#104 Cubone
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Cubone
Japan: Karakara
カラカラ
French: Osselait
German: Tragosso
Korean: 탕구리
National: #104
Alola: #197
Melemele: #---
Akala: #098
Ula'ula: #---
Poni: #---
Kanto: #104
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lonely Pokémon 1'04"
0.4m
14.3lbs
6.5kg
1905,120
Abilities: Rock Head - Lightningrod - Battle Armor (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Hidden Ability (Available):
Battle Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Often
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Thick Club
- 5%
Tough CandyTough Candy LTough Candy XLCubone Candy
Monster
Evolutionary Chain
Locations - In-Depth Details
Sun Wela Volcano ParkDetails
Moon Wela Volcano ParkDetails
Ultra Sun Wela Volcano ParkDetails
Ultra Moon Wela Volcano ParkDetails
Let's Go, Pikachu! Rock Tunnel, Pokemon TowerDetails
Let's Go, Eevee! Rock Tunnel, Pokemon TowerDetails
Trainer Locations  Details
Flavor Text
Sun When it thinks of its deceased mother, it weeps loudly. Mandibuzz that hear its cries will attack it from the air.
Moon The skull it wears on its head is that of its dead mother. According to some, it will evolve when it comes to terms with the pain of her death.
Ultra Sun At night, it weeps loudly for its dead mother, but those cries only attract its natural enemy—Mandibuzz.
Ultra Moon It wears its mother’s skull on its head, so no one knows what its bare face looks like. However, it’s clear that it’s always crying.
Let's Go, Pikachu! Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    3 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    11 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    13 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    17 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    21 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    23 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    27 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    31 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    33 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    37 Stomping Tantrum 75 100 10 --
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    41 Endeavor ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    43 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    47 Retaliate 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    51 Bone Rush 25 90 10 --
    The user strikes the target with a hard bone two to five times in a row.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM54 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Ancient Power 60 100 5 10 Details
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Belly Drum -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Skull Bash 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Perish Song -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Double Kick 30 100 30 -- Details
    The target is quickly kicked twice in succession using both feet.
    Iron Head 80 100 15 30 Details
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Detect -- -- 5 -- Details
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away 70 100 20 -- Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Curse
    USUM Only
    -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Low Kick??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 195(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 180(Phy)/175(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140(Phy)/120(Spe) -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc 140 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Savage Spin-Out
    Gen V or earlier
    100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Hydro Vortex
    Gen I Only
    120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 50 50 95 40 50 35
    Max Stats
    Hindering Nature
    Lv. 50 110 - 157 49 - 91 90 - 132 40 - 82 49 - 91 36 - 78
    Lv. 100 210 - 304 94 - 179 175 - 260 76 - 161 94 - 179 67 - 152
    Max Stats
    Neutral Nature
    Lv. 50 110 - 157 55 - 102 100 - 147 45 - 92 55 - 102 40 - 87
    Lv. 100 210 - 304 105 - 199 195 - 289 85 - 179 105 - 199 75 - 169
    Max Stats
    Beneficial Nature
    Lv. 50 110 - 157 60 - 112 110 - 161 49 - 101 60 - 112 44 - 95
    Lv. 100 210 - 304 115 - 218 214 - 317 93 - 196 115 - 218 82 - 185

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    2 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    12 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    14 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    18 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    24 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    26 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    30 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    36 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 320 50 50 95 40 50 35
    Max Stats
    Hindering Nature
    Lv. 50No Candy 110 - 125 49 - 69 90 - 113 40 - 59 49 - 69 36 - 53
    Candy 110 - 325 49 - 269 90 - 313 40 - 259 49 - 269 36 - 253
    Lv. 100No Candy 210 - 241 94 - 134 175 - 223 76 - 114 94 - 134 67 - 104
    Candy 210 - 441 94 - 334 175 - 423 76 - 314 94 - 334 67 - 304
    Max Stats
    Neutral Nature
    Lv. 50No Candy 110 - 125 55 - 77 100 - 126 45 - 66 55 - 77 40 - 60
    Candy 110 - 325 55 - 277 100 - 326 45 - 266 55 - 277 40 - 260
    Lv. 100No Candy 210 - 241 105 - 149 195 - 248 85 - 127 105 - 149 75 - 116
    Candy 210 - 441 105 - 349 195 - 448 85 - 327 105 - 349 75 - 316
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 110 - 125 60 - 84 110 - 139 49 - 72 60 - 84 44 - 67
    Candy 110 - 325 60 - 284 110 - 339 49 - 272 60 - 284 44 - 267
    Lv. 100No Candy 210 - 241 115 - 163 214 - 272 93 - 139 115 - 163 82 - 127
    Candy 210 - 441 115 - 363 214 - 472 93 - 339 115 - 363 82 - 327

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP24 CP2,664 CP
    Level 501,203 CP1,611 CP6,411 CP
    Level 1004,602 CP6,252 CP10,000 CP

<--- #103
Exeggutor
#105
Marowak
--->

 
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