Nemona

Picture Name Role Base Rarity
Nemona Artwork
Standard Outfit EX Outfit
Nemona Sprint ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRed Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Nemona Poke Fair Scout (August 8th 2023 - August 28th 2023) - 2%

Pokédex Entry

Flavor Text
NemonaThis student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank.
Mindscape
Nemona Mindscape

Nemona's Pokémon

Nemona & Pawmot

Picture Name Focal Move Type Weakness
Pawmot Image
English: Pawmot
Japan: Parmot
パーモット
French: Pohmarmotte
German: Pamomamo
Korean: 빠르모트
Electric-type Psychic-type
Passive Skills
Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.
1st S-Move: Restore B-Move MP 1: Restores 1 MP of the user's buddy move the first time its sync move is used each battle.
Theme Skills
Electric Sprint: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the Speed of all allied sync pairs by 12
Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 492 184 210 165 472
5 Star Max Potential Stats
765 532 224 250 205 512


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Punch Electric-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed.
EX Speed  Other Category Move   1 (Max Uses) Self
Raises the user's Speed by 6 stat ranks.
Rapid Double Shock Electric-typePhysical Category Move 100-120 100 1 (Max Uses) Opponent
Activation Condition: When the user's Speed is raised.
Deactivation Condition: When the user's Speed is not raised.
The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
Let's Battle All Out!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Coming to Fruition Double Shock Electric-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Unflappable Prevents the user from flinching. 5 60 2
Team Evasive Maneuvers 9 Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 4
S-Move: Physical Boost ?2 9 Increases the user's Physical Moves ? Next effect by 2 ranks after using its sync move. 10 120 5
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Enfeeble 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 4
Hit Paralyzed Opp: Defense ? & Sp. Def ? 9 Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 5
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Defense 5 Defense 5 2 24 1
Thunder Punch: Move Gauge Refresh 3 Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Thunder Punch: Superduper Effective 5 Move: Thunder Punch Powers up moves that are super effective. 7 84 2
Thunder Punch: Hostile Environment 9 Move: Thunder Punch Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Thunder Punch: Speed ?: Power ? 9 Move: Thunder Punch Powers up the user's moves when its Speed is raised. 10 120 3
HP 10 HP 10 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 2
Let's Battle All Out!: MP Refresh 2 Move: Let's Battle All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
EX Speed: MP Refresh 2 Move: EX Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Let's Battle All Out!: Catalytic Kick 9 Move: Let's Battle All Out! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 7 84 3
Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Defense 5 Defense 5 2 24 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Trip Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 1
Power Induction 1 Powers up the user's moves when the terrain is Electric Terrain. 7 84 2
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 8 96 2
Vigilance Protects the user against critical hits. 10 120 3
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Coming to Fruition Double Shock: Power 25 Coming to Fruition Double Shock: Power ? 25 5 60 3
Coming to Fruition Double Shock: Power 25 Coming to Fruition Double Shock: Power ? 25 5 60 3