AnchorsMisty
Misty
Swimsuit
Swimsuit
Sygna Suit
Sygna Suit
Arc Suit
Arc Suit

Misty

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Support ☆☆☆

Obtaining Methods

Summon Location
Main StoryObtained from start
EventsComplete Special Sync Pair Event Misty and Psyduck
EventsComplete Special Sync Pair Event Misty and Psyduck August 2022
EventsComplete Special Sync Pair Event Misty and Psyduck August 2023
EventsComplete Special Sync Pair Event Misty and Psyduck December 2024
Sync Pair ScoutingVol. 42 Monthly Poke Fair Scout (February 1st 2026 - March 1st 2026) - 0.095%
Adaman Seasonal Scout (January 30th 2026 - February 24th 2026) - 0.06%
Rika Seasonal Scout (January 30th 2026 - February 24th 2026) - 0.06%
Triple Feature Master Fair (January 25th 2026 - February 25th 2026) - 0.12%
Hassel EX Fair Scout (January 16th 2025 - February 3rd 2026) - 0.053%
and more...

Pokédex Entry

Flavor Text
MistyA Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously.
Misty
Swimsuit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.
Misty
Sygna Suit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.
Misty
Arc Suit
Misty has drawn out the power of her sync stone ultimate and received the blessing of Arceus. Her Starmie's offense has taken down many challengers.
Mindscape
Misty Mindscape

Misty's Pokémon

Misty & Starmie

Picture Name Focal Move Type Weakness
Starmie Image
English: Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
Water-type Electric-type
Passive Skills
Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move.

Guaranteed Cookie Skill
Discombobulate 4: Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
800 169 269 287 289 319
4 Star Stats
840 189 289 307 309 339
5 Star Stats
880 209 309 327 329 359
5 Star Max Potential Stats
920 229 329 347 349 379


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 (Gauge) Opponent
Has a very small chance of lowering the target's Speed
X Sp. Def All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Catch Us If You Can!  Other Category Move   2 (Max Uses) Ally
Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Tomboyish Mermaid Bubble Beam Water-typeSpecial Category Move 200-240 Opponent
The more the user's Sp. Def has been raised, the greater the power of this move


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves. 7 84 1
Speed + 10 Speed + 10 3 36 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Superduper Effective 5 Powers up moves that are super effective. 7 84 2
Bubble Beam: Move Gauge Refresh 3 Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 3
Hydro Pump: Mind Swell 4 Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 7 84 1
HP + 20 HP + 20 5 60 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Catch Us If You Can!: MP Refresh 3 Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Def + 20 Sp. Def + 20 8 96 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Catch Us If You Can!: Move on Ally: HP Recovery (M) 1 Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. 10 120 3
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 8 96 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Hydro Pump: Move Gauge Refresh 3 Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
X Sp. Def All: MP Refresh 3 Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Revenge Boost 2 Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. 8 96 2
X Sp. Def All: Selfless Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. 5 60 3
Hydro Pump: Accuracy 15 Hydro Pump: Accuracy Up 15 10 120 1
HP + 20 HP + 20 5 60 1
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 5 60 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Agile Entry 1 Raises the user's evasiveness when the Pokémon enters a battle. 8 96 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Defense + 20 Defense + 20 8 96 3
Ridicure 2 Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. 10 120 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 1

Misty Swimsuit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Support ☆☆☆☆

 

Mindscape
Misty Swimsuit Mindscape


Misty & Psyduck

Picture Name Focal Move Type Weakness
Psyduck Image
English: Psyduck
Japan: Koduck
コダック
French: Psykokwak
German: Enton
Korean: 고라파덕
Water-type Grass-type
Passive Skills
Racing Rain 1: Quickly charges the move gauge when the weather is rainy.
Look Alive 1: Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Water Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
664 262 290 343 292 344
5 Star Stats
704 282 310 363 312 364
5 Star Max Potential Stats
744 302 330 383 332 384


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Full Heal  Other Category Move   2 (Max Uses) Ally
Removes all status conditions from an ally
Duck and Cover!  Other Category Move   1 (Max Uses) All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs


Sync Moves
NameTypeCategoryMax PowerTarget
All-Out Offense Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 2
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Water Gun: Raging Rain 2 Move: Water Gun Powers up the user's moves when the weather is rainy. 8 96 2
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 9 108 3
Speed 20 Speed 20 7 84 2
Water Gun: Move Gauge Refresh 9 Move: Water Gun Charges the user's move gauge by one when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Defense 20 Defense 20 7 84 2
Fast Runner Evasiveness cannot be lowered. 5 60 2
Potion: Move Gauge Refresh 3 Move: Potion Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Shower Power 5 Powers up the user's sync move when the weather is rainy. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 1
Full Heal: Move Gauge Refresh 3 Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 9 108 3
On the Run 1 Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. 7 84 2
Full Heal: MP Refresh 3 Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Water Gun: Power 2 Water Gun: Power Up 2 3 36 1
Torrential Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. 8 96 2
Water Gun: Power 2 Water Gun: Power Up 2 3 36 2
Duck and Cover!: Move Gauge Refresh 3 Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Duck and Cover!: MP Refresh 3 Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
All-Out Offense Water Beam: Power 25 All-Out Offense Water Beam: Power Up 25 5 60 3
All-Out Offense Water Beam: Power 25 All-Out Offense Water Beam: Power Up 25 5 60 3

Misty Sygna Suit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Tech ☆☆☆☆☆

 

Mindscape
Misty Sygna Suit Mindscape


Misty & Vaporeon

Picture Name Focal Move Type Weakness
Vaporeon Image
English: Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
Water-type Electric-type
Passive Skills
Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move.
Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
Theme Skills
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
779 245 226 444 264 316
5 Star Max Potential Stats
879 285 266 484 304 356


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Mist Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Allied Field
Applies the Stat Reduction Defense effect to the allied field of play.
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Returns raised stats of all opposing sync pairs to normal
Go with the Flow!  Other Category Move   2 (Max Uses)
Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Mermaid Duo Hydro Pump Water-typeSpecial Category Move 200-240 Opponent
This move's power increases when none of the target's stats are raised.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Move Gauge Refresh 9 Move: Water Gun Charges the user's move gauge by one when its move is successful. 8 96 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 9 108 3
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 6 72 2
Water Gun: Shifty Striker 4 Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokÊmon uses a move. 7 84 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Sp. Def 10 Sp. Def 10 4 48 1
Go with the Flow!: MP Refresh 2 Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed 20 Speed 20 7 84 2
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync moves. 9 108 3
Leg Up 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 1
Flameproof Prevents the user from getting burned. 5 60 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Haze: Propulsion 3 Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Grand Entry 1 Raises the user's Sp. Atk by 1 stat rank when it enters a battle. 6 72 2
Team Smart Infliction 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 7 84 2
Mist: MP Refresh 2 Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Mist: Propulsion 3 Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Team Shielding Infliction 4 Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokÊmon uses a status move. 9 108 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3

Misty Arc Suit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty
RoleMulti
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Misty Arc Suit Mindscape


Misty & Starmie

Picture Name Focal Move Type Weakness
Starmie Image
English: Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
Water-type Dark-type
Passive Skills
Splash Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Water theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Splash Judgment (Arc): Raises the Water Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Water Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
My Policy for Battle Is...: Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
An All-Out Offensive!: Reduces the user’s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play.
My Sweet Pokémon Are Ready!: Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move. Reduces the MP for the user’s Kanto Analysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.

Guaranteed Cookie Skill
Circle: S-Moves ↑ 4: Powers up the user’s sync move when a circle applies to the allied field of play.
Theme Skills
Water Multi - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises Maximum HP by 12
Kanto: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Gym Leader: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Arc Suit: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Passionate Spirit: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
875 352 257 500 257 457
5 Star Max Potential Stats
975 392 297 540 297 497
5 Star Max Potential EX Role Stats
1035 432 297 580 297 497


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Almighty Bubble Beam Water-typeSpecial Category Move 200-240 2 (Gauge) Opponent
Activation Condition: When the user’s Sp. Atk is raised.
Deactivation Condition: Cannot be deactivated.

Never misses. Lowers the target’s Sp. Def and Speed by two stat ranks.
Kanto Analysis  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Hydro Pump Water-typeSpecial Category Move 350-420 2 (Gauge)
1 (Max Uses)
Opponent
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.

Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.
Endure and Attack!  Other Category Move   1 (Max Uses) Self
Applies the Damage Guard Next effect to the user. Increases the user’s Sync Move ↑ Next effect by five ranks. Applies the Enduring effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Piercing Droplets Divine Bubble Beam Water-typeSpecial Category Move 300-360 Opponent
Increases the user’s Special Moves ↑ Next effect by two ranks.
EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 20 Sp. Atk 20 0 5 2
Piercing Droplets Divine Bubble Beam: Power 50 Piercing Droplets Divine Bubble Beam: Power ↑ 50 0 5 3
1st S-Move: Rainy & Extension 3 Makes the weather rainy the first time the user’s sync move is used each battle. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. 0 5 4
The Tomboyish Mermaid’s True Power Reduces the user’s sync move countdown by three the first time the remaining MP for its Kanto Analysis is zero each battle. Restores one MP of the user’s Kanto Analysis the first time the remaining MP for that move is zero each battle. 0 5 5
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Almighty Bubble Beam: Power 4 Almighty Bubble Beam: Power ↑ 4 3 36 1
Almighty Bubble Beam: Power 4 Almighty Bubble Beam: Power ↑ 4 3 36 1
Almighty Bubble Beam: Power 4 Almighty Bubble Beam: Power ↑ 4 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. 7 84 2
Baffle Buff 3 Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. 10 120 3
Kanto C (Spec) Extension 5 Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Almighty Hydro Pump: Power 2 Almighty Hydro Pump: Power ↑ 2 3 36 1
Almighty Hydro Pump: Power 2 Almighty Hydro Pump: Power ↑ 2 3 36 1
Almighty Hydro Pump: Power 2 Almighty Hydro Pump: Power ↑ 2 3 36 2
Almighty Hydro Pump: Move Gauge Refresh 3 Move: Almighty Hydro Pump Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Hit Confused Opp: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 9 108 3
Almighty Hydro Pump: Staggering 9 Move: Almighty Hydro Pump Makes the target flinch when the user’s attack move against it is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Almighty Hydro Pump: Power 2 Almighty Hydro Pump: Power ↑ 2 3 36 1
Almighty Hydro Pump: Power 2 Almighty Hydro Pump: Power ↑ 2 3 36 1
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Hit: Sync Move Boost ↑1 9 Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful. 7 84 2
Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Almighty Bubble Beam: Power 4 Almighty Bubble Beam: Power ↑ 4 3 36 1
Almighty Bubble Beam: Power 4 Almighty Bubble Beam: Power ↑ 4 3 36 1
Almighty Bubble Beam: Move Gauge Refresh 3 Move: Almighty Bubble Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 7 84 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 7 84 2
Team S-Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after your team’s sync pair uses their sync move. 10 120 3
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
Piercing Droplets Divine Bubble Beam: Power 25 Piercing Droplets Divine Bubble Beam: Power ↑ 25 5 60 3
Piercing Droplets Divine Bubble Beam: Power 25 Piercing Droplets Divine Bubble Beam: Power ↑ 25 5 60 3