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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Vileplume Pokémon Sword & Shield data |
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Abilities: Chlorophyll - Effect Spore (Hidden Ability) | |||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. Hidden Ability (Available through transfer): Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 3 Sp. Attack Point(s) | Not Wild |
Weakness |
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*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
![]() Absorb Bulb - 5% |
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Evolutionary Chain | |||||||
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Gender Differences | ||||
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Locations- In-Depth Details |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required | |
Let's Go, Pikachu! | Route 21 | Details |
Let's Go, Eevee! | Trade from Pokémon: Let's Go, Pikachu! |
Flavor Text |
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Let's Go, Pikachu! | Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud. | |
Let's Go, Eevee! |
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Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Mega Drain 40 100 15 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. — Aromatherapy -- -- 5 -- The user releases a soothing scent that heals all status conditions affecting the user's party. — Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. — Stun Spore -- 75 30 -- The user scatters a cloud of numbing powder that paralyzes the target. 49 Petal Blizzard 90 100 15 -- The user stirs up a violent petal blizzard and attacks everything around it. 59 Petal Dance 120 100 10 -- The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 69 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM83 Infestation 20 100 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM96 Nature Power -- -- 20 -- This attack makes use of nature's power. Its effects vary depending on the user's environment. TM99 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Razor Leaf 55 95 25 -- Details Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Flail ?? 100 15 -- Details The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Synthesis -- -- 5 -- Details The user restores its own HP. The amount of HP regained varies with the weather. Charm -- 100 20 -- Details The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Ingrain -- -- 20 -- Details The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. Tickle -- 100 20 -- Details The user tickles the target into laughing, reducing its Attack and Defense stats. Teeter Dance -- 100 20 -- Details The user performs a wobbly dance that confuses the Pokémon around it. Secret Power 70 100 20 30 Details The additional effects of this attack depend upon where it was used. Nature Power -- -- 20 -- Details This attack makes use of nature's power. Its effects vary depending on the user's environment. After You -- -- 15 -- Details The user helps the target and makes it use its move right after the user. Strength Sap
USUM Only-- 100 10 100 Details The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Seed Bomb 80 100 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Synthesis -- -- 5 -- The user restores its own HP. The amount of HP regained varies with the weather. Giga Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Drain Punch 75 100 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Gastro Acid -- 100 10 -- The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. Worry Seed -- 100 10 -- A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. After You -- -- 15 -- The user helps the target and makes it use its move right after the user. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 140 -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Acid Downpour 175 -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Savage Spin-Out 100 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Bloom Doom 175(Phy)/190(Spe) -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Black Hole Eclipse 100 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Twinkle Tackle 160 -- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Absorb 20 100 25 -- Lv. 1 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Growth -- -- 20 -- Lv. 1 The user's body grows all at once, raising the Attack and Sp. Atk stats. Sweet Scent -- 100 20 -- Lv. 1 A sweet scent that harshly lowers opposing Pokémon's evasiveness. Acid 40 100 30 10 Lv. 1 The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. Sleep Powder -- 75 15 -- Lv. 15 The user scatters a big cloud of sleep-inducing dust around the target. Lucky Chant -- -- 30 -- Lv. 24 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. Moonlight -- -- 5 -- Lv. 29 The user restores its own HP. The amount of HP regained varies with the weather. Giga Drain 75 100 10 -- Lv. 34 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Toxic -- 90 10 -- Lv. 39 A move that leaves the target badly poisoned. Its poison damage worsens every turn. Natural Gift ?? 100 15 -- Lv. 44 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Grassy Terrain -- -- 10 -- Lv. 54 The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. Moonblast 95 100 15 30 Lv. 43 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Cut 50 95 30 -- Gen VI HM01 The target is cut with a scythe or claw. Bullet Seed 25 100 30 -- Gen IV TM09 The user forcefully shoots seeds at the target two to five times in a row. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 490 75 80 85 110 90 50 Max Stats
Hindering NatureLv. 50 135 - 182 76 - 118 81 - 123 103 - 145 85 - 127 49 - 91 Lv. 100 260 - 354 148 - 233 157 - 242 202 - 287 166 - 251 94 - 179 Max Stats
Neutral NatureLv. 50 135 - 182 85 - 132 90 - 137 115 - 162 95 - 142 55 - 102 Lv. 100 260 - 354 165 - 259 175 - 269 225 - 319 185 - 279 105 - 199 Max Stats
Beneficial NatureLv. 50 135 - 182 93 - 145 99 - 150 126 - 178 104 - 156 60 - 112 Lv. 100 260 - 354 181 - 284 192 - 295 247 - 350 203 - 306 115 - 218 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. — Absorb 40 100 15 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. — Growth -- -- 20 -- The user's body grows all at once, raising the Attack and Sp. Atk stats. — Acid 40 100 30 10 The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. — Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. 54 Petal Dance 120 100 10 -- The user attacks the target by scattering petals for two to three turns. The user then becomes confused. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM32 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM52 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM53 Mega Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Stun Spore -- 75 30 -- Lv. 13 The user scatters a cloud of numbing powder that paralyzes the target. Sleep Powder -- 75 15 -- Lv. 14 The user scatters a big cloud of sleep-inducing dust around the target. Razor Leaf 55 95 25 -- Lv. 18 Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. Mega Drain 75 100 10 -- Lv. 27 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Toxic -- 90 10 -- Lv. 36 A move that leaves the target badly poisoned. Its poison damage worsens every turn. Moonblast 95 100 15 30 Lv. 45 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 490 75 80 85 110 90 50 Max Stats
Hindering NatureLv. 50 No Candy 135 - 150 76 - 99 81 - 103 103 - 128 85 - 108 49 - 69 Candy 135 - 350 76 - 299 81 - 303 103 - 328 85 - 308 49 - 269 Lv. 100 No Candy 260 - 291 148 - 193 157 - 203 202 - 253 166 - 213 94 - 134 Candy 260 - 491 148 - 393 157 - 403 202 - 453 166 - 413 94 - 334 Max Stats
Neutral NatureLv. 50 No Candy 135 - 150 85 - 110 90 - 115 115 - 143 95 - 121 55 - 77 Candy 135 - 350 85 - 310 90 - 315 115 - 343 95 - 321 55 - 277 Lv. 100 No Candy 260 - 291 165 - 215 175 - 226 225 - 281 185 - 237 105 - 149 Candy 260 - 491 165 - 415 175 - 426 225 - 481 185 - 437 105 - 349 Max Stats
Beneficial NatureLv. 50 No Candy 135 - 150 93 - 121 99 - 127 126 - 157 104 - 133 60 - 84 Candy 135 - 350 93 - 321 99 - 327 126 - 357 104 - 333 60 - 284 Lv. 100 No Candy 260 - 291 181 - 236 192 - 248 247 - 309 203 - 260 115 - 163 Candy 260 - 491 181 - 436 192 - 448 247 - 509 203 - 460 115 - 363 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 26 CP 30 CP 2,670 CP Level 50 1,707 CP 2,166 CP 6,966 CP Level 100 6,624 CP 8,472 CP 10,000 CP
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