#025 Pikachu

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Pikachu Pokémon Scarlet & Violet data
Picture
Normal Sprite
Pikachu Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
Name Other Names No. Gender Ratio Type
Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
National: #025
Alola: #032
Melemele: #032
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #025
Male :50%
Female :50%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1'04"
0.4m
13.2lbs
6kg
1902,560
Abilities: Static - Lightningrod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
Partner Pikachu
1,059,862 Points
Medium Slow
70 2 Speed Point(s)
Unlikely

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Light Ball
Light Ball
- 5%
Quick Candy RewardQuick Candy L RewardQuick Candy XL RewardPikachu Candy Reward
Quick CandyQuick Candy LQuick Candy XLPikachu Candy
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Male Sprite Female Sprite
Alternate Forms
Original CapHoenn CapSinnoh CapUnova CapKalos CapAlola CapPartner Cap
Original CapHoenn CapSinnoh CapUnova CapKalos CapAlola CapPartner Cap
Pikachu's form are unique to a special distribution of Ash's Pikachu, each with a separate hat. These forms cannot breed or evolve, and do not get the benefit of the Eviolite.
The Partner Cap Pikachu can only be obtained in Ultra Sun & Ultra Moon

Locations

- In-Depth Details
Sun Route 1 (SOS Only), Hau'oli City (SOS Only)Details
Moon Route 1 (SOS Only), Hau'oli City (SOS Only)Details
Ultra Sun Route 1 (SOS Only)Details
Ultra Moon Route 1 (SOS Only)Details
Let's Go, Pikachu! Viridian ForestDetails
Let's Go, Eevee! Viridian ForestDetails
Trainer Locations  Details

Flavor Text

Pikachu SpriteSunA plan was recently announced to gather many Pikachu and make an electric power plant.
MoonIt’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.
Ultra SunIts nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Ultra MoonWhile sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.
Let's Go, Pikachu!This forest-dwelling Pokémon stores electricity in its cheeks, so you’ll feel a tingly shock if you touch it.
Let's Go, Eevee!
Pikachu SpriteSunThis form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner.
MoonThis Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose.
Ultra SunThis form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner.
Ultra MoonThis Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose.


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
5 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
7 Play Nice Play Nice - Normal-type Play Nice: Other Move -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
10 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
18 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
21 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
23 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
26 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
29 Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
34 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
37 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
42 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
45 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
50 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
53 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
58 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Bide Bide - Normal-type Bide: Physical Move ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Double Slap Double Slap - Normal-type Double Slap: Physical Move 15 85 10 -- Details
The target is slapped repeatedly, back and forth, two to five times in a row.
Wish Wish - Normal-type Wish: Other Move -- -- 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Charge Charge - Electric-type Charge: Other Move -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Bestow Bestow - Normal-type Bestow: Other Move -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 -- 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- -- 10 -- Details
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Volt Tackle Volt Tackle - Electric-type Volt Tackle: Physical Move 120 100 15 10 Details
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball

Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Volt Tackle1201001510
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
ElectrowebElectroweb - Electric-typeElectroweb: Special Move559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Special Moves

Attack NameTypeCat.Att.Acc.PPEffect %Form
SurfSurf - Water-typeSurf: Special Move9010015-- Pikachu
The user attacks everything around it by swamping its surroundings with a giant wave.Mantine Surf Gift
CelebrateCelebrate - Normal-typeCelebrate: Other Move----40-- Pikachu
The Pokémon congratulates you on your special day!Pokémon Center - Birthday Distribution
Hold HandsHold Hands - Normal-typeHold Hands: Other Move----40-- Pikachu
The user and an ally hold hands. This makes them very happy.Pokémon with You 2017 Distribution
Teeter DanceTeeter Dance - Normal-typeTeeter Dance: Other Move--10020-- Pikachu
The user performs a wobbly dance that confuses the Pokémon around it.Pikachu Outbrekchu Distribution
Happy HourHappy Hour - Normal-typeHappy Hour: Other Move----30-- Pikachu
Using Happy Hour doubles the amount of prize money received after battle.Pikachu Outbrekchu Distribution
Sweet ScentSweet Scent - Normal-typeSweet Scent: Other Move--10020-- Pikachu
A sweet scent that harshly lowers opposing Pokémon's evasiveness.Pokémon Café Opening Gift
CounterCounter - Fighting-typeCounter: Physical Move??10020-- Pikachu
A retaliation move that counters any physical attack, inflicting double the damage taken.Pokémon Café Opening Gift
RefreshRefresh - Normal-typeRefresh: Other Move----20-- Pikachu
The user rests to cure itself of poisoning, a burn, or paralysis.Pokémon Café Opening Gift
FlyFly - Flying-typeFly: Physical Move909515-- Pikachu
The user soars and then strikes its target on the next turn.Pokémon Korea Pop-Up Store Gift
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530 Original CapHoenn CapSinnoh Cap
Unova Cap
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
160(Phy)/120(Spe)
200(Phy)/200(Spe)
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move
Physical MoveSpecial Move
200
140(Phy)/190(Spe)
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 175 -- 1 -- Normal
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move
Special Move
140
140
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move
Physical MoveSpecial Move
180
160(Phy)/160(Spe)
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Special Move 175 -- 1 -- Normal
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move
Special Move
160
190
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move
Special Move
190(Phy)/185(Spe)
175
-- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 -- Normal Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move
Special Move
100
195
-- 1 -- Normal
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Catastropika Catastropika - Electric-type Physical Move 210 -- 1 -- Normal
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - Electric-type -- 1 -- Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Partner Cap
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
Continental Crush - Rock-type Physical Move 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Learn as PichuLv. 1
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
Learn as PichuLv. 10
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 20 --
Learn as PichuLv. 13
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
Learn as PichuTutor
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Pay Day 40 100 20 -- Gen I TM16
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 35 55 40 50 50 90
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 40 - 82 49 - 91 49 - 91 85 - 127
Lv. 100 180 - 274 103 - 188 76 - 161 94 - 179 94 - 179 166 - 251
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 45 - 92 55 - 102 55 - 102 95 - 142
Lv. 100 180 - 274 115 - 209 85 - 179 105 - 199 105 - 199 185 - 279
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 49 - 101 60 - 112 60 - 112 104 - 156
Lv. 100 180 - 274 126 - 229 93 - 196 115 - 218 115 - 218 203 - 306

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
3 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
6 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
9 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
The target is quickly kicked twice in succession using both feet.
12 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
15 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
18 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
21 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
24 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
27 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
30 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows, then attacks on the next turn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM33 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Zippy ZapZippy Zap - Electric-typeZippy Zap: Physical Move5010015100
Partner Pikachu Only
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Splishy SplashSplishy Splash - Water-typeSplishy Splash: Special Move901001530
Partner Pikachu Only
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Floaty FallFloaty Fall - Flying-typeFloaty Fall: Physical Move90951530
Partner Pikachu Only
The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Pika PapowPika Papow - Electric-typePika Papow: Special Move??10120--
Partner Pikachu Only
The more Pikachu loves its Trainer, the greater the move’s power. It never misses.

Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 35 55 40 50 50 90
Max Stats
Hindering Nature
Lv. 50No Candy 95 - 110 54 - 73 40 - 59 49 - 69 49 - 69 85 - 108
Candy 95 - 310 54 - 273 40 - 259 49 - 269 49 - 269 85 - 308
Lv. 100No Candy 180 - 211 103 - 144 76 - 114 94 - 134 94 - 134 166 - 213
Candy 180 - 411 103 - 344 76 - 314 94 - 334 94 - 334 166 - 413
Max Stats
Neutral Nature
Lv. 50No Candy 95 - 110 60 - 82 45 - 66 55 - 77 55 - 77 95 - 121
Candy 95 - 310 60 - 282 45 - 266 55 - 277 55 - 277 95 - 321
Lv. 100No Candy 180 - 211 115 - 160 85 - 127 105 - 149 105 - 149 185 - 237
Candy 180 - 411 115 - 360 85 - 327 105 - 349 105 - 349 185 - 437
Max Stats
Beneficial Nature
Lv. 50No Candy 95 - 110 66 - 91 49 - 72 60 - 84 60 - 84 104 - 133
Candy 95 - 310 66 - 291 49 - 272 60 - 284 60 - 284 104 - 333
Lv. 100No Candy 180 - 211 126 - 176 93 - 139 115 - 163 115 - 163 203 - 260
Candy 180 - 411 126 - 376 93 - 339 115 - 363 115 - 363 203 - 460

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 521 CP25 CP2,665 CP
Level 501,200 CP1,614 CP6,414 CP
Level 1004,596 CP6,258 CP10,000 CP



Stats - Partner Pikachu

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 45 80 50 75 60 120
Max Stats
Hindering Nature
Lv. 50No Candy 105 - 120 76 - 99 49 - 69 72 - 93 58 - 79 112 - 138
Candy 105 - 320 76 - 299 49 - 269 72 - 293 58 - 279 112 - 338
Lv. 100No Candy 200 - 231 148 - 193 94 - 134 139 - 183 112 - 154 220 - 272
Candy 200 - 431 148 - 393 94 - 334 139 - 383 112 - 354 220 - 472
Max Stats
Neutral Nature
Lv. 50No Candy 105 - 120 85 - 110 55 - 77 80 - 104 65 - 88 125 - 154
Candy 105 - 320 85 - 310 55 - 277 80 - 304 65 - 288 125 - 354
Lv. 100No Candy 200 - 231 165 - 215 105 - 149 155 - 204 125 - 171 245 - 303
Candy 200 - 431 165 - 415 105 - 349 155 - 404 125 - 371 245 - 503
Max Stats
Beneficial Nature
Lv. 50No Candy 105 - 120 93 - 121 60 - 84 88 - 115 71 - 96 137 - 169
Candy 105 - 320 93 - 321 60 - 284 88 - 315 71 - 296 137 - 369
Lv. 100No Candy 200 - 231 181 - 236 115 - 163 170 - 224 137 - 188 269 - 333
Candy 200 - 431 181 - 436 115 - 363 170 - 424 137 - 388 269 - 533

CP (Combat Points) - Partner - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 524 CP29 CP2,669 CP
Level 501,527 CP1,980 CP6,780 CP
Level 1005,904 CP7,728 CP10,000 CP

<--- Arbok #024
Arbok
#026
Raichu
Raichu --->