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General | Location | Attacks | Stats | Egg Moves |
Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex | Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Abilities: Run Away - Guts - Hustle (Hidden) (Normal Forme) - Gluttony- Hustle - Thick Fat (Hidden) (Alola Form) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. Hidden Ability: (Available through transfer) Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. Alola Form Abilities: Gluttony: The Pokémon will use a berry when its Hit Points are below 50%. Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. Hidden Ability: (Available) Thick Fat: Fire and Ice-type moves deal 50% damage. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Speed Point(s) Alola Form 2 Speed Point(s) | Unlikely |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Damage Taken Alola Form | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *4 | *1 | *1 | *1 | *0 | *2 | *1 | *0 | *1 | *0.5 | *1 | *2 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||
Regular Form Alolan Form ![]() Pecha Berry - 5% |
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Evolutionary Chain | ||||||
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Gender Differences | ||||
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Alternate Forms | |||||
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Locations- In-Depth Details |
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Sun | Route 10, Route 11, Route 15, Route 16, Route 17, Akala Outskirts, Ancient Poni Path, Malie City, Poni Gauntlet, Poni Grove, Poni Plains, Poni Wilds, Tapu Village | Details |
Moon | Route 10, Route 11, Route 15, Route 16, Route 17, Akala Outskirts, Ancient Poni Path, Malie City, Poni Gauntlet, Poni Grove, Poni Plains, Poni Wilds, Tapu Village | Details |
Ultra Sun | Route 8 (SOS Only), Route 10, Route 15, Route 16, Route 17, Akala Outskirts, Mount Lanakila, Poni Plains, Tapu Village | Details |
Ultra Moon | Route 8 (SOS Only), Route 10, Route 15, Route 16, Route 17, Akala Outskirts, Mount Lanakila, Poni Plains, Tapu Village | Details |
Let's Go, Pikachu! | Route 7, Route 8, Route 9, Route 10, Route 11, Route 16, Route 17, Route 18, Route 21, Pokemon Mansion (Kanto Form) Evolve Rattata (Alola Form) | Details |
Let's Go, Eevee! | Route 7, Route 8, Route 9, Route 10, Route 11, Route 16, Route 17, Route 18, Route 21, Pokemon Mansion (Kanto Form) Evolve Rattata (Alola Form) | Details |
Trainer Locations | Details |
Flavor Text |
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![]() | Sun | Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans. | Moon | Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off. | Ultra Sun | People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola. | Ultra Moon | Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers. | Let's Go, Pikachu! | Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey. | Let's Go, Eevee! |
![]() | Sun | It forms a group of Rattata, which it assumes command of. Each group has its own territory, and disputes over food happen often. | Moon | This gourmet Pokémon is particular about the taste and freshness of its food. Restaurants where Raticate live have a good reputation. | Ultra Sun | It has an incredibly greedy personality. Its nest is filled with so much food gathered by Rattata at its direction, it can’t possibly eat it all. | Ultra Moon | It commands a nest of Rattata. Different nests don’t get along, whipping up severe fights over feeding grounds. | Let's Go, Pikachu! | It makes its Rattata underlings gather food for it, dining solely on the most nutritious and delicious fare. | Let's Go, Eevee! |
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Attacks
Level Up Anchors Alolan Standard Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Scary Face -- 100 10 -- The user frightens the target with a scary face to harshly lower its Speed stat. — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 4 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 7 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 10 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 13 Pursuit 40 100 20 -- The power of this attack move is doubled if it's used on a target that's switching out of battle. 16 Hyper Fang 80 90 15 10 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 19 Assurance 60 100 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. 24 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. 29 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 34 Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. 39 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 44 Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Scary Face -- 100 10 -- The user frightens the target with a scary face to harshly lower its Speed stat. — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 4 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 7 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 10 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 13 Pursuit 40 100 20 -- The power of this attack move is doubled if it's used on a target that's switching out of battle. 16 Hyper Fang 80 90 15 10 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 19 Assurance 60 100 10 -- If the target has already taken some damage in the same turn, this attack's power is doubled. 24 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. 29 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 34 Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. 39 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 44 Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Work Up -- -- 30 -- The user is roused, and its Attack and Sp. Atk stats increase. TM05 Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM08 Bulk Up -- -- 20 -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Sludge Wave 95 100 10 10 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM60 Quash -- 100 15 -- The user suppresses the target and makes its move go last. TM63 Embargo -- 100 15 -- This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM65 Shadow Claw 70 100 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM73 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM89 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM93 Wild Charge 90 100 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM95 Snarl 55 95 15 100 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. TM97 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Screech -- 85 40 --
DetailsAn earsplitting screech harshly lowers the target's Defense stat. Flame Wheel 60 100 25 10
DetailsThe user cloaks itself in fire and charges at the target. This may also leave the target with a burn. Fury Swipes 18 80 15 --
DetailsThe target is raked with sharp claws or scythes quickly two to five times in a row. Bite 60 100 25 30
DetailsThe target is bitten with viciously sharp fangs. This may also make the target flinch. Counter ?? 100 20 --
DetailsA retaliation move that counters any physical attack, inflicting double the damage taken. Reversal ?? 100 15 --
DetailsAn all-out attack that becomes more powerful the less HP the user has. Uproar 90 100 10 --
DetailsThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Last Resort 140 100 5 --
DetailsThis move can be used only after the user has used all the other moves it knows in the battle. Me First ?? -- 20 --
DetailsThe user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. Revenge 60 100 10 --
DetailsThis attack move's power is doubled if the user has been hurt by the opponent in the same turn. Final Gambit ?? 100 5 --
DetailsThe user risks everything to attack its target. The user faints but does damage equal to its HP. Snatch -- -- 10 --
DetailsThe user steals the effects of any attempts to use a healing or stat-changing move. Stockpile -- -- 20 --
DetailsThe user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Switcheroo -- 100 10 --
DetailsThe user trades held items with the target faster than the eye can follow. Swallow -- -- 10 --
DetailsThe power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Form Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. Uproar 90 100 10 -- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Last Resort 140 100 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack never misses. Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. Stomping Tantrum 75 100 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. Throat Chop 80 100 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Knock Off 65 100 20 -- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Form Breakneck Blitz 200(Phy)/200(Spe)
200(Phy)/200(Spe)-- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 160(Phy)/180(Spe)
160(Phy)/180(Spe)-- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Acid Downpour 175 -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Tectonic Rage 140
140-- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Savage Spin-Out 140
140-- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 160
140(Phy)/160(Spe)-- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180
180-- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 120 -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Bloom Doom 160
160-- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 175(Phy)/185(Spe)
120-- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 160
160-- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 185
185-- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 160
160(Phy)/160(Spe)-- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Supersonic Skystrike
Gen V or earlier120 -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Tectonic Rage 160(Phy)/100(Spe) -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Hydro Vortex
Gen I Only120 -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Retaliate 70 100 5 -- Gen VI TM67 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Cut 50 95 30 -- Gen VI HM01 The target is cut with a scythe or claw. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Pluck 60 100 20 -- Gen V TM88 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Swift 60 -- 20 -- Move Tutor - PtHGSS Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Defense Curl -- -- 40 -- Move Tutor - Emerald The user curls up to conceal weak spots and raise its Defense stat. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 413 55 81 60 50 70 97 Max Stats
Hindering NatureLv. 50 115 - 162 77 - 119 58 - 100 49 - 91 67 - 109 91 - 134 Lv. 100 220 - 314 150 - 234 112 - 197 94 - 179 130 - 215 179 - 263 Max Stats
Neutral NatureLv. 50 115 - 162 86 - 133 65 - 112 55 - 102 75 - 122 102 - 149 Lv. 100 220 - 314 167 - 261 125 - 219 105 - 199 145 - 239 199 - 293 Max Stats
Beneficial NatureLv. 50 115 - 162 94 - 146 71 - 123 60 - 112 82 - 134 112 - 163 Lv. 100 220 - 314 183 - 287 137 - 240 115 - 218 159 - 262 218 - 322 Stats - Alolan Raticate
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 413 75 71 70 40 80 77 Max Stats
Hindering NatureLv. 50 135 - 182 68 - 110 67 - 109 40 - 82 76 - 118 73 - 116 Lv. 100 260 - 354 132 - 216 130 - 215 76 - 161 148 - 233 143 - 227 Max Stats
Neutral NatureLv. 50 135 - 182 76 - 123 75 - 122 45 - 92 85 - 132 82 - 129 Lv. 100 260 - 354 147 - 241 145 - 239 85 - 179 165 - 259 159 - 253 Max Stats
Beneficial NatureLv. 50 135 - 182 83 - 135 82 - 134 49 - 101 93 - 145 90 - 141 Lv. 100 260 - 354 161 - 265 159 - 262 93 - 196 181 - 284 174 - 278 Level Up Anchors Alolan Standard Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Counter ?? 100 20 -- A retaliation move that counters any physical attack, inflicting double the damage taken. — Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 3 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 6 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 9 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 12 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 15 Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. 18 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. 26 Hyper Fang 80 90 15 10 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 34 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 42 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Counter ?? 100 20 -- A retaliation move that counters any physical attack, inflicting double the damage taken. — Fury Swipes 18 80 15 -- The target is raked with sharp claws or scythes quickly two to five times in a row. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. — Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 3 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 6 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 9 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 12 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 15 Super Fang ?? 90 10 -- The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. 18 Crunch 80 100 15 20 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. 26 Hyper Fang 80 90 15 10 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 34 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 42 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM16 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM18 U-turn 70 100 20 -- After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM20 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM30 Bulk Up -- -- 20 -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM52 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 413 55 81 60 50 70 97 Max Stats
Hindering NatureLv. 50 No Candy 115 - 130 77 - 100 58 - 79 49 - 69 67 - 89 91 - 115 Candy 115 - 330 77 - 300 58 - 279 49 - 269 67 - 289 91 - 315 Lv. 100 No Candy 220 - 251 150 - 195 112 - 154 94 - 134 130 - 173 179 - 227 Candy 220 - 451 150 - 395 112 - 354 94 - 334 130 - 373 179 - 427 Max Stats
Neutral NatureLv. 50 No Candy 115 - 130 86 - 111 65 - 88 55 - 77 75 - 99 102 - 128 Candy 115 - 330 86 - 311 65 - 288 55 - 277 75 - 299 102 - 328 Lv. 100 No Candy 220 - 251 167 - 217 125 - 171 105 - 149 145 - 193 199 - 253 Candy 220 - 451 167 - 417 125 - 371 105 - 349 145 - 393 199 - 453 Max Stats
Beneficial NatureLv. 50 No Candy 115 - 130 94 - 122 71 - 96 60 - 84 82 - 108 112 - 141 Candy 115 - 330 94 - 322 71 - 296 60 - 284 82 - 308 112 - 341 Lv. 100 No Candy 220 - 251 183 - 238 137 - 188 115 - 163 159 - 212 218 - 278 Candy 220 - 451 183 - 438 137 - 388 115 - 363 159 - 412 218 - 478 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 23 CP 27 CP 2,667 CP Level 50 1,476 CP 1,914 CP 6,714 CP Level 100 5,700 CP 7,464 CP 10,000 CP Stats - Alolan Form
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 413 75 71 70 40 80 77 Max Stats
Hindering NatureLv. 50 No Candy 135 - 150 68 - 90 67 - 89 40 - 59 76 - 99 73 - 95 Candy 135 - 350 68 - 290 67 - 289 40 - 259 76 - 299 73 - 295 Lv. 100 No Candy 260 - 291 132 - 176 130 - 173 76 - 114 148 - 193 143 - 188 Candy 260 - 491 132 - 376 130 - 373 76 - 314 148 - 393 143 - 388 Max Stats
Neutral NatureLv. 50 No Candy 135 - 150 76 - 100 75 - 99 45 - 66 85 - 110 82 - 106 Candy 135 - 350 76 - 300 75 - 299 45 - 266 85 - 310 82 - 306 Lv. 100 No Candy 260 - 291 147 - 195 145 - 193 85 - 127 165 - 215 159 - 209 Candy 260 - 491 147 - 395 145 - 393 85 - 327 165 - 415 159 - 409 Max Stats
Beneficial NatureLv. 50 No Candy 135 - 150 83 - 110 82 - 108 49 - 72 93 - 121 90 - 117 Candy 135 - 350 83 - 310 82 - 308 49 - 272 93 - 321 90 - 317 Lv. 100 No Candy 260 - 291 161 - 214 159 - 212 93 - 139 181 - 236 174 - 229 Candy 260 - 491 161 - 414 159 - 412 93 - 339 181 - 436 174 - 429 CP (Combat Points) - Alola Form - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 23 CP 27 CP 2,667 CP Level 50 1,479 CP 1,905 CP 6,705 CP Level 100 5,712 CP 7,428 CP 10,000 CP
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