#109 Koffing
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Koffing
Japan: Dogars
ドガース
French: Smogo
German: Smogon
Korean: 또가스
National: #109
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #109
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Gas Pokémon 2'00"
0.6m
2.2lbs
1kg
1905,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smoke Ball
- 5%
Tough CandyTough Candy LTough Candy XLKoffing Candy
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Trade from Pokémon: Let's Go, Eevee!
Let's Go, Eevee! Power Plant, Pokémon MansionDetails
Flavor Text
Let's Go, Pikachu! In hot places, its internal gases could expand and explode without any warning. Be very careful!
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Gas -- 90 40 --
    A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    4 Smog 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    7 Smokescreen -- 100 20 --
    The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
    12 Assurance 60 100 10 --
    If the target has already taken some damage in the same turn, this attack's power is doubled.
    15 Clear Smog 50 -- 15 --
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    18 Sludge 65 100 20 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    23 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    26 Haze -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    29 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    34 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    37 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    40 Destiny Bond -- -- 5 --
    After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    42 Belch 120 90 10 --
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    45 Memento -- 100 10 --
    The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM97 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Psywave ?? 100 15 -- Details
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Psybeam 65 100 20 10 Details
    The target is attacked with a peculiar ray. This may also leave the target confused.
    Destiny Bond -- -- 5 -- Details
    After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    Pain Split -- -- 20 -- Details
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Grudge -- -- 5 -- Details
    If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
    Spite -- 100 10 -- Details
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Stockpile -- -- 20 -- Details
    The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
    Swallow -- -- 10 -- Details
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    Spit Up ?? 100 10 -- Details
    The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    Toxic Spikes -- -- 20 -- Details
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    Venom Drench
    USUM Only
    -- 100 20 100 Details
    Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Pain Split----20--
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 160 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 185 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Gigavolt Havoc 185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 120 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120(Phy)/160(Spe) -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 340 40 65 95 60 45 35
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 63 - 105 90 - 132 58 - 100 45 - 87 36 - 78
    Lv. 100 190 - 284 121 - 206 175 - 260 112 - 197 85 - 170 67 - 152
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 70 - 117 100 - 147 65 - 112 50 - 97 40 - 87
    Lv. 100 190 - 284 135 - 229 195 - 289 125 - 219 95 - 189 75 - 169
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 77 - 128 110 - 161 71 - 123 55 - 106 44 - 95
    Lv. 100 190 - 284 148 - 251 214 - 317 137 - 240 104 - 207 82 - 185

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Gas -- 90 40 --
    A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    6 Smog 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    12 Clear Smog 50 -- 15 --
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    18 Sludge 65 100 20 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    24 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    30 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    36 Haze -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    42 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    48 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM20 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 340 40 65 95 60 45 35
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 63 - 83 90 - 113 58 - 79 45 - 63 36 - 53
    Candy 100 - 315 63 - 283 90 - 313 58 - 279 45 - 263 36 - 253
    Lv. 100No Candy 190 - 221 121 - 163 175 - 223 112 - 154 85 - 124 67 - 104
    Candy 190 - 421 121 - 363 175 - 423 112 - 354 85 - 324 67 - 304
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 70 - 93 100 - 126 65 - 88 50 - 71 40 - 60
    Candy 100 - 315 70 - 293 100 - 326 65 - 288 50 - 271 40 - 260
    Lv. 100No Candy 190 - 221 135 - 182 195 - 248 125 - 171 95 - 138 75 - 116
    Candy 190 - 421 135 - 382 195 - 448 125 - 371 95 - 338 75 - 316
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 77 - 103 110 - 139 71 - 96 55 - 79 44 - 67
    Candy 100 - 315 77 - 303 110 - 339 71 - 296 55 - 279 44 - 267
    Lv. 100No Candy 190 - 221 148 - 200 214 - 272 137 - 188 104 - 151 82 - 127
    Candy 190 - 421 148 - 400 214 - 472 137 - 388 104 - 351 82 - 327

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,263 CP1,677 CP6,477 CP
    Level 1004,842 CP6,528 CP10,000 CP

<--- #108
Lickitung
#110
Weezing
--->

 
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