#020 Raticate
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Raticate
Japan: Ratta
ラッタ
French: Rattatac
German: Rattikarl
Korean: 레트라
National: #020
Alola: #016
Melemele: #016
Akala: #007
Ula'ula: #007
Poni: #007
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'04" / 2'04"
0.7m / 0.7m
40.8lbs / 56.2lbs
18.5kg / 25.5kg
1273,840
Abilities: Run Away - Guts - Hustle (Hidden) (Normal Forme) - Gluttony- Hustle - Thick Fat (Hidden) (Alola Form)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability: (Available through transfer)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Alola Form Abilities:
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability: (Available)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Alola Form
2 Speed Point(s)
Unlikely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Damage Taken Alola Form
*1 *1 *1 *1 *1 *1 *4 *1 *1 *1 *0 *2 *1 *0 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 Regular Form

Alolan Form

Pecha Berry
- 5%
Field
Evolutionary Chain
Gender Differences
MaleFemale
Alternate Forms
Normal FormAlola Form
Raticate is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Route 10, Route 11, Route 15, Route 16, Route 17, Akala Outskirts, Ancient Poni Path, Malie City, Poni Gauntlet, Poni Grove, Poni Plains, Poni Wilds, Tapu VillageDetails
Moon Route 10, Route 11, Route 15, Route 16, Route 17, Akala Outskirts, Ancient Poni Path, Malie City, Poni Gauntlet, Poni Grove, Poni Plains, Poni Wilds, Tapu VillageDetails
Ultra Sun Route 8 (SOS Only), Route 10, Route 15, Route 16, Route 17, Akala Outskirts, Mount Lanakila, Poni Plains, Tapu VillageDetails
Ultra Moon Route 8 (SOS Only), Route 10, Route 15, Route 16, Route 17, Akala Outskirts, Mount Lanakila, Poni Plains, Tapu VillageDetails
Trainer Locations  Details
Flavor Text
Sun Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans.
Moon Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off.
Ultra Sun People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Ultra Moon Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.

Level Up Anchors Alolan Standard
Alola Form Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
19 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
24 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
29 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
34 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
39 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
44 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
Standard Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
19 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
24 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
29 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
34 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
39 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
44 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 --
Details
An earsplitting screech harshly lowers the target's Defense stat.
Flame Wheel 60 100 25 10
Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Fury Swipes 18 80 15 --
Details
The target is raked with sharp claws or scythes quickly two to five times in a row.
Bite 60 100 25 30
Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Counter ?? 100 20 --
Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Reversal ?? 100 15 --
Details
An all-out attack that becomes more powerful the less HP the user has.
Uproar 90 100 10 --
Details
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Last Resort 140 100 5 --
Details
This move can be used only after the user has used all the other moves it knows in the battle.
Me First ?? -- 20 --
Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Revenge 60 100 10 --
Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Final Gambit ?? 100 5 --
Details
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Snatch -- -- 10 --
Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Stockpile -- -- 20 --
Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Switcheroo -- 100 10 --
Details
The user trades held items with the target faster than the eye can follow.
Swallow -- -- 10 --
Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
160(Phy)/180(Spe)
160(Phy)/180(Spe)
-- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage
140
140
-- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out
140
140
-- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
160
140(Phy)/160(Spe)
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
180
180
-- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 120 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom
160
160
-- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
175(Phy)/185(Spe)
120
-- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
160
160
-- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer
185
185
-- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
160
160(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike
Gen V or earlier
120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex
Gen I Only
120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 55 81 60 50 70 97
Max Stats
Hindering Nature
Lv. 50 115 - 162 77 - 119 58 - 100 49 - 91 67 - 109 91 - 134
Lv. 100 220 - 314 150 - 234 112 - 197 94 - 179 130 - 215 179 - 263
Max Stats
Neutral Nature
Lv. 50 115 - 162 86 - 133 65 - 112 55 - 102 75 - 122 102 - 149
Lv. 100 220 - 314 167 - 261 125 - 219 105 - 199 145 - 239 199 - 293
Max Stats
Beneficial Nature
Lv. 50 115 - 162 94 - 146 71 - 123 60 - 112 82 - 134 112 - 163
Lv. 100 220 - 314 183 - 287 137 - 240 115 - 218 159 - 262 218 - 322
Stats - Alolan Raticate
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 75 71 70 40 80 77
Max Stats
Hindering Nature
Lv. 50 135 - 182 68 - 110 67 - 109 40 - 82 76 - 118 73 - 116
Lv. 100 260 - 354 132 - 216 130 - 215 76 - 161 148 - 233 143 - 227
Max Stats
Neutral Nature
Lv. 50 135 - 182 76 - 123 75 - 122 45 - 92 85 - 132 82 - 129
Lv. 100 260 - 354 147 - 241 145 - 239 85 - 179 165 - 259 159 - 253
Max Stats
Beneficial Nature
Lv. 50 135 - 182 83 - 135 82 - 134 49 - 101 93 - 145 90 - 141
Lv. 100 260 - 354 161 - 265 159 - 262 93 - 196 181 - 284 174 - 278

<--- #019
Rattata
#021
Spearow
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017