Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
1 |
Shadow Punch: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
1 |
Shadow Punch: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
HP +30 |
HP +30 |
7 |
84 |
3 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Shadow Punch: Critical Fortification 6 |
Has a great chance of raising the user's Defense when the user lands a critical hit. |
10 |
120 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Dire Hit All +: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Unbreakable Bonds!: Inspire Ire |
Makes opponents target the user for a short time when a move is successful. |
8 |
96 |
2 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
2 |
Speed +10 |
Speed +10 |
4 |
48 |
2 |
Team Toughen Up 4 |
Has a good chance of raising the Defense of all allied sync pairs when the user is hit by an attack move. |
10 |
120 |
3 |
On the Ropes 3 |
Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. |
10 |
120 |
3 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
1 |
Double-Edge: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
2 |
Double-Edge: Power Up 3 |
Double-Edge: Power Up 3 |
4 |
48 |
1 |
Standfast 3 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
5 |
60 |
2 |
Power Reserves 3 |
Powers up moves in a pinch. |
10 |
120 |
3 |
Speed +20 |
Speed +20 |
4 |
48 |
2 |
Standfast 3 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
5 |
60 |
3 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
1 |
Unbreakable Bonds!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Natural Remedy |
Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. |
8 |
96 |
2 |
Defense +10 |
Defense +10 |
4 |
48 |
2 |
Shadow Punch: Power Up 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Sp. Def +20 |
Sp. Def +20 |
7 |
84 |
3 |
Sync Emergency 5 |
Powers up sync moves in a pinch. |
8 |
96 |
3 |
Lonely Flower Shadow Punch: Power Up 25 |
Lonely Flower Shadow Punch: Power Up 25 |
5 |
60 |
3 |
Lonely Flower Shadow Punch: Power Up 25 |
Lonely Flower Shadow Punch: Power Up 25 |
5 |
60 |
3 |