync move when a circle applies to the allied field of play. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Multi - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises Maximum HP by 12 Kanto: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Gym Leader: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Arc Suit: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Passionate Spirit: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Soothing + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 875 | 352 | 257 | 500 | 257 | 457 |
| 5 Star Max Potential Stats | |||||
| 975 | 392 | 297 | 540 | 297 | 497 |
| 5 Star Max Potential EX Role Stats | |||||
| 1035 | 432 | 297 | 580 | 297 | 497 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 2 |
| Piercing Droplets Divine Bubble Beam: Power 50 | Piercing Droplets Divine Bubble Beam: Power ↑ 50 | 0 | 5 | 3 |
| 1st S-Move: Rainy & Extension 3 | Makes the weather rainy the first time the user’s sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. | 0 | 5 | 4 |
| The Tomboyish Mermaid’s True Power | Reduces the user’s sync move countdown by three the first time the remaining MP for its Kanto Analysis is zero each battle. Restores one MP of the user’s Kanto Analysis the first time the remaining MP for that move is zero each battle. | 0 | 5 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Almighty Bubble Beam: Power 4 | Almighty Bubble Beam: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Bubble Beam: Power 4 | Almighty Bubble Beam: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Bubble Beam: Power 4 | Almighty Bubble Beam: Power ↑ 4 | 3 | 36 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Curative Confusion 1 | Restores the user’s HP when its attack move is successful against a confused opponent. | 7 | 84 | 2 |
| Baffle Buff 3 | Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. | 10 | 120 | 3 |
| Kanto C (Spec) Extension 5 | Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Almighty Hydro Pump: Power 2 | Almighty Hydro Pump: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Hydro Pump: Power 2 | Almighty Hydro Pump: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Hydro Pump: Power 2 | Almighty Hydro Pump: Power ↑ 2 | 3 | 36 | 2 |
| Almighty Hydro Pump: Move Gauge Refresh 3 | Move: Almighty Hydro Pump Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Hit Confused Opp: Stat ↓2 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
| Almighty Hydro Pump: Staggering 9 | Move: Almighty Hydro Pump Makes the target flinch when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Almighty Hydro Pump: Power 2 | Almighty Hydro Pump: Power ↑ 2 | 3 | 36 | 1 |
| Almighty Hydro Pump: Power 2 | Almighty Hydro Pump: Power ↑ 2 | 3 | 36 | 1 |
| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hit: Sync Move Boost ↑1 9 | Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful. | 7 | 84 | 2 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Almighty Bubble Beam: Power 4 | Almighty Bubble Beam: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Bubble Beam: Power 4 | Almighty Bubble Beam: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Bubble Beam: Move Gauge Refresh 3 | Move: Almighty Bubble Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 7 | 84 | 2 |
| Circle: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
| Team S-Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after your team’s sync pair uses their sync move. | 10 | 120 | 3 |
| Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Piercing Droplets Divine Bubble Beam: Power 25 | Piercing Droplets Divine Bubble Beam: Power ↑ 25 | 5 | 60 | 3 |
| Piercing Droplets Divine Bubble Beam: Power 25 | Piercing Droplets Divine Bubble Beam: Power ↑ 25 | 5 | 60 | 3 |


















