Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Rock DF on Opp: Team Moves ↑ 2 |
Powers up the moves of all allied sync pairs when Rock Damage Field applies to the opponent’s field of play. |
10 |
120 |
4 |
1st S-Move: Restore B-Move MP 1 |
Restores one MP of the user’s buddy move the first time its sync move is used each battle. |
10 |
120 |
5 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Head Smash: Staggering 4 |
Move: Head Smash Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. |
10 |
120 |
4 |
Stealth Rock: Move: Team Physical Boost ↑2 9 |
Move: Stealth Rock Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful. |
10 |
120 |
5 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Head Smash: Power 4 |
Head Smash: Power ↑ 4 |
3 |
36 |
1 |
Head Smash: Power 4 |
Head Smash: Power ↑ 4 |
3 |
36 |
1 |
Head Smash: Power 4 |
Head Smash: Power ↑ 4 |
3 |
36 |
2 |
Head Smash: Move Gauge Refresh 3 |
Move: Head Smash Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Trip Up 9 |
Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. |
7 |
84 |
2 |
Debut: Team Attack & Sp. Atk ↓ 2 |
Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks the first time the user enters a battle each battle. |
10 |
120 |
3 |
Rock DF Power-Up 3 |
Powers up the user’s moves when Rock Damage Field applies to the opponent’s field of play. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Pebbly Rock Slide: Power 3 |
Pebbly Rock Slide: Power ↑ 3 |
3 |
36 |
1 |
Pebbly Rock Slide: Power 3 |
Pebbly Rock Slide: Power ↑ 3 |
3 |
36 |
1 |
Pebbly Rock Slide: Move Gauge Refresh 3 |
Move: Pebbly Rock Slide Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Lithic Acceleration 2 |
Quickly charges the move gauge when the zone is a Rock Zone. |
8 |
96 |
2 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
Haymaker |
The more the user’s Attack is raised, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Pebbly Rock Slide: Power 3 |
Pebbly Rock Slide: Power ↑ 3 |
3 |
36 |
1 |
Pebbly Rock Slide: Power 3 |
Pebbly Rock Slide: Power ↑ 3 |
3 |
36 |
1 |
Pebbly Rock Slide: Power 3 |
Pebbly Rock Slide: Power ↑ 3 |
3 |
36 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
7 |
84 |
2 |
Gimme a Nice Expression!: MP Refresh 2 |
Move: Gimme a Nice Expression! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Gimme a Nice Expression!: Move on Ally: Sync Move Boost ↑4 9 |
Move: Gimme a Nice Expression! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. |
10 |
120 |
3 |
Afflicter’s Fervor 1 |
Reduces the sync move countdown by one the first time the user’s Pokémon uses a status move each battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Head Smash: Power 4 |
Head Smash: Power ↑ 4 |
3 |
36 |
1 |
Head Smash: Power 4 |
Head Smash: Power ↑ 4 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Stealth Rock: Hit and Heal 9 |
Move: Stealth Rock Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
Stealth Rock: MP Refresh 2 |
Move: Stealth Rock Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Rock DF Extension 3 |
Extends the duration of Rock Damage Field when Rock Damage Field is applied to the opponent’s field of play. |
10 |
120 |
3 |
Condition Nullification |
Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. |
10 |
120 |
3 |
Traveling Photo Enthusiast Rock Slide: Power 25 |
Traveling Photo Enthusiast Rock Slide: Power ↑ 25 |
5 |
60 |
3 |
Traveling Photo Enthusiast Rock Slide: Power 25 |
Traveling Photo Enthusiast Rock Slide: Power ↑ 25 |
5 |
60 |
3 |