AnchorsMorty
Morty
(BP)
(BP)

Morty

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Spotlight Scout (June 21st - July 8th 2021) - 0.064%
The Masked Royal Spotlight Scout (June 17th 2021 - July 1st 2021) - 0.113%
Hala Spotlight Scout (June 15th 2021 - July 1st 2021) - 0.113%
Kiawe Spotlight Scout (June 13th 2021 - July 1st 2021) - 0.113%
Lana Spotlight Scout (June 11th 2021 - July 1st 2021) - 0.113%
and more...

Pokédex Entry

Flavor Text
MortyThis Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot.

Morty's Pokémon

Morty & Drifblim

Picture Name Focal Move Type Weakness
Drifblim Image
English: Drifblim
Japan: Fuwaride
フワライド
French: Grodrive
German: Drifzepeli
Korean: 둥실라이드
Ghost-type Electric-type
Passive Skills
Shook 2: Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Last Word: The Pokémon uses Explosion immediately before fainting.
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Scarf: Raises allies's Attack and Sp. Atk by 2
Supernatural: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
757 373 111 307 111 327
5 Star Max Potential Stats
857 413 151 347 151 367


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 Opponent
Has a small chance of lowering the target's Sp. Def
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Phantom Force Ghost-typePhysical Category Move 160-192 100 3 Opponent
The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pierce the Veil  Other Category Move   2 Self
Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystic Seer Phantom Force Ghost-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 10 Defense 10 4 48 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Sp. Def 20 Sp. Def 20 8 96 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Demoralize 1 Lowers the Attack of all opposing sync pairs after using a sync move. 5 60 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
HP 10 HP 10 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Attack 5 Attack 5 2 24 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Defense 20 Defense 20 8 96 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Sp. Def 10 Sp. Def 10 4 48 2
Special Reserves 2 Once per battle, sharply raises the user's Sp. Atk when in a pinch. 8 96 2
Power Flux 3 The fuller the move gauge, the more this powers up moves. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Speed 10 Speed 10 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 10 120 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Shifty Striker 1 Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. 10 120 3
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. 8 96 3
Pierce the Veil!: MP Refresh 3 Move: Pierce the Veil! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
HP 20 HP 20 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Attack 10 Attack 10 5 60 2
HP 20 HP 20 4 48 2
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. 10 120 3
Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3

Morty (BP)

Picture Name Role Base Rarity
Morty Artwork Morty Support ☆☆☆☆☆

 

Morty & Mismagius

Picture Name Focal Move Type Weakness
Mismagius Image
English: Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
Ghost-type Dark-type
Passive Skills
Master Healer 1: Increases the amount of HP restored by the user's healing moves.
Theme Skills
Ghost Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
508 258 223 152 223 218
5 Star Stats
548 278 243 172 243 238
5 Star Max Potential Stats
588 298 263 192 263 258


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 Opponent
Has a moderate chance of making the target flinch
Potion  Other Category Move   2 Ally
Restores a bit of an ally's HP
Confuse Ray Ghost-typeOther Category Move   100 2 Opponent
Leaves the target confused
I See You!  Other Category Move   2 All allies
Sharply raises the Defense and Sp. Def of all allied Sync Pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Tales of Mystery Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Defense 5 Defense 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 1 Move: Confuse Ray Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 8 96 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 3 Move: Confuse Ray Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Toughen Up 1 Has a small chance of raising the user's Defense when the user is hit by an attack move. 9 108 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 10 Defense 10 4 48 2
Stalwart Sp. Def cannot be lowered. 8 96 2
Potion: Move Gauge Refresh 3 Move: Potion Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: MP Refresh 3 Move: Potion Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Unbending Defense cannot be lowered. 8 96 3
Defense 5 Defense 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Attack 5 Attack 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 10 Speed 10 4 48 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Astonish: Move Gauge Refresh 3 Move: Astonish Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using a sync move. 8 96 3
Tighten Up 1 Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. 9 108 2
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 8 96 2
Sp. Def 10 Sp. Def 10 4 48 2
I See You!: Move Gauge Refresh 3 Move: I See You! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Synchro Healing 1 Restores the HP of all allied sync pairs after using a sync move. 10 120 3
I See You!: MP Refresh 3 Move: I See You! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3