#105 Marowak
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Marowak
Japan: Garagara
ガラガラ
French: Ossatueur
German: Knogga
Korean: 텅구리
National: #105
Alola: #198
Melemele: #---
Akala: #099
Ula'ula: #---
Poni: #---
Kanto: #105
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Bone Keeper Pokémon 3'03" / 3'03"
1m / 1m
99.2lbs / 75.0lbs
45kg / 34kg
755,120
Abilities: Rock Head - Lightningrod - Battle Armor (Hidden) (Normal Forme) - Cursed Body- Lightningrod - Rock Head (Hidden) (Alola Form)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Hidden Ability: (Available through transfer)
Battle Armor: Opponent’s moves cannot Critical Hit.
Alola Form Abilities:
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Hidden Ability: (Not Available)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Alola Form
2 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Damage Taken Alola Form
*0 *0.5 *2 *1 *0.5 *0.5 *0 *0.5 *2 *1 *1 *0.25 *2 *2 *1 *2 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form

Thick Club
- 5%
Alolan Form

Thick Club
- 5%
Tough CandyTough Candy LTough Candy XLCubone Candy
Alolan Form
Tough CandyTough Candy LTough Candy XLCubone Candy
Monster
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Marowak is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations
Sun Evolve Cubone
Moon Evolve Cubone
Ultra Sun Evolve Cubone
Totem Size: Heahea City
Ultra Moon Evolve Cubone
Totem Size: Heahea City
Let's Go, Pikachu! Evolve Cubone (Kanto Form)
Fuchsia City Trade (Alola Form)
Let's Go, Eevee! Evolve Cubone (Kanto Form)
Fuchsia City Trade (Alola Form)
Trainer Locations  Details
Flavor Text
SunOriginally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
MoonThis Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
Ultra SunIt throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.
Ultra MoonThey thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.
Let's Go, Pikachu!Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.
Let's Go, Eevee!
SunThe bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon.
MoonIts custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak.
Ultra SunThe rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive.
Ultra MoonWhen it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning.
Let's Go, Pikachu!It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    Flame Wheel 60 100 25 10
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    3 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    11 Flame Wheel 60 100 25 10
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    13 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    17 Hex 65 100 10 --
    This relentless attack does massive damage to a target affected by status conditions.
    21 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    23 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    27 Shadow Bone 85 100 10 20
    The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
    33 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    37 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    43 Stomping Tantrum 75 100 10 --
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    49 Endeavor ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    53 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    59 Retaliate 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    65 Bone Rush 25 90 10 --
    The user strikes the target with a hard bone two to five times in a row.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    3 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    11 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    13 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    17 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    21 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    23 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    27 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    33 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    37 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    43 Stomping Tantrum 75 100 10 --
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    49 Endeavor ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    53 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    59 Retaliate 70 100 5 --
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    65 Bone Rush 25 90 10 --
    The user strikes the target with a hard bone two to five times in a row.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM43 Flame Charge 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM54 False Swipe 40 100 40 --
    A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM97 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Ancient Power 60 100 5 10 Details
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Belly Drum -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Skull Bash 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Perish Song -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Double Kick 30 100 30 -- Details
    The target is quickly kicked twice in succession using both feet.
    Iron Head 80 100 15 30 Details
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Detect -- -- 5 -- Details
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away 70 100 20 -- Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Curse
    USUM Only
    -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Low Kick??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Outrage12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Throat Chop8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Pain Split----20--
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Ally Switch----15--
    The user teleports using a strange power and switches places with one of its allies.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/200(Spe)
    200(Phy)/200(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling
    200(Phy)/190(Spe)
    200(Phy)/190(Spe)
    -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike
    120
    120
    -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage
    180(Phy)/175(Spe)
    180(Phy)/175(Spe)
    -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    180(Phy)/120(Spe)
    180(Phy)/120(Spe)
    -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare 160(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash
    180
    180
    -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive
    140(Phy)/185(Spe)
    190(Phy)/185(Spe)
    -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc
    140
    140(Phy)/185(Spe)
    -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 180 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer
    185
    185
    -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake
    190
    190
    -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    160
    160(Phy)/160(Spe)
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Savage Spin-Out
    Gen V or earlier
    100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Hydro Vortex
    Gen I Only
    120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Headbutt 70 100 15 30
    Lv. 11 (Alolan)
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Focus Energy -- -- 30 --
    Lv. 17 (Alolan)
    The user takes a deep breath and focuses so that critical hits land more easily.
    Rage 20 100 20 --
    Lv. 23 (Alolan)
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Double-edge 120 100 15 --
    Lv. 43 (Alolan)
    A reckless, life-risking tackle. This also damages the user quite a lot.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 425 60 80 110 50 80 45
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87
    Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97
    Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106
    Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207
    Stats - Alolan Marowak
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 425 60 80 110 50 80 45
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87
    Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97
    Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106
    Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    2 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    12 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    14 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    18 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    24 Focus Energy -- -- 30 --
    The user takes a deep breath and focuses so that critical hits land more easily.
    26 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    36 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    48 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    2 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    12 Bone Club 65 85 20 10
    The user clubs the target with a bone. This may also make the target flinch.
    14 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    18 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    24 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    26 Bonemerang 50 90 10 --
    The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
    36 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    48 Flare Blitz 120 100 15 10
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM20 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Headbutt 70 100 15 30
    Lv. 14 (Alolan)
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Focus Energy -- -- 30 --
    Lv. 24 (Alolan)
    The user takes a deep breath and focuses so that critical hits land more easily.
    Double-edge 120 100 15 --
    Lv. 36 (Alolan)
    A reckless, life-risking tackle. This also damages the user quite a lot.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 425 60 80 110 50 80 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 76 - 99 103 - 128 49 - 69 76 - 99 45 - 63
    Candy 120 - 335 76 - 299 103 - 328 49 - 269 76 - 299 45 - 263
    Lv. 100No Candy 230 - 261 148 - 193 202 - 253 94 - 134 148 - 193 85 - 124
    Candy 230 - 461 148 - 393 202 - 453 94 - 334 148 - 393 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 85 - 110 115 - 143 55 - 77 85 - 110 50 - 71
    Candy 120 - 335 85 - 310 115 - 343 55 - 277 85 - 310 50 - 271
    Lv. 100No Candy 230 - 261 165 - 215 225 - 281 105 - 149 165 - 215 95 - 138
    Candy 230 - 461 165 - 415 225 - 481 105 - 349 165 - 415 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 93 - 121 126 - 157 60 - 84 93 - 121 55 - 79
    Candy 120 - 335 93 - 321 126 - 357 60 - 284 93 - 321 55 - 279
    Lv. 100No Candy 230 - 261 181 - 236 247 - 309 115 - 163 181 - 236 104 - 151
    Candy 230 - 461 181 - 436 247 - 509 115 - 363 181 - 436 104 - 351

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP27 CP2,667 CP
    Level 501,515 CP1,956 CP6,756 CP
    Level 1005,850 CP7,638 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 425 60 80 110 50 80 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 76 - 99 103 - 128 49 - 69 76 - 99 45 - 63
    Candy 120 - 335 76 - 299 103 - 328 49 - 269 76 - 299 45 - 263
    Lv. 100No Candy 230 - 261 148 - 193 202 - 253 94 - 134 148 - 193 85 - 124
    Candy 230 - 461 148 - 393 202 - 453 94 - 334 148 - 393 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 85 - 110 115 - 143 55 - 77 85 - 110 50 - 71
    Candy 120 - 335 85 - 310 115 - 343 55 - 277 85 - 310 50 - 271
    Lv. 100No Candy 230 - 261 165 - 215 225 - 281 105 - 149 165 - 215 95 - 138
    Candy 230 - 461 165 - 415 225 - 481 105 - 349 165 - 415 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 93 - 121 126 - 157 60 - 84 93 - 121 55 - 79
    Candy 120 - 335 93 - 321 126 - 357 60 - 284 93 - 321 55 - 279
    Lv. 100No Candy 230 - 261 181 - 236 247 - 309 115 - 163 181 - 236 104 - 151
    Candy 230 - 461 181 - 436 247 - 509 115 - 363 181 - 436 104 - 351

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP27 CP2,667 CP
    Level 501,515 CP1,956 CP6,756 CP
    Level 1005,850 CP7,638 CP10,000 CP

<--- #104
Cubone
#106
Hitmonlee
--->

 
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