AnchorsMorty
Morty
Morty
Morty
Fall 2021
Fall 2021

Morty

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDarach Spotlight Scout (October 25th - November 8th 2021) - 0.096%
Allister Spotlight Scout (October 22nd - November 8th 2021) - 0.096%
Acerola and Hilbert Seasonal Scout (October 20th - November 4th 2021) - 0.076%
Caitlin Seasonal Scout (October 16th 2021 - November 5th 2021) - 0.096%
Morty Seasonal Scout (October 14th 2021 - November 5th 2021) - 2%
and more...

Pokédex Entry

Flavor Text
MortyThis Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot.
Morty
(BP)
This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot.
Morty
Fall 2021
Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokemon.

Morty's Pokémon

Morty & Drifblim

Picture Name Focal Move Type Weakness
Drifblim Image
English: Drifblim
Japan: Fuwaride
フワライド
French: Grodrive
German: Drifzepeli
Korean: 둥실라이드
Ghost-type Electric-type
Passive Skills
Shook 2: Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle.
Last Word: The Pokémon uses Explosion immediately before fainting.
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Scarf: Raises allies's Attack and Sp. Atk by 2
Supernatural: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
776 383 114 315 114 336
5 Star Max Potential Stats
876 423 154 355 154 376


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 Opponent
Has a small chance of lowering the target's Sp. Def
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Phantom Force Ghost-typePhysical Category Move 160-192 100 3 Opponent
The user takes on a phantom presence stance. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade.
Pierce the Veil  Other Category Move   2 Self
Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystic Seer Phantom Force Ghost-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Sp. Def + 20 Sp. Def + 20 8 96 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Demoralize 1 Lowers the Attack of all opposing sync pairs after using a sync move. 5 60 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
HP + 10 HP + 10 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Attack + 5 Attack + 5 2 24 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Defense + 20 Defense + 20 8 96 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Special Reserves 2 Once per battle, sharply raises the user's Sp. Atk when in a pinch. 8 96 2
Power Flux 3 The fuller the move gauge, the more this powers up moves. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 1
Speed + 10 Speed + 10 4 48 1
Phantom Force: Power 2 Phantom Force: Power Up 2 4 48 2
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 10 120 2
Phantom Force: MP Refresh 3 Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Shifty Striker 1 Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. 10 120 3
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. 8 96 3
Pierce the Veil!: MP Refresh 3 Move: Pierce the Veil! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
Shadow Ball: Power 2 Shadow Ball: Power Up 2 4 48 1
HP + 20 HP + 20 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Attack + 10 Attack + 10 5 60 2
HP + 20 HP + 20 4 48 2
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. 10 120 3
Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3
Mystic Seer Phantom Force: Power 25 Mystic Seer Phantom Force: Power Up 25 5 60 3

Morty (BP)

Picture Name Role Base Rarity
Morty Artwork Morty Support ☆☆☆☆☆

 

Morty & Mismagius

Picture Name Focal Move Type Weakness
Mismagius Image
English: Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
Ghost-type Dark-type
Passive Skills
Master Healer 1: Increases the amount of HP restored by the user's healing moves.
Theme Skills
Ghost Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Supernatural: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
520 265 229 156 229 224
5 Star Stats
560 285 249 176 249 244
5 Star Max Potential Stats
600 305 269 196 269 264


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 Opponent
Has a moderate chance of making the target flinch
Potion  Other Category Move   2 Ally
Restores an ally's HP by approximately 40% of its maximum HP
Confuse Ray Ghost-typeOther Category Move   100 2 Opponent
Leaves the target confused
I See You!  Other Category Move   2 All allies
Sharply raises the Defense and Sp. Def of all allied Sync Pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Tales of Mystery Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Defense + 5 Defense + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 1 Move: Confuse Ray Has a small chance of charging the user's move gauge by one when a move is successful. 5 60 1
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 8 96 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Confuse Ray: Move Gauge Refresh 3 Move: Confuse Ray Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
First Aid 4 Once per battle, restores the user's HP when in a pinch. 10 120 3
Toughen Up 1 Has a small chance of raising the user's Defense when the user is hit by an attack move. 9 108 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 2
Stalwart Sp. Def + cannot be lowered. 8 96 2
Potion: Move Gauge Refresh 3 Move: Potion Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: MP Refresh 3 Move: Potion Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Unbending Defense + cannot be lowered. 8 96 3
Defense + 5 Defense + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Attack + 5 Attack + 5 2 24 1
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 10 Speed + 10 4 48 2
Astonish: Power 2 Astonish: Power Up 2 3 36 1
Astonish: Move Gauge Refresh 3 Move: Astonish Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using a sync move. 8 96 3
Tighten Up 1 Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. 9 108 2
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user once during battle. 8 96 2
Sp. Def + 10 Sp. Def + 10 4 48 2
I See You!: Move Gauge Refresh 3 Move: I See You! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Synchro Healing 1 Restores the HP of all allied sync pairs after using a sync move. 10 120 3
I See You!: MP Refresh 3 Move: I See You! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3
Tales of Mystery Ghost Beam: Power 25 Tales of Mystery Ghost Beam: Power Up 25 5 60 3

Morty Fall 2021

Picture Name Role Base Rarity
Morty Artwork
Standard Outfit EX Outfit
Morty Tech ☆☆☆☆

 

Morty & Banette

Picture Name Focal Move Type Weakness
Banette Image
English: Banette
Japan: Juppeta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
Ghost-type Dark-type
Passive Skills
Wide Awake: Prevents the Pokémon from falling asleep.
Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burn Synergy 5: Powers up moves when the target is burned.
Theme Skills
Ghost TechRaises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
621 232 174 200 174 228
5 Star Max Potential Stats
721 272 214 240 214 268


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Claw Ghost-typePhysical Category Move 40-48 100 2 Opponent
Critical hits land more easily
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Will-O-Wisp Fire-typeOther Category Move   90 2 Opponent
Leaves the target burned
Into the Night!  Other Category Move   2 Self
Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Midnight Fright Ghost Impact Ghost-typePhysical Category Move 160-192 Opponent
Become Mega Banette until the end of battle. This move's power increases when the target is burned.
EX Sync Effect: Power * 1.5


Morty & Banette (Mega Banette)

Picture Name Focal Move Type Weakness
Banette Image
English: Banette
Japan: Juppeta
ジュペッタ
French: Branette
German: Banette
Korean: 다크펫
Ghost-type Dark-type
Passive Skills
Searing Quick Combo 9: Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned.
Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burn Synergy 5: Powers up moves when the target is burned.
Theme Skills
Ghost TechRaises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12
Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
621 278 174 200 174 273
5 Star Max Potential Stats
721 326 214 240 214 321


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Sneak Ghost-typePhysical Category Move 75-90 100 3 Opponent
No additional effect
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Will-O-Wisp Fire-typeOther Category Move   90 2 Opponent
Leaves the target burned
Into the Night!  Other Category Move   2 Self
Raises the user's Attack and Defense by 2 stat ranks. Raises the user's accuracy by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Midnight Fright Ghost Impact Ghost-typePhysical Category Move 160-192 Opponent
Become Mega Banette until the end of battle. This move's power increases when the target is burned.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 2
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Shadow Sneak: Overwhelm 9 Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. 7 84 2
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. 10 120 3
Vigilance Protects the user against critical hits. 6 72 2
Shadow Sneak: Overwhelm 9 Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. 7 84 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Shadow Sneak: Power 4 Shadow Sneak: Power Up 4 4 48 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 2
Defense 5 Defense 5 2 24 1
Into the Night!: MP Refresh 2 Move: Into the Night! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while in a pinch. 8 96 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Power Reserves 3 Powers up the user's moves when in a pinch. 8 96 3
Attack 5 Attack 5 2 24 1
Will-O-Wisp: Accuracy 5 Will-O-Wisp: Accuracy Up 5 3 36 1
Speed 5 Speed 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Will-O-Wisp: Accuracy 5 Will-O-Wisp: Accuracy Up 5 3 36 2
Will-O-Wisp: Move Gauge Refresh 3 Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 8 96 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 2
Scorching Sync 5 Powers up the user's sync moves when the target is burned. 8 96 3
HP 10 HP 10 2 24 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 1
Acuity Accuracy cannot be lowered. 5 60 1
Shadow Claw: Power 4 Shadow Claw: Power Up 4 3 36 2
Shadow Claw: Move Gauge Refresh 3 Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync moves. 10 120 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 3
Midnight Fright Ghost Impact: Power 25 Midnight Fright Ghost Impact: Power Up 25 5 60 3