| Anchors | Tierno | Tierno |
Tierno | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Tierno |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Tierno | This Trainer who has traveled around Kalos loves to dance, and his dream is to create a Pokémon dance team. He gets mesmerized by the movements of Pokémon, even during battle. |
| Mindscape |
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Tierno's Pokémon
Tierno & Crawdaunt | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hit: HP Recovery 9: Restores the user's HP when its attack move is successful. Team Attack ↓ Immunity: Attack cannot be lowered for all allied sync pairs. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 830 | 219 | 368 | 168 | 366 | 352 |
| 5 Star Max Potential Stats | |||||
| 930 | 259 | 408 | 208 | 406 | 392 |
| 5 Star Max Potential EX Role Stats | |||||
| 990 | 279 | 428 | 228 | 426 | 392 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
| Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 2 |
| Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
| Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Night Slash: Attack Trap 4 | Move: Night Slash Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 3 |
| Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 9 | 108 | 2 |
| Night Slash: Trip Up 9 | Move: Night Slash Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| X Defense All: MP Refresh 2 | Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 5 | 60 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 1 |
| Night Slash: Power 4 | Night Slash: Power ↑ 4 | 3 | 36 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| All Right!: MP Refresh 2 | Move: All Right! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| All Right!: Pep Rally 2 | Move: All Right! Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. | 9 | 108 | 3 |
| All Right!: Group Moral Support 9 | Move: All Right! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Leer: Move Gauge Refresh 9 | Move: Leer Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
| Leer: Catalytic Infliction | Move: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| Best Dance Team Dark Impact: Power 25 | Best Dance Team Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
| Best Dance Team Dark Impact: Power 25 | Best Dance Team Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Tierno (Damage Challenge) | |||
| Picture | Name | Role | Base Rarity |
|
Tierno | Field | ☆☆☆☆☆ |
| Mindscape |
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Tierno & Talonflame | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sunburst: Makes the weather sunny the first time the user enters a battle each battle. Sunny Disposition: Stats cannot be lowered when the weather is sunny. Sunny Hit: 2 Stats ↓ 9: Lowers two of the target's following stats by one stat rank at random when the user's attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kalos: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Artistic: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 828 | 408 | 224 | 444 | 222 | 499 |
| 5 Star Max Potential Stats | |||||
| 928 | 448 | 264 | 484 | 262 | 539 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Can't Help Dancing Fire Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |













