Roark

Picture Name Role Base Rarity
Roark Artwork Roark Strike ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingCarmine Poke Fair Scout (July 29th 2025 - September 6th 2025) - 3.5%
Silver Master Fair Scout (July 25th 2025 - August 25th 2025) - 3.4%
Double Feature Variety Scout (July 23rd 2025 - August 10th 2025) - 3.65%
Ethan Arc Suit Scout (July 17th 2025 - August 24th 2025) - 3.4%
Silver Arc Suit Scout (July 15th 2025 - August 24th 2025) - 3.4%
and more...

Pokédex Entry

Flavor Text
RoarkA Gym Leader who uses Rock types and works in a mine, he's good at digging holes and likes to collect fossils. He respects his father, Byron, who is also a Gym Leader.
Mindscape
Roark Mindscape

Roark's Pokémon

Roark & Cranidos

Picture Name Focal Move Type Weakness
Cranidos Image
English: Cranidos
Japan: Zugaidos
ズガイドス
French: Kranidos
German: Koknodon
Korean: 두개도스
Rock-type Water-type
Passive Skills
Headstrong: Attack cannot be lowered.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Rock Lover: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
1215 469 150 150 149 297
4 Star Stats
1255 489 170 170 169 317
5 Star Stats
1295 509 190 190 189 337
5 Star Max Potential Stats
1335 529 210 210 209 357


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Smack Down Rock-typePhysical Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes 33% of the damage dealt to its opponent
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes approximately 33% of the damage it dealt to the target.
You're Gonna Need a Helmet!  Other Category Move   2 (Max Uses) Opponent
Increases the user's move gauge by three. Makes the user's next attack a sure hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Rock Sync Impact Rock-typePhysical Category Move 200-240 Opponent
No additional effect


Roark & Rampardos

Picture Name Focal Move Type Weakness
Rampardos Image
English: Rampardos
Japan: Rampald
ラムパルド
French: Charkos
German: Rameidon
Korean: 램펄드
Rock-type Water-type
Passive Skills
Headstrong: Attack cannot be lowered.
Theme Skills
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Glasses: Raises allies's Attack and Sp. Atk by 2
Rock Lover: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
1240 508 153 152 151 301
4 Star Stats
1280 528 173 172 171 321
5 Star Stats
1320 548 193 192 191 341
5 Star Max Potential Stats
1360 568 213 212 211 361


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Smack Down Rock-typePhysical Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes 33% of the damage dealt to its opponent
Head Smash Rock-typePhysical Category Move 188-225 80 3 (Gauge) Opponent
The user also takes approximately 33% of the damage it dealt to the target.
You're Gonna Need a Helmet!  Other Category Move   2 (Max Uses) Opponent
Increases the user's move gauge by three. Makes the user's next attack a sure hit.


Sync Moves
NameTypeCategoryMax PowerTarget
Rock Head Smash Rock-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Head Smash: Accuracy 5 Head Smash: Accuracy Up 5 3 36 1
Head Smash: Standfast 3 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 7 84 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 2
Head Smash: Standfast 5 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 9 108 2
HP 40 HP 40 7 84 2
Head Smash: Standfast 7 Move: Head Smash Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Head Smash: Accuracy 15 Head Smash: Accuracy Up 15 7 84 3
HP 5 HP 5 2 24 1
Attack 5 Attack 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
HP 20 HP 20 4 48 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 2
Smack Down: Move Gauge Refresh 3 Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Smack Down: Power 4 Smack Down: Power Up 4 3 36 1
Speed 5 Speed 5 2 24 1
You're Gonna Need a Helmet!: Follow-Through 9 Move: You're Gonna Need a Helmet! Applies the Critical Hit Next effect to the user when its move is successful. 10 120 2
You're Gonna Need a Helmet!: MP Refresh 3 Move: You're Gonna Need a Helmet! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
You're Gonna Need a Helmet!: Hit and Heal 9 Move: You're Gonna Need a Helmet! Applies the Gradual Healing effect to the user when its move is successful. 10 120 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
You're Gonna Need a Helmet!: Mighty Command 9 Move: You're Gonna Need a Helmet! Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 1
Head Smash: Power 3 Head Smash: Power Up 3 3 36 2
Head Smash: Move Gauge Refresh 3 Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Power Reserves 5 Powers up the user's moves when in a pinch. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
Rock Head Smash: Power 25 Rock Head Smash: Power Up 25 5 60 3
Rock Head Smash: Power 25 Rock Head Smash: Power Up 25 5 60 3