Nemona | |||
Picture | Name | Role | Base Rarity |
|
Nemona | Sprint | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% Nemona Poke Fair Scout (August 8th 2023 - August 28th 2023) - 2% |
Pokédex Entry
Flavor Text | |
Nemona | This student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank. |
Mindscape |
Nemona's Pokémon
Nemona & Pawmot | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. 1st S-Move: Restore B-Move MP 1: Restores 1 MP of the user's buddy move the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Electric Sprint: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 492 | 184 | 210 | 165 | 472 |
5 Star Max Potential Stats | |||||
765 | 532 | 224 | 250 | 205 | 512 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Team Evasive Maneuvers 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 4 |
S-Move: Physical Boost ?2 9 | Increases the user's Physical Moves ? Next effect by 2 ranks after using its sync move. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 4 |
Hit Paralyzed Opp: Defense ? & Sp. Def ? 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Thunder Punch: Superduper Effective 5 | Move: Thunder Punch Powers up moves that are super effective. | 7 | 84 | 2 |
Thunder Punch: Hostile Environment 9 | Move: Thunder Punch Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Thunder Punch: Speed ?: Power ? 9 | Move: Thunder Punch Powers up the user's moves when its Speed is raised. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 2 |
Let's Battle All Out!: MP Refresh 2 | Move: Let's Battle All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
EX Speed: MP Refresh 2 | Move: EX Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Let's Battle All Out!: Catalytic Kick 9 | Move: Let's Battle All Out! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 7 | 84 | 3 |
Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 1 |
Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Coming to Fruition Double Shock: Power 25 | Coming to Fruition Double Shock: Power ? 25 | 5 | 60 | 3 |
Coming to Fruition Double Shock: Power 25 | Coming to Fruition Double Shock: Power ? 25 | 5 | 60 | 3 |