#078 Rapidash

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Rapidash
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
National: #078
Galar: #334
Isle of Armor: #---
Crown Tundra: #106
Sinnoh: #091
Hisui: #024
Male :50.2%
Female :49.8%
Normal Fire-type
Galarian Psychic-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon (Kantonian)
Unique Horn Pokémon (Galarian)
Standard5'07"
1.7m
Min4'06"
1.36m
Max6'08"
2.04m
Alpha11'02"
3.4m
Standard209.4lbs
95.0kg
Min134.0lbs
60.8kg
Max301.6lbs
136.8kg
Alpha502.6lbs
228kg
60
Legends
135
2,560 (SWSH)
5,120 (BDSP)
Abilities: Run Away - Flash Fire - Flame Body (Hidden) (Normal Forme) - Run Away- Pastel Veil - Anticipation (Hidden) (Galarian Form)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability:
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Galarian Form Abilities:
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Pastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned.
Hidden Ability:
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Speed Point(s)
Galarian Form
2 Speed Point(s)
Rapidash can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Galarian Form
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
 Regular Form

Legends: Arceus
Rawst Berry
Rawst Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy M
Exp. Candy M
- 100%
Seed of Mastery
Seed of Mastery
- 20%
Field
Evolutionary Chain
Alternate Forms
Kantonian FormGalarian Form
Kantonian FormGalarian Form
Rapidash is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Trade from Shield
Shield Max Raid Battles: Bridge Field, Hammerlocke Hills, Lake of Outrage, Rolling Fields
Isle of Armor Sword Trade from Pokémon Shield
Shield Evolve Ponyta
Crown Tundra Sword Trade from Pokémon Shield
Shield Old Cemetery
Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Ballimere Lake
Details
Brilliant Diamond Evolve Ponyta
Shining Pearl Evolve Ponyta
Legends: Arceus Obsidian Fieldlands: Horseshoe Plains or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Coronet Highlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Rapidash SpriteSwordThis Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.
ShieldThe fastest runner becomes the leader, and it decides the herd's pace and direction of travel.
Rapidash SpriteSwordLittle can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet.
ShieldBrave and prideful, this Pokémon dashes airily through the forest, its steps aided by the psychic power stored in the fur on its fetlocks.
Brilliant Diamond It gallops at nearly 150 mph. With its mane blazing ferociously, it races as if it were an arrow.
Shining Pearl It has astounding acceleration. From a standstill, it can reach top speed within 10 steps.
Legends: Arceus Fiery mane aglow, Rapidash darts like an arrow across the land. This prodigiously swift creature can traverse the vast region of Hisui in a day and a half.



Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
15 Fairy Wind Fairy Wind - Fairy-type Fairy Wind: Special Move 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
30 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
35 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
43 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
49 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
56 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
63 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
The user stabs the target with a sharp horn. This attack never misses.
Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
The user stabs the target with a sharp horn. This attack never misses.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
15 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
30 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
35 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
43 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
49 Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
56 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
63 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM02 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
NormalGalarian Form
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalGalarian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalGalarian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
Normal
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM12 Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 10 --
Normal
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
Normal
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
NormalGalarian Form
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
Normal
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
Normal
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
Galarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM52 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
NormalGalarian Form
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM69 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
Galarian Form
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
Galarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
Galarian Form
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
Galarian Form
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM89 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
Galarian Form
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
Galarian Form
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
NormalGalarian Form
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
TM96 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
NormalGalarian Form
The user stabs the target with a sharp horn. This attack never misses.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
NormalGalarian Form
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalGalarian Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
Normal
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR07 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
NormalGalarian Form
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Galarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalGalarian Form
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
Normal
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR28 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
NormalGalarian Form
Using its tough and impressive horn, the user rams into the target with no letup.
TR29 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
NormalGalarian Form
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalGalarian Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Galarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
Normal
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
Normal
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Galarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
Normal
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR57 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Normal
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
Galarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
Galarian Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
NormalGalarian Form
The user teleports using a strange power and switches places with one of its allies.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
NormalGalarian Form
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR87 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
NormalGalarian Form
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
NormalGalarian Form
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
Galarian Form
The user damages opposing Pokémon by emitting a powerful flash.
TR94 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
NormalGalarian Form
The user fiercely attacks the target using its entire body.
TR95 Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 15 100
NormalGalarian Form
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- NormalGalarian Form
Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- NormalGalarian Form
Details
The target is quickly kicked twice in succession using both feet.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- NormalGalarian Form
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- NormalGalarian Form
Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- NormalGalarian Form
Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- NormalGalarian Form
Details
The user restores its own HP. The amount of HP regained varies with the weather.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Flame Wheel
BDSP Only
Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10 Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Charm
BDSP Only
Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Low Kick
BDSP Only
Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Ally Switch
BDSP Only
Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 -- Details
The user teleports using a strange power and switches places with one of its allies.
High Horsepower
BDSP Only
High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 -- Details
The user fiercely attacks the target using its entire body.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Scorching SandsScorching Sands - Ground-typeScorching Sands: Special Move701001030
Rapidash
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
Galarian Form
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical MoveSpecial Move
Special Move
140(Phy)/140(Spe)
130
101 10 --
NormalGalarian Form
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move
Physical Move
140
140
101 10 --
NormalGalarian Form
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Lightning Max Lightning - Electric-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move
Physical Move
100
100
101 10 --
NormalGalarian Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Ooze Max Ooze - Poison-type Physical Move 90 101 10 --
Normal
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Airstream Max Airstream - Flying-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Starfall Max Starfall - Fairy-type Physical Move
Physical MoveSpecial Move
130
130(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Galarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move
Physical Move
130(Phy)/120(Spe)
130
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Normal
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 100 70 80 80 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 94 - 136 67 - 109 76 - 118 76 - 118 99 - 141
Lv. 100 240 - 334 184 - 269 130 - 215 148 - 233 148 - 233 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 105 - 152 75 - 122 85 - 132 85 - 132 110 - 157
Lv. 100 240 - 334 205 - 299 145 - 239 165 - 259 165 - 259 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 115 - 167 82 - 134 93 - 145 93 - 145 121 - 172
Lv. 100 240 - 334 225 - 328 159 - 262 181 - 284 181 - 284 236 - 339
65
100
70
105
80
80

Stats - Galarian Rapidash

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 100 70 80 80 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 94 - 136 67 - 109 76 - 118 76 - 118 99 - 141
Lv. 100 240 - 334 184 - 269 130 - 215 148 - 233 148 - 233 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 105 - 152 75 - 122 85 - 132 85 - 132 110 - 157
Lv. 100 240 - 334 205 - 299 145 - 239 165 - 259 165 - 259 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 115 - 167 82 - 134 93 - 145 93 - 145 121 - 172
Lv. 100 240 - 334 225 - 328 159 - 262 181 - 284 181 - 284 236 - 339
65
100
70
105
80
80

<--- Ponyta #077
Ponyta
#079
Slowpoke
Slowpoke --->