#104 Cubone
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Cubone
Japan: Karakara
カラカラ
French: Osselait
German: Tragosso
Korean: 탕구리
National: #104
Alola: #197
Melemele: #---
Akala: #098
Ula'ula: #---
Poni: #---
Kanto: #104
Male :50%
Female :50%
Ground-type
Classification Height Weight Capture Rate Base Egg Steps
Lonely Pokémon 1'04"
0.4m
14.3lbs
6.5kg
1905,120
Abilities: Rock Head - Lightningrod - Battle Armor (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Hidden Ability (Available):
Battle Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Often
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Thick Club
Thick Club
- 5%
Tough Candy RewardTough Candy L RewardTough Candy XL RewardCubone Candy Reward
Tough CandyTough Candy LTough Candy XLCubone Candy
Monster
Evolutionary Chain
Locations - In-Depth Details
Sun Wela Volcano ParkDetails
Moon Wela Volcano ParkDetails
Ultra Sun Wela Volcano ParkDetails
Ultra Moon Wela Volcano ParkDetails
Let's Go, Pikachu! Rock Tunnel, Pokemon TowerDetails
Let's Go, Eevee! Rock Tunnel, Pokemon TowerDetails
Trainer Locations  Details
Flavor Text
Sun When it thinks of its deceased mother, it weeps loudly. Mandibuzz that hear its cries will attack it from the air.
Moon The skull it wears on its head is that of its dead mother. According to some, it will evolve when it comes to terms with the pain of her death.
Ultra Sun At night, it weeps loudly for its dead mother, but those cries only attract its natural enemy—Mandibuzz.
Ultra Moon It wears its mother’s skull on its head, so no one knows what its bare face looks like. However, it’s clear that it’s always crying.
Let's Go, Pikachu! Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    3 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Bone Club Bone Club - Ground-type Bone Club: Physical Move 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    11 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    13 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    17 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    21 Bonemerang Bonemerang - Ground-type Bonemerang: Physical Move 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    23 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    27 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    31 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    33 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    37 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    41 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    43 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    47 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    51 Bone Rush Bone Rush - Ground-type Bone Rush: Physical Move 25 90 10 --
    The user strikes the target with a hard bone two to five times in a row.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10 Details
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Perish Song Perish Song - Normal-type Perish Song: Other Move -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
    The target is quickly kicked twice in succession using both feet.
    Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30 Details
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Detect Detect - Fighting-type Detect: Other Move -- -- 5 -- Details
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 -- Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Curse
    USUM Only
    Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    UproarUproar - Normal-typeUproar: Special Move9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 195(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 200 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 180(Phy)/175(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 140(Phy)/120(Spe) -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move 140 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Savage Spin-Out
    Gen V or earlier
    Savage Spin-Out - Bug-type Physical Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Hydro Vortex
    Gen I Only
    Hydro Vortex - Water-type Special Move 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 50 50 95 40 50 35
    Max Stats
    Hindering Nature
    Lv. 50 110 - 157 49 - 91 90 - 132 40 - 82 49 - 91 36 - 78
    Lv. 100 210 - 304 94 - 179 175 - 260 76 - 161 94 - 179 67 - 152
    Max Stats
    Neutral Nature
    Lv. 50 110 - 157 55 - 102 100 - 147 45 - 92 55 - 102 40 - 87
    Lv. 100 210 - 304 105 - 199 195 - 289 85 - 179 105 - 199 75 - 169
    Max Stats
    Beneficial Nature
    Lv. 50 110 - 157 60 - 112 110 - 161 49 - 101 60 - 112 44 - 95
    Lv. 100 210 - 304 115 - 218 214 - 317 93 - 196 115 - 218 82 - 185
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    2 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    12 Bone Club Bone Club - Ground-type Bone Club: Physical Move 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    14 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    18 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    24 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    26 Bonemerang Bonemerang - Ground-type Bonemerang: Physical Move 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    30 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    36 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 50 50 95 40 50 35
    Max Stats
    Hindering Nature
    Lv. 50No Candy 110 - 125 49 - 69 90 - 113 40 - 59 49 - 69 36 - 53
    Candy 110 - 325 49 - 269 90 - 313 40 - 259 49 - 269 36 - 253
    Lv. 100No Candy 210 - 241 94 - 134 175 - 223 76 - 114 94 - 134 67 - 104
    Candy 210 - 441 94 - 334 175 - 423 76 - 314 94 - 334 67 - 304
    Max Stats
    Neutral Nature
    Lv. 50No Candy 110 - 125 55 - 77 100 - 126 45 - 66 55 - 77 40 - 60
    Candy 110 - 325 55 - 277 100 - 326 45 - 266 55 - 277 40 - 260
    Lv. 100No Candy 210 - 241 105 - 149 195 - 248 85 - 127 105 - 149 75 - 116
    Candy 210 - 441 105 - 349 195 - 448 85 - 327 105 - 349 75 - 316
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 110 - 125 60 - 84 110 - 139 49 - 72 60 - 84 44 - 67
    Candy 110 - 325 60 - 284 110 - 339 49 - 272 60 - 284 44 - 267
    Lv. 100No Candy 210 - 241 115 - 163 214 - 272 93 - 139 115 - 163 82 - 127
    Candy 210 - 441 115 - 363 214 - 472 93 - 339 115 - 363 82 - 327

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP24 CP2,664 CP
    Level 501,203 CP1,611 CP6,411 CP
    Level 1004,602 CP6,252 CP10,000 CP

<--- Exeggutor #103
Exeggutor
#105
Marowak
Marowak --->