Rei

Picture Name Role Base Rarity
Rei Artwork
Standard Outfit EX Outfit
Rei
RoleSprint
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRed Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Rei Poke Fair Scout (September 29th 2023 - October 19th 2023) - 2%

Pokédex Entry

Flavor Text
ReiThis Trainer belongs to the Survey Corps of Hisui's Galaxy Expedition Team. His memories of the past are hazy, possibly because he arrived in Hisui by traveling through time and space.
Mindscape
Rei Mindscape

Rei's Pokémon

Rei & Decidueye (Hisuian Form)

Picture Name Focal Move Type Weakness
Decidueye Image
English: Decidueye
Japan: Junaiper
ジュナイパー
French: Archéduc
German: Silvarro
Korean: 모크나이퍼
Fighting-type Flying-type
Passive Skills
Survey Corps Teachings: Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank.
S-Move: Team Free Move Next 9: Applies the to all allied sync pairs after using the user's sync move.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.
Theme Skills
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
682 492 172 236 198 424
5 Star Max Potential Stats
782 532 212 276 238 464
5 Star Max Potential EX Role Stats
842 572 212 316 238 464


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Triple Arrows Fighting-typePhysical Category Move 150-180 100 4 (Gauge) Opponent
Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by 1 stat rank. Has a chance (30%) of making the target flinch.
Move Gauge Boost  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three.
Triple Arrows Barrage Fighting-typePhysical Category Move 250-300 100 4 (Gauge) Opponent
Activation Condition:
When your team's sync pair uses a sync move 1 time.
Deactivation Condition:
When this move is used.
Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Our Hearts Are One!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ? Next effect to the user. Increases the user's Physical Moves ? Next effect by 2 ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Space-Time Traveler Triple Arrows Fighting-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Triple Arrows: Aggravation 1 Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 4
Trip Twice 9 Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. 10 120 5
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 7 84 2
Our Hearts Are One!: Slippery Sidekicks 2 Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. 10 120 4
Mighty Command 9 Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. 10 120 5
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 2
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Triple Arrows: Move Gauge Refresh 9 Move: Triple Arrows Charges the user's move gauge by one when its move is successful. 10 120 3
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Speed 10 Speed 10 4 48 2
Brawling Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 7 84 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 9 108 2
Move Gauge Boost: Catalytic Cure 9 Move: Move Gauge Boost Restores the user's HP by approximately 20% of its maximum HP when its move is successful. 7 84 3
Our Hearts Are One!: Berserker 2 Move: Our Hearts Are One! Raises the user's Attack by 2 stat ranks when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Move Gauge Boost: MP Refresh 2 Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 5 60 2
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 2
Haste Speed cannot be lowered. 5 60 2
Our Hearts Are One!: MP Refresh 2 Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Brawn Sync 5 Powers up the user's sync move when its Attack is raised. 10 120 3
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3