Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Infestation: Power 6 |
Infestation: Power + 6 |
2 |
24 |
1 |
Infestation: Power 6 |
Infestation: Power + 6 |
2 |
24 |
1 |
Infestation: Power 6 |
Infestation: Power + 6 |
2 |
24 |
1 |
Infestation: Move Gauge Refresh 3 |
Move: Infestation Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Infestation: Power 6 |
Infestation: Power + 6 |
3 |
36 |
1 |
Infestation: Power 6 |
Infestation: Power + 6 |
3 |
36 |
2 |
Infestation: Power 6 |
Infestation: Power + 6 |
3 |
36 |
2 |
Speed + 10 |
Speed + 10 |
3 |
36 |
2 |
Speed + 10 |
Speed + 10 |
3 |
36 |
3 |
X Speed: Ramp Up 1 |
Move: X Speed Raises the user's Sp. Atk when a move is successful. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
1 |
X Speed: MP Refresh 3 |
Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
1 |
Stationary Target 5 |
Powers up moves when the target is trapped. |
8 |
96 |
2 |
Refreshing Rain 1 |
Restores the Pokémon's HP whenever it takes an action when the weather is rainy. |
8 |
96 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
3 |
Raging Rain 5 |
Powers up moves when the weather is rainy. |
7 |
84 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Shower Power 5 |
Powers up sync moves when the weather is rainy. |
7 |
84 |
1 |
Just Fantastic!: MP Refresh 2 |
Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful. |
6 |
72 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
Just Fantastic!: MP Refresh 2 |
Move: Just Fantastic! Occasionally restores one MP of the move used if the move is successful. |
6 |
72 |
1 |
Stationary Target 5 |
Powers up moves when the target is trapped. |
8 |
96 |
2 |
Pokey Trap 2 |
Increases the amount of damage the target takes from being trapped. |
10 |
120 |
2 |
HP + 20 |
HP + 20 |
5 |
60 |
3 |
Trip Wire 1 |
Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle. |
8 |
96 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
1 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
1 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
1 |
Struggle Bug: Move Gauge Refresh 3 |
Move: Struggle Bug Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
1 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
2 |
Struggle Bug: Power 5 |
Struggle Bug: Power + 5 |
3 |
36 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
3 |
First Aid 4 |
Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
10 |
120 |
3 |
Silver Wind Victory Shot: Power 25 |
Silver Wind Victory Shot: Power + 25 |
5 |
60 |
3 |
Silver Wind Victory Shot: Power 25 |
Silver Wind Victory Shot: Power + 25 |
5 |
60 |
3 |