#043 Oddish
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Oddish
Japan: Nazonokusa
ナゾノクサ
French: Mystherbe
German: Myrapla
Korean: 뚜벅쵸
National: #043
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Weed Pokémon 1'08"
0.5m
11.9lbs
5.4kg
2555,120
Abilities: Chlorophyll - Run Away (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available through transfer):
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Absorb Bulb
- 5%
Grass
Evolutionary Chain
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 1, Route 2, Route 12, Route 13, Route 14, Route 15, Route 21, Route 24, Route 25, Viridian ForestDetails
Let's Go, Eevee! Trade from Pokémon: Let's Go, Pikachu!
Flavor Text
Let's Go, Pikachu! It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Absorb 20 100 25 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    5 Sweet Scent -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    9 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    13 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    14 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    15 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    19 Mega Drain 40 100 15 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    23 Lucky Chant -- -- 30 --
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    27 Moonlight -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    31 Giga Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    35 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    39 Natural Gift ?? 100 15 --
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    43 Moonblast 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    47 Grassy Terrain -- -- 10 --
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
    51 Petal Dance 120 100 10 --
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Razor Leaf 55 95 25 -- Details
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Synthesis -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Charm -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Ingrain -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Teeter Dance -- 100 20 -- Details
    The user performs a wobbly dance that confuses the Pokémon around it.
    Secret Power 70 100 20 30 Details
    The additional effects of this attack depend upon where it was used.
    Nature Power -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    After You -- -- 15 -- Details
    The user helps the target and makes it use its move right after the user.
    Strength Sap
    USUM Only
    -- 100 10 100 Details
    The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gastro Acid--10010--
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Worry Seed--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    After You----15--
    The user helps the target and makes it use its move right after the user.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom 160(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Twinkle Tackle 175 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Bullet Seed 25 100 30 -- Gen IV TM09
    The user forcefully shoots seeds at the target two to five times in a row.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 45 50 55 75 65 30
    Max Stats
    Hindering Nature
    Lv. 50 105 - 152 49 - 91 54 - 96 72 - 114 63 - 105 31 - 73
    Lv. 100 200 - 294 94 - 179 103 - 188 139 - 224 121 - 206 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 105 - 152 55 - 102 60 - 107 80 - 127 70 - 117 35 - 82
    Lv. 100 200 - 294 105 - 199 115 - 209 155 - 249 135 - 229 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 105 - 152 60 - 112 66 - 117 88 - 139 77 - 128 38 - 90
    Lv. 100 200 - 294 115 - 218 126 - 229 170 - 273 148 - 251 71 - 174

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Absorb 40 100 15 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    4 Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    8 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    12 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    14 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    18 Razor Leaf 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    22 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    26 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    30 Moonblast 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 45 50 55 75 65 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 105 - 120 49 - 69 54 - 74 72 - 94 63 - 84 31 - 49
    Candy 105 - 320 49 - 269 54 - 274 72 - 294 63 - 284 31 - 249
    Lv. 100No Candy 200 - 231 94 - 134 103 - 144 139 - 184 121 - 164 58 - 95
    Candy 200 - 431 94 - 334 103 - 344 139 - 384 121 - 364 58 - 295
    Max Stats
    Neutral Nature
    Lv. 50No Candy 105 - 120 55 - 77 60 - 82 80 - 104 70 - 93 35 - 55
    Candy 105 - 320 55 - 277 60 - 282 80 - 304 70 - 293 35 - 255
    Lv. 100No Candy 200 - 231 105 - 149 115 - 160 155 - 204 135 - 182 65 - 105
    Candy 200 - 431 105 - 349 115 - 360 155 - 404 135 - 382 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 105 - 120 60 - 84 66 - 90 88 - 114 77 - 102 38 - 60
    Candy 105 - 320 60 - 284 66 - 290 88 - 314 77 - 302 38 - 260
    Lv. 100No Candy 200 - 231 115 - 164 126 - 176 170 - 225 148 - 200 71 - 116
    Candy 200 - 431 115 - 364 126 - 376 170 - 425 148 - 400 71 - 316

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP25 CP2,665 CP
    Level 501,203 CP1,605 CP6,405 CP
    Level 1004,608 CP6,252 CP10,000 CP

<--- #042
Golbat
#044
Gloom
--->

 
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