#021 Spearow
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Spearow
Japan: Onisuzume
オニスズメ
French: Piafabec
German: Habitak
Korean: 깨비참
National: #021
Alola: #087
Melemele: #087
Akala: #---
Ula'ula: #040
Poni: #033
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Bird Pokémon 1'00"
0.3m
4.4lbs
2kg
2553,840
Abilities: Keen Eye - Sniper (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Likely
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Sharp Beak
- 5%
Quick CandyQuick Candy LQuick Candy XLSpearow Candy
Flying
Evolutionary Chain
Locations - In-Depth Details
Sun Route 2, Route 3Details
Moon Route 2, Route 3Details
Ultra Sun Route 2, Route 3Details
Ultra Moon Route 2, Route 3Details
Let's Go, Pikachu! Route 3, Route 4, Route 9, Route 10, Route 22, Route 23Details
Let's Go, Eevee! Route 3, Route 4, Route 9, Route 10, Route 22, Route 23Details
Trainer Locations  Details
Flavor Text
Sun Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass.
Moon Farmers whose fields are troubled by bug Pokémon appreciate Spearow for its vigorous appetite and look after it.
Ultra Sun Its reckless nature leads it to stand up to others—even large Pokémon—if it has to protect its territory.
Ultra Moon Due to its short wings, it can’t fly long distances. It wanders about restlessly and pecks at bug Pokémon.
Let's Go, Pikachu! Inept at flying high. However, it can fly around very fast to protect its territory.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    4 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    8 Pursuit 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    11 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    15 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    18 Mirror Move -- -- 20 --
    The user counters the target by mimicking the target's last move.
    22 Assurance 60 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    25 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    29 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    32 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    36 Drill Peck 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM51 Steel Wing 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM54 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM76 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Feint Attack 60 -- 20 -- Details
    The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Scary Face -- 100 10 -- Details
    The user frightens the target with a scary face to harshly lower its Speed stat.
    Quick Attack 40 100 30 -- Details
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Tri Attack 80 100 10 20 Details
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Astonish 30 100 15 30 Details
    The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Sky Attack 140 90 5 30 Details
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Whirlwind -- -- 20 -- Details
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Uproar 90 100 10 -- Details
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Feather Dance -- 100 15 -- Details
    The user covers the target's body with a mass of down that harshly lowers its Attack stat.
    Steel Wing 70 90 25 10 Details
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    Razor Wind 80 100 10 -- Details
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Tailwind----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Sky Attack14090530
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Defog----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike 200 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 160 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 100 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 175 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike
    Gen V or earlier
    120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    Gen V or earlier
    120 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Devastating Drake
    Gen V or earlier
    100 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Pluck 60 100 20 -- Gen V TM88
    The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Sky Attack 140 90 5 30 Move Tutor - XD
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 262 40 60 30 31 31 70
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 58 - 100 31 - 73 32 - 74 32 - 74 67 - 109
    Lv. 100 190 - 284 112 - 197 58 - 143 60 - 144 60 - 144 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 65 - 112 35 - 82 36 - 83 36 - 83 75 - 122
    Lv. 100 190 - 284 125 - 219 65 - 159 67 - 161 67 - 161 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 71 - 123 38 - 90 39 - 91 39 - 91 82 - 134
    Lv. 100 190 - 284 137 - 240 71 - 174 73 - 177 73 - 177 159 - 262

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    3 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    8 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    11 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    16 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    19 Mirror Move -- -- 20 --
    The user counters the target by mimicking the target's last move.
    24 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    27 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    32 Drill Peck 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM14 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM18 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM50 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 262 40 60 30 31 31 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 58 - 79 31 - 49 32 - 50 32 - 50 67 - 89
    Candy 100 - 315 58 - 279 31 - 249 32 - 250 32 - 250 67 - 289
    Lv. 100No Candy 190 - 221 112 - 154 58 - 95 60 - 97 60 - 97 130 - 174
    Candy 190 - 421 112 - 354 58 - 295 60 - 297 60 - 297 130 - 374
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 65 - 88 35 - 55 36 - 56 36 - 56 75 - 99
    Candy 100 - 315 65 - 288 35 - 255 36 - 256 36 - 256 75 - 299
    Lv. 100No Candy 190 - 221 125 - 171 65 - 105 67 - 107 67 - 107 145 - 193
    Candy 190 - 421 125 - 371 65 - 305 67 - 307 67 - 307 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 71 - 96 38 - 60 39 - 61 39 - 61 82 - 108
    Candy 100 - 315 71 - 296 38 - 260 39 - 261 39 - 261 82 - 308
    Lv. 100No Candy 190 - 221 137 - 188 71 - 116 73 - 118 73 - 118 159 - 212
    Candy 190 - 421 137 - 388 71 - 316 73 - 318 73 - 318 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 519 CP22 CP2,662 CP
    Level 501,029 CP1,416 CP6,216 CP
    Level 1003,912 CP5,478 CP10,000 CP

<--- #020
Raticate
#022
Fearow
--->

 
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