#078 Rapidash
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Rapidash
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
National: #078
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon 5'07"
1.7m
209.4lbs
95kg
605,120
Abilities: Run Away - Flash Fire - Flame Body (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available through transfer):
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Wild
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Quick CandyQuick Candy LQuick Candy XLPonyta Candy
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 17Details
Let's Go, Eevee! Route 17Details
Flavor Text
Let's Go, Pikachu! Just loves to run. If it sees something faster than itself, it will give chase at top speed.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    4 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    9 Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    13 Flame Wheel 60 100 25 10
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    17 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    21 Flame Charge 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    25 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    29 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    33 Inferno 100 50 5 100
    The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
    37 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    41 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    45 Bounce 85 85 5 30
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    49 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM43 Flame Charge 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM50 Overheat 130 90 5 100
    The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Flame Wheel 60 100 25 10 Details
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    Thrash 120 100 10 -- Details
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Double Kick 30 100 30 -- Details
    The target is quickly kicked twice in succession using both feet.
    Hypnosis -- 60 20 -- Details
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Charm -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Double-Edge 120 100 15 -- Details
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Horn Drill ?? 30 5 -- Details
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Morning Sun -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Low Kick ?? 100 20 -- Details
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Captivate -- 100 20 -- Details
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Ally Switch -- -- 15 -- Details
    The user teleports using a strange power and switches places with one of its allies.
    High Horsepower
    USUM Only
    95 95 10 -- Details
    The user fiercely attacks the target using its entire body.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Bounce8585530
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    Low Kick??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Ally Switch----15--
    The user teleports using a strange power and switches places with one of its allies.
    Throat Chop8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 160 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 160 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 175 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 190 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 190(Phy)/195(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 175 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Tackle 40 100 35 --
    Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Tackle 40 100 35 --GS Lv. 1C Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 500 65 100 70 80 80 105
    Max Stats
    Hindering Nature
    Lv. 50 125 - 172 94 - 136 67 - 109 76 - 118 76 - 118 99 - 141
    Lv. 100 240 - 334 184 - 269 130 - 215 148 - 233 148 - 233 193 - 278
    Max Stats
    Neutral Nature
    Lv. 50 125 - 172 105 - 152 75 - 122 85 - 132 85 - 132 110 - 157
    Lv. 100 240 - 334 205 - 299 145 - 239 165 - 259 165 - 259 215 - 309
    Max Stats
    Beneficial Nature
    Lv. 50 125 - 172 115 - 167 82 - 134 93 - 145 93 - 145 121 - 172
    Lv. 100 240 - 334 225 - 328 159 - 262 181 - 284 181 - 284 236 - 339

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    5 Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    10 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    15 Double Kick 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    20 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    26 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    32 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    51 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    65 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    TM60 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 500 65 100 70 80 80 105
    Max Stats
    Hindering Nature
    Lv. 50No Candy 125 - 140 94 - 118 67 - 89 76 - 99 76 - 99 99 - 123
    Candy 125 - 340 94 - 318 67 - 289 76 - 299 76 - 299 99 - 323
    Lv. 100No Candy 240 - 271 184 - 233 130 - 174 148 - 194 148 - 194 193 - 243
    Candy 240 - 471 184 - 433 130 - 374 148 - 394 148 - 394 193 - 443
    Max Stats
    Neutral Nature
    Lv. 50No Candy 125 - 140 105 - 132 75 - 99 85 - 110 85 - 110 110 - 137
    Candy 125 - 340 105 - 332 75 - 299 85 - 310 85 - 310 110 - 337
    Lv. 100No Candy 240 - 271 205 - 259 145 - 193 165 - 215 165 - 215 215 - 270
    Candy 240 - 471 205 - 459 145 - 393 165 - 415 165 - 415 215 - 470
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 125 - 140 115 - 145 82 - 108 93 - 121 93 - 121 121 - 151
    Candy 125 - 340 115 - 345 82 - 308 93 - 321 93 - 321 121 - 351
    Lv. 100No Candy 240 - 271 225 - 285 159 - 212 181 - 237 181 - 237 236 - 297
    Candy 240 - 471 225 - 485 159 - 412 181 - 437 181 - 437 236 - 497

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,731 CP2,196 CP6,996 CP
    Level 1006,720 CP8,586 CP10,000 CP

<--- #077
Ponyta
#079
Slowpoke
--->

 
All Content is ©Copyright of Serebii.net 1999-2018. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2018