| Anchors | Perrin | Academy |
Perrin | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Perrin |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Perrin Costume Scout (April 14th 2026 - April 29th 2026) - 2% |
Pokédex Entry
| Flavor Text | |
| Perrin | This Trainer has a friendly, open personality and loves photography. She's been traveling a lot and even visited the Land of Kitakami with a specific goal in mind. |
| Mindscape |
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Perrin's Pokémon
Perrin & Growlithe (Hisuian Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Paldea Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Great Photo Op!: Raises the user's Attack by six stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. Raises the user's critical-hit rate by three stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle. Keep It Going!: Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful while Rock Damage Field applies to the opponent's field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent's field of play. Sure Hit & Recoil Removal: The user's moves never miss. Negates recoil damage when using moves that have the Recoil effect tag. Traveler with a Thing for Photography (Superawakened): Reduces the user's sync move countdown by one the first time its sync move is used each battle. Powers up the sync moves of all allied sync pairs when Rock Damage Field applies to the opponent's field of play. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. Guaranteed Cookie Skill Rock Zone: S-Moves ↑ 4: Powers up the user's sync move when the zone is a Rock Zone. | |||||||||||||
| Theme Skills | |||||||||||||
| Rock Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Grown Woman: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 845 | 536 | 257 | 352 | 258 | 405 |
| 5 Star Max Potential Stats | |||||
| 945 | 576 | 297 | 392 | 298 | 445 |
| 5 Star Max Potential EX Role Stats | |||||
| 1005 | 596 | 297 | 412 | 298 | 485 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1105 | 655 | 326 | 453 | 327 | 533 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Rock DF on Opp: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Rock Damage Field applies to the opponent's field of play. | 10 | 120 | 4 |
| 1st S-Move: Restore B-Move MP 1 | Restores one MP of the user's buddy move the first time its sync move is used each battle. | 10 | 120 | 5 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Head Smash: Staggering 4 | Move: Head Smash Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 4 |
| Stealth Rock: Move: Team Physical Boost ↑2 9 | Move: Stealth Rock Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. | 10 | 120 | 5 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Head Smash: Power 4 | Head Smash: Power ↑ 4 | 3 | 36 | 1 |
| Head Smash: Power 4 | Head Smash: Power ↑ 4 | 3 | 36 | 1 |
| Head Smash: Power 4 | Head Smash: Power ↑ 4 | 3 | 36 | 2 |
| Head Smash: Move Gauge Refresh 3 | Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
| Debut: Team Attack & Sp. Atk ↓ 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Rock DF Power-Up 3 | Powers up the user's moves when Rock Damage Field applies to the opponent's field of play. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Pebbly Rock Slide: Power 3 | Pebbly Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Pebbly Rock Slide: Power 3 | Pebbly Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Pebbly Rock Slide: Move Gauge Refresh 3 | Move: Pebbly Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Lithic Acceleration 2 | Quickly charges the move gauge when the zone is a Rock Zone. | 8 | 96 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Pebbly Rock Slide: Power 3 | Pebbly Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Pebbly Rock Slide: Power 3 | Pebbly Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Pebbly Rock Slide: Power 3 | Pebbly Rock Slide: Power ↑ 3 | 3 | 36 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 7 | 84 | 2 |
| Gimme a Nice Expression!: MP Refresh 2 | Move: Gimme a Nice Expression! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Gimme a Nice Expression!: Move on Ally: Sync Move Boost ↑4 9 | Move: Gimme a Nice Expression! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 10 | 120 | 3 |
| Afflicter's Fervor 1 | Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Head Smash: Power 4 | Head Smash: Power ↑ 4 | 3 | 36 | 1 |
| Head Smash: Power 4 | Head Smash: Power ↑ 4 | 3 | 36 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Stealth Rock: Hit and Heal 9 | Move: Stealth Rock Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Stealth Rock: MP Refresh 2 | Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Rock DF Extension 3 | Extends the duration of Rock Damage Field when Rock Damage Field is applied to the opponent's field of play. | 10 | 120 | 3 |
| Condition Nullification | Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| Traveling Photo Enthusiast Rock Slide: Power 25 | Traveling Photo Enthusiast Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
| Traveling Photo Enthusiast Rock Slide: Power 25 | Traveling Photo Enthusiast Rock Slide: Power ↑ 25 | 5 | 60 | 3 |
Perrin Academy | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Perrin |
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☆☆☆☆☆ |
| Mindscape |
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Perrin & Noctowl | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Turning On the Flash!: Lowers the target’s Defense and Speed by two stat ranks when the user’s attack move against it is successful. Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. Raising the Shutter Speed!: Reduces the user’s sync move countdown by one when the user applies a circle to the allied field of play. Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play. Raises the Speed of all allied sync pairs by two stat ranks when the user applies a circle to the allied field of play. 1st Use S-Move: S-Moves ×4: The power of the user’s sync move is quadrupled the first time its sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Sprint: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Pasio Academy: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 849 | 582 | 218 | 582 | 249 | 501 |
| 5 Star Max Potential Stats | |||||
| 949 | 622 | 258 | 622 | 289 | 541 |
| 5 Star Max Potential EX Role Stats | |||||
| 1009 | 622 | 298 | 622 | 329 | 541 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 2 |
| Aerial Ace: Move Gauge Refresh 3 | Move: Aerial Ace Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Real Good Shot Flying Impact: Power 50 | Real Good Shot Flying Impact: Power ↑ 50 | 8 | 96 | 3 |
| 1st Hit: Flying Zone | Turns the field of play’s zone into a Flying Zone the first time the user’s attack move is successful each battle. (A Flying Zone powers up Flying-type attacks.) | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Eagle Eye Zen Headbutt: Power 2 | Eagle Eye Zen Headbutt: Power ↑ 2 | 3 | 36 | 1 |
| Eagle Eye Zen Headbutt: Power 2 | Eagle Eye Zen Headbutt: Power ↑ 2 | 3 | 36 | 1 |
| Eagle Eye Zen Headbutt: Power 2 | Eagle Eye Zen Headbutt: Power ↑ 2 | 3 | 36 | 2 |
| Eagle Eye Zen Headbutt: Move Gauge Refresh 3 | Move: Eagle Eye Zen Headbutt Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Real Good Shot Flying Impact: Power 50 | Real Good Shot Flying Impact: Power ↑ 50 | 8 | 96 | 3 |
| 1st S-Move: Team Physical Boost 2 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Eagle Eye Zen Headbutt: Power 2 | Eagle Eye Zen Headbutt: Power ↑ 2 | 3 | 36 | 1 |
| Eagle Eye Zen Headbutt: Power 2 | Eagle Eye Zen Headbutt: Power ↑ 2 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 9 | 108 | 2 |
| Pretty Amazing!: MP Refresh 2 | Move: Pretty Amazing! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Pretty Amazing!: Initial Propulsion 2 | Move: Pretty Amazing! Reduces the sync move countdown by two the first time the user’s move is successful each battle. | 10 | 120 | 3 |
| Paldea C (Phys): Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when Paldea Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
| Aerial Ace: Power 4 | Aerial Ace: Power ↑ 4 | 3 | 36 | 1 |
| Aerial Ace: Trip Up 9 | Move: Aerial Ace Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
| Speedy Entry 2 | Raises the user’s Speed by two stat ranks when it enters a battle. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 7 | 84 | 2 |
| Slo-pponent Sync 9 | Powers up the user’s sync move when the target’s Speed is lowered. | 10 | 120 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Real Good Shot Flying Impact: Power 25 | Real Good Shot Flying Impact: Power ↑ 25 | 5 | 60 | 3 |
| Real Good Shot Flying Impact: Power 25 | Real Good Shot Flying Impact: Power ↑ 25 | 5 | 60 | 3 |













