Anchors | ![]() Silver | ![]() Silver | ![]() Sygna Suit |
Silver | |||
Picture | Name | Role | Base Rarity |
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Silver | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Events | Complete Pure Hearts and Rainbow Wings |
Events | Complete Pure Hearts and Rainbow Wings January 2021 |
Events | Complete Pure Hearts and Rainbow Wings May 2021 |
Events | Complete Pure Hearts and Rainbow Wings October 2021 |
Sync Pair Scouting | Sygna Suit Silver Poke Fair Scout (June 17th 2023 - July 15th 2023) - 2% |
Pokédex Entry
Flavor Text | |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver Sygna Suit | Silver is wearing a sygna suit. He's facing his past mistakes he cannot erase and has sworn to his partner Pokémon Sneasel they'll be the strongest. |
Mindscape |
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Silver's Pokémon
Silver & Ho-Oh | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Charging Sun 6: Powers up the user's moves when the weather is sunny. Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. Solarize: Makes the weather sunny after using the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 Complicated Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 254 | 148 | 228 | 149 | 261 |
5 Star Max Potential Stats | |||||
719 | 294 | 188 | 268 | 189 | 301 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Power-Hungry Sacred Fire | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Solar Beam: Move Gauge Refresh 2 | Move: Solar Beam Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Beam: Power 5 | Solar Beam: Power Up 5 | 5 | 60 | 2 |
Solar Beam: Charging Sun 3 | Move: Solar Beam Powers up moves when the weather is sunny. | 10 | 120 | 3 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Accuracy 5 | Sacred Fire: Accuracy Up 5 | 5 | 60 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 2 | Move: Sacred Fire Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Power 5 | Sacred Fire: Power Up 5 | 5 | 60 | 2 |
Sacred Fire: Move Gauge Refresh 3 | Move: Sacred Fire Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Sacred Fire: Hostile Environment 1 | Move: Sacred Fire Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
I'll Show You!: MP Refresh 2 | Move: I'll Show You! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 2 |
Fast-Track 3 | Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 4 | 48 | 2 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 3 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Overheat: Accuracy 5 | Overheat: Accuracy Up 5 | 5 | 60 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 2 | 24 | 2 |
Overheat: Power 5 | Overheat: Power Up 5 | 5 | 60 | 2 |
Overheat: Mind Swell 2 | Move: Overheat Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
Sacred Fire: Burn Synergy 3 | Move: Sacred Fire Powers up moves when the target is burned. | 10 | 120 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Power-Hungry Sacred Fire: Power 25 | Power-Hungry Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
I'll Show You!: Berserker 2 | Move: I'll Show You! Raises the user's Attack by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Solar Flare 9 | Powers up the user's sync move when the weather is sunny. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
I'll Show You!: Ramp Up 2 | Move: I'll Show You! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
I'll Show You!: Super Command 9 | Move: I'll Show You! Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 5 | 60 | 3 |
Silver | |||
Picture | Name | Role | Base Rarity |
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Silver | Tech | ☆☆☆☆ |
Mindscape |
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Silver & Feraligatr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves. On a Roll 3: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 328 | 166 | 251 | 168 | 298 |
5 Star Stats | |||||
654 | 348 | 186 | 271 | 188 | 318 |
5 Star Max Potential Stats | |||||
694 | 368 | 206 | 291 | 208 | 338 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whirls of Solitude Water Impact | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Defense is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 2 |
Waterfall: Power 4 | Waterfall: Power Up 4 | 3 | 36 | 1 |
Waterfall: Move Gauge Refresh 3 | Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Power Reserves 2 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
You'll See!: Move Gauge Refresh 3 | Move: You'll See! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
You'll See!: MP Refresh 2 | Move: You'll See! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 1 |
Ice Punch: Power 4 | Ice Punch: Power Up 4 | 3 | 36 | 2 |
Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | 9 | 108 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 1 |
Liquidation: Power 3 | Liquidation: Power Up 3 | 3 | 36 | 2 |
Liquidation: Move Gauge Refresh 3 | Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power 25 | Whirls of Solitude Water Impact: Power Up 25 | 5 | 60 | 3 |
Silver Sygna Suit | |||
Picture | Name | Role | Base Rarity |
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Silver | Tech | ☆☆☆☆☆ |
Mindscape |
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Silver & Sneasel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. Tripping Strike 9: Lowers the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat ranks for each hit. Inertia: The more user's Speed is raised, the more it powers up the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
627 | 426 | 184 | 308 | 200 | 420 |
5 Star Max Potential Stats | |||||
727 | 466 | 224 | 348 | 240 | 460 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Triple Axel: Punishing Strike 4 | Move: Triple Axel Has a chance (50%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 2 |
Evasive Strike 9 | Raises the user's evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's evasiveness by 1 stat rank for each hit. | 10 | 120 | 4 |
Unfortunate Strike 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 2 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Move Gauge Refresh 3 | Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
X Speed +: Slippery 1 | Move: X Speed + Raises the user's evasiveness by 1 stat rank when its move is successful. | 8 | 96 | 2 |
X Speed +: MP Refresh 2 | Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Triple Axel: Restoring Strike 1 | Move: Triple Axel Has a chance (20%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the user's HP for each hit. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Power 1 | Triple Axel: Power Up 1 | 3 | 36 | 1 |
Triple Axel: Accuracy 5 | Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Super Command 9 | Applies the Supereffective Up Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 1 |
B Triple Axel: Power 1 | B Triple Axel: Power Up 1 | 3 | 36 | 2 |
B Triple Axel: Accuracy 5 | B Triple Axel: Accuracy Up 5 | 3 | 36 | 2 |
I Won't Leave You!: MP Refresh 2 | Move: I Won't Leave You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Pinpoint Entry 2 | Raises the user's accuracy by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |
Strong for Your Sake Triple Axel: Power 25 | Strong for Your Sake Triple Axel: Power Up 25 | 5 | 60 | 3 |