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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Marowak Pokémon Sword & Shield data |
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Abilities: Rock Head - Lightning Rod - Battle Armor (Hidden) (Normal Forme) - Cursed Body- Lightning Rod - Rock Head (Hidden) (Alola Form) | |||||
Rock Head: Does not receive recoil damage from recoil-causing damages. Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability: (Available through transfer) Battle Armor: Opponent’s moves cannot Critical Hit. Alola Form Abilities: Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability: (Available) Rock Head: Does not receive recoil damage from recoil-causing damages. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Defense Point(s) Alola Form 2 Defense Point(s) | Not Wild |
Weakness |
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*1 | *1 | *2 | *0 | *2 | *2 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *1 |
Damage Taken Alola Form | |||||||||||||||||
*0 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0 | *0.5 | *2 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *0.5 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||
Regular Form![]() Thick Club - 5% Alolan Form ![]() Thick Club - 5% |
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Evolutionary Chain | |||||
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Alternate Forms | |||||
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Locations |
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Sun | Evolve Cubone | |
Moon | Evolve Cubone | |
Ultra Sun | Evolve Cubone Totem Size: Heahea City |
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Ultra Moon | Evolve Cubone Totem Size: Heahea City |
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Let's Go, Pikachu! | Evolve Cubone (Kanto Form) Fuchsia City Trade (Alola Form) |
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Let's Go, Eevee! | Evolve Cubone (Kanto Form) Fuchsia City Trade (Alola Form) |
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Trainer Locations | Details |
Flavor Text |
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![]() | Sun | Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons. | Moon | This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down. | Ultra Sun | It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent. | Ultra Moon | They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns. | Let's Go, Pikachu! | Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages. | Let's Go, Eevee! |
![]() | Sun | The bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon. | Moon | Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak. | Ultra Sun | The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive. | Ultra Moon | When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning. | Let's Go, Pikachu! | It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind. | Let's Go, Eevee! |
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Attacks
Level Up Anchors Alolan Standard Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. — Flame Wheel 60 100 25 10 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. 3 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 7 Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 11 Flame Wheel 60 100 25 10 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. 13 Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 17 Hex 65 100 10 -- This relentless attack does massive damage to a target affected by status conditions. 21 Bonemerang 50 90 10 -- The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. 23 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. 27 Shadow Bone 85 100 10 20 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. 33 Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. 37 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. 43 Stomping Tantrum 75 100 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. 49 Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. 53 Flare Blitz 120 100 15 10 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. 59 Retaliate 70 100 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. 65 Bone Rush 25 90 10 -- The user strikes the target with a hard bone two to five times in a row. Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. — Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. 3 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 7 Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 11 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. 13 Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 17 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 21 Bonemerang 50 90 10 -- The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. 23 Rage 20 100 20 -- As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 27 False Swipe 40 100 40 -- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 33 Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. 37 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. 43 Stomping Tantrum 75 100 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. 49 Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. 53 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 59 Retaliate 70 100 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. 65 Bone Rush 25 90 10 -- The user strikes the target with a hard bone two to five times in a row. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM23 Smack Down 50 100 15 100 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM26 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. TM38 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM39 Rock Tomb 60 95 15 100 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM43 Flame Charge 50 100 20 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM52 Focus Blast 120 70 5 10 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM54 False Swipe 40 100 40 -- A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM59 Brutal Swing 60 100 20 -- The user swings its body around violently to inflict damage on everything in its vicinity. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM71 Stone Edge 100 80 5 -- The user stabs the target from below with sharpened stones. Critical hits land more easily. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM78 Bulldoze 60 100 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM97 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Ancient Power 60 100 5 10 Details The user attacks with a prehistoric power. This may also raise all the user's stats at once. Belly Drum -- -- 10 -- Details The user maximizes its Attack stat in exchange for HP equal to half its max HP. Screech -- 85 40 -- Details An earsplitting screech harshly lowers the target's Defense stat. Skull Bash 130 100 10 100 Details The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Perish Song -- -- 5 -- Details Any Pokémon that hears this song faints in three turns, unless it switches out of battle. Double Kick 30 100 30 -- Details The target is quickly kicked twice in succession using both feet. Iron Head 80 100 15 30 Details The user slams the target with its steel-hard head. This may also make the target flinch. Detect -- -- 5 -- Details Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Chip Away 70 100 20 -- Details Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. Curse
USUM Only-- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Form Iron Head 80 100 15 30 The user slams the target with its steel-hard head. This may also make the target flinch. Low Kick ?? 100 20 -- A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. Uproar 90 100 10 -- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. Earth Power 90 100 10 10 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. Iron Defense -- -- 15 -- The user hardens its body's surface like iron, sharply raising its Defense stat. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Knock Off 65 100 20 -- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. Focus Punch 150 100 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Endeavor ?? 100 5 -- This attack move cuts down the target's HP to equal the user's HP. Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. Stomping Tantrum 75 100 10 -- Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. Throat Chop 80 100 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Pain Split -- -- 20 -- The user adds its HP to the target's HP, then equally shares the combined HP with the target. Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Ally Switch -- -- 15 -- The user teleports using a strange power and switches places with one of its allies. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Form Breakneck Blitz 200(Phy)/200(Spe)
200(Phy)/200(Spe)-- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 200(Phy)/190(Spe)
200(Phy)/190(Spe)-- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Supersonic Skystrike 120
120-- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Tectonic Rage 180(Phy)/175(Spe)
180(Phy)/175(Spe)-- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Continental Crush 180(Phy)/120(Spe)
180(Phy)/120(Spe)-- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. Never-Ending Nightmare 160(Phy)/160(Spe) -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180
180-- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 140(Phy)/185(Spe)
190(Phy)/185(Spe)-- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Gigavolt Havoc 140
140(Phy)/185(Spe)-- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 180 -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 185
185-- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Devastating Drake 190
190-- 1 -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Black Hole Eclipse 160
160(Phy)/160(Spe)-- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Savage Spin-Out
Gen V or earlier100 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Hydro Vortex
Gen I Only120 -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Headbutt 70 100 15 30 Lv. 11 (Alolan) The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Focus Energy -- -- 30 -- Lv. 17 (Alolan) The user takes a deep breath and focuses so that critical hits land more easily. Rage 20 100 20 -- Lv. 23 (Alolan) As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Double-edge 120 100 15 -- Lv. 43 (Alolan) A reckless, life-risking tackle. This also damages the user quite a lot. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Incinerate 60 100 15 -- Gen VI TM59 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Power-up Punch 40 100 20 100 Gen VI TM98 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Fury Cutter 40 95 20 -- Move Tutor - PtHGSS The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Mega Punch 80 85 20 -- Move Tutor - FRLG The target is slugged by a punch thrown with muscle-packed power. Mega Kick 120 75 5 -- Move Tutor - FRLG The target is attacked by a kick launched with muscle-packed power. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Counter ?? 100 20 -- Move Tutor - FRLG A retaliation move that counters any physical attack, inflicting double the damage taken. Seismic Toss ?? 100 20 -- Move Tutor - FRLG The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Dynamic Punch 100 50 5 100 Move Tutor - Emerald The user punches the target with full, concentrated power. This confuses the target if it hits. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Submission 80 80 20 -- Gen I TM17 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Fissure ?? 30 5 -- Gen I TM27 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 425 60 80 110 50 80 45 Max Stats
Hindering NatureLv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87 Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170 Max Stats
Neutral NatureLv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97 Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189 Max Stats
Beneficial NatureLv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106 Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207 Stats - Alolan Marowak
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 425 60 80 110 50 80 45 Max Stats
Hindering NatureLv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87 Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170 Max Stats
Neutral NatureLv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97 Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189 Max Stats
Beneficial NatureLv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106 Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207 Level Up Anchors Alolan Standard Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. — Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 2 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 6 Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 12 Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 14 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. 18 Rage 20 100 20 -- As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 24 Focus Energy -- -- 30 -- The user takes a deep breath and focuses so that critical hits land more easily. 26 Bonemerang 50 90 10 -- The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. 36 Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. 48 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. — Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. — Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 2 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 6 Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 12 Bone Club 65 85 20 10 The user clubs the target with a bone. This may also make the target flinch. 14 Fire Spin 35 85 15 100 The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 18 Rage 20 100 20 -- As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 24 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. 26 Bonemerang 50 90 10 -- The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. 36 Thrash 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. 48 Flare Blitz 120 100 15 10 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM11 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM13 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM15 Seismic Toss ?? 100 20 -- The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM20 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM22 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM23 Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM31 Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM37 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM39 Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. TM41 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM46 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM56 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Headbutt 70 100 15 30 Lv. 14 (Alolan) The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Focus Energy -- -- 30 -- Lv. 24 (Alolan) The user takes a deep breath and focuses so that critical hits land more easily. Double-edge 120 100 15 -- Lv. 36 (Alolan) A reckless, life-risking tackle. This also damages the user quite a lot. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 425 60 80 110 50 80 45 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 76 - 99 103 - 128 49 - 69 76 - 99 45 - 63 Candy 120 - 335 76 - 299 103 - 328 49 - 269 76 - 299 45 - 263 Lv. 100 No Candy 230 - 261 148 - 193 202 - 253 94 - 134 148 - 193 85 - 124 Candy 230 - 461 148 - 393 202 - 453 94 - 334 148 - 393 85 - 324 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 85 - 110 115 - 143 55 - 77 85 - 110 50 - 71 Candy 120 - 335 85 - 310 115 - 343 55 - 277 85 - 310 50 - 271 Lv. 100 No Candy 230 - 261 165 - 215 225 - 281 105 - 149 165 - 215 95 - 138 Candy 230 - 461 165 - 415 225 - 481 105 - 349 165 - 415 95 - 338 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 93 - 121 126 - 157 60 - 84 93 - 121 55 - 79 Candy 120 - 335 93 - 321 126 - 357 60 - 284 93 - 321 55 - 279 Lv. 100 No Candy 230 - 261 181 - 236 247 - 309 115 - 163 181 - 236 104 - 151 Candy 230 - 461 181 - 436 247 - 509 115 - 363 181 - 436 104 - 351 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 24 CP 27 CP 2,667 CP Level 50 1,515 CP 1,956 CP 6,756 CP Level 100 5,850 CP 7,638 CP 10,000 CP Stats - Alolan Form
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 425 60 80 110 50 80 45 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 76 - 99 103 - 128 49 - 69 76 - 99 45 - 63 Candy 120 - 335 76 - 299 103 - 328 49 - 269 76 - 299 45 - 263 Lv. 100 No Candy 230 - 261 148 - 193 202 - 253 94 - 134 148 - 193 85 - 124 Candy 230 - 461 148 - 393 202 - 453 94 - 334 148 - 393 85 - 324 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 85 - 110 115 - 143 55 - 77 85 - 110 50 - 71 Candy 120 - 335 85 - 310 115 - 343 55 - 277 85 - 310 50 - 271 Lv. 100 No Candy 230 - 261 165 - 215 225 - 281 105 - 149 165 - 215 95 - 138 Candy 230 - 461 165 - 415 225 - 481 105 - 349 165 - 415 95 - 338 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 93 - 121 126 - 157 60 - 84 93 - 121 55 - 79 Candy 120 - 335 93 - 321 126 - 357 60 - 284 93 - 321 55 - 279 Lv. 100 No Candy 230 - 261 181 - 236 247 - 309 115 - 163 181 - 236 104 - 151 Candy 230 - 461 181 - 436 247 - 509 115 - 363 181 - 436 104 - 351 CP (Combat Points) - Alola Form - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 24 CP 27 CP 2,667 CP Level 50 1,515 CP 1,956 CP 6,756 CP Level 100 5,850 CP 7,638 CP 10,000 CP
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