Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Accelerock: Power Up 6 |
Accelerock: Power Up 6 |
3 |
36 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Accelerock: Power Up 6 |
Accelerock: Power Up 6 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
3 |
Accelerock: Power Up 6 |
Accelerock: Power Up 6 |
3 |
36 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
3 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
3 |
Rock Tomb: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
5 |
60 |
3 |
Rock Tomb: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
5 |
60 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Leer: Move Gauge Refresh 4 |
Has a good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
3 |
Shifting Sand |
Boosts the Pokémon's evasiveness in a sandstorm. |
5 |
60 |
1 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up sync moves. |
8 |
96 |
3 |
Surging Sand 5 |
Powers up moves in a sandstorm. |
9 |
108 |
3 |
Sand Blaster 5 |
Powers up sync moves in a sandstorm. |
8 |
96 |
3 |
Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Accelerock: Power Up 6 |
Accelerock: Power Up 6 |
3 |
36 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Soothing Sand 1 |
Restores the Pokémon's HP whenever it takes an action during a sandstorm. |
7 |
84 |
3 |
Accelerock: Power Up 6 |
Accelerock: Power Up 6 |
3 |
36 |
3 |
Speed + 10 |
Speed + 10 |
4 |
48 |
3 |
Sands of Time 2 |
Quickly charges the move gauge in a sandstorm. |
8 |
96 |
3 |
Power Flux 3 |
The fuller the move gauge, the more this powers up moves. |
10 |
120 |
3 |
Sand Shelter |
Protects the Pokémon from damage from a sandstorm. |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Unbending |
Defense + cannot be lowered. |
3 |
36 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
1 |
Woo! Refreshing!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
3 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up moves. |
8 |
96 |
3 |
Fanfare 1 |
Raises the Attack of all allied sync pairs after using a sync move. |
5 |
60 |
3 |
Attack + 20 |
Attack + 20 |
10 |
120 |
3 |
Accelerock: Staggering 5 |
Has a very good chance of making the target flinch when an attack is successful. |
13 |
156 |
3 |
Island Splintered Stormshards: Power Up 25 |
Island Splintered Stormshards: Power Up 25 |
5 |
60 |
3 |
Island Splintered Stormshards: Power Up 25 |
Island Splintered Stormshards: Power Up 25 |
5 |
60 |
3 |