Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Air Slash: Move Gauge Refresh 3 |
Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Air Slash: Accuracy 5 |
Air Slash: Accuracy Up 5 |
3 |
36 |
2 |
Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
I'll Show You Wrath!: Hit and Heal 9 |
Move: I'll Show You Wrath! Applies the Gradual Healing effect to the user when its move is successful. |
8 |
96 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
I'll Show You Wrath!: MP Refresh 2 |
Move: I'll Show You Wrath! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
I'll Show You Wrath!: All Ramped Up 1 |
Move: I'll Show You Wrath! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. |
8 |
96 |
3 |
Team Body-Bracing Infliction 2 |
Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
2 |
Air Slash: Power 4 |
Air Slash: Power Up 4 |
3 |
36 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Team Evasive Rush 1 |
Raises the evasiveness of all allied sync pairs by 1 stat rank after using the user's sync move. |
8 |
96 |
2 |
Team Sync Think 9 |
Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Team Speedy Entry 1 |
Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
2 |
Confuse Ray: Move Gauge Refresh 9 |
Move: Confuse Ray Charges the user's move gauge by one when its move is successful. |
8 |
96 |
2 |
X Sp. Def All: MP Refresh 2 |
Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Curative Confusion 1 |
Restores the user's HP when its attack move is successful against a confused opponent. |
10 |
120 |
3 |
Mind Boggler 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. |
10 |
120 |
3 |
Scariest and Cruelest Flying Beam: Power 25 |
Scariest and Cruelest Flying Beam: Power Up 25 |
5 |
60 |
3 |
Scariest and Cruelest Flying Beam: Power 25 |
Scariest and Cruelest Flying Beam: Power Up 25 |
5 |
60 |
3 |