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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Mewtwo Pokémon Sword & Shield data |
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Abilities: Pressure - Unnerve (Hidden Ability) | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help. Hidden Ability (Available through transfer): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
0 | 3 Sp. Attack Point(s) | Can't call S.O.S. Partners |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||
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Mewtwo cannot breed |
Evolutionary Chain | |||||
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Locations- In-Depth Details |
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Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Ultra Space Wilds | Details |
Ultra Moon | Ultra Space Wilds | Details |
Let's Go, Pikachu! | Cerulean Cave | Details |
Let's Go, Eevee! | Cerulean Cave | Details |
Trainer Locations | Details |
Flavor Text |
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![]() | Let's Go, Pikachu! | Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different. | Let's Go, Eevee! |
![]() | Let's Go, Pikachu! | Psychic power has augmented its muscles. It has a grip strength of one ton and can sprint a hundred meters in two seconds flat! | Let's Go, Eevee! |
![]() | Let's Go, Pikachu! | Despite its diminished size, its mental power has grown phenomenally. With a mere thought, it can smash a skyscraper to smithereens. | Let's Go, Eevee! |
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Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. — Psywave ?? 100 15 -- The target is attacked with an odd psychic wave. The attack varies in intensity. — Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. — Disable -- 100 20 -- For four turns, this move prevents the target from using the move it last used. — Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. 8 Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. 15 Future Sight 120 100 10 -- Two turns after this move is used, a hunk of psychic energy attacks the target. 22 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. 29 Miracle Eye -- -- 40 -- Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. 36 Psycho Cut 70 100 20 -- The user tears at the target with blades formed by psychic power. Critical hits land more easily. 43 Power Swap -- -- 10 -- The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. 43 Guard Swap -- -- 10 -- The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. 50 Recover -- -- 10 -- Restoring its own cells, the user restores its own HP by half of its max HP. 57 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. 64 Barrier -- -- 20 -- The user throws up a sturdy wall that sharply raises its Defense stat. 70 Aura Sphere 80 -- 20 -- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. 79 Amnesia -- -- 20 -- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. 86 Mist -- -- 30 -- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. 93 Me First ?? -- 20 -- The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. 100 Psystrike 100 100 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM03 Psyshock 80 100 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM04 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. TM08 Bulk Up -- -- 20 -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM26 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM29 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM35 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. TM38 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM39 Rock Tomb 60 95 15 100 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM47 Low Sweep 65 100 20 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM52 Focus Blast 120 70 5 10 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM59 Brutal Swing 60 100 20 -- The user swings its body around violently to inflict damage on everything in its vicinity. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM63 Embargo -- 100 15 -- This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM71 Stone Edge 100 80 5 -- The user stabs the target from below with sharpened stones. Critical hits land more easily. TM73 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM78 Bulldoze 60 100 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM84 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM92 Trick Room -- -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Signal Beam 75 100 15 10 The user attacks with a sinister beam of light. This may also confuse the target. Low Kick ?? 100 20 -- A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. Gravity -- -- 5 -- Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Drain Punch 75 100 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Focus Punch 150 100 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack never misses. Water Pulse 60 100 20 20 The user attacks the target with a pulsing blast of water. This may also confuse the target. Trick -- 100 10 -- The user catches the target off guard and swaps its held item with its own. Magic Room -- -- 10 -- The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. Wonder Room -- -- 10 -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Telekinesis -- -- 15 -- The user makes the target float with its psychic power. The target is easier to hit for three turns. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 200(Phy)/190(Spe) -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Supersonic Skystrike 120 -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Acid Downpour 160 -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Tectonic Rage 180 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Continental Crush 180 -- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. Savage Spin-Out 140 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 160 -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180 -- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 140(Phy)/185(Spe) -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Hydro Vortex 175(Phy)/120(Spe) -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Bloom Doom 190 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 140(Phy)/185(Spe) -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 160(Phy)/190(Spe) -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 140(Phy)/185(Spe) -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 175 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage
Gen V or earlier100 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Incinerate 60 100 15 -- Gen VI TM59 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Power-up Punch 40 100 20 100 Gen VI TM98 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Dive 80 100 10 -- Gen VI HM07 (ΩRαS) Diving on the first turn, the user floats up and attacks on the next turn. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Avalanche 60 100 10 -- Gen IV TM72 The power of this attack move is doubled if the user has been hurt by the target in the same turn. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Mega Punch 80 85 20 -- Move Tutor - FRLG The target is slugged by a punch thrown with muscle-packed power. Mega Kick 120 75 5 -- Move Tutor - FRLG The target is attacked by a kick launched with muscle-packed power. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Counter ?? 100 20 -- Move Tutor - FRLG A retaliation move that counters any physical attack, inflicting double the damage taken. Seismic Toss ?? 100 20 -- Move Tutor - FRLG The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Metronome -- -- 10 -- Move Tutor - FRLG The user waggles a finger and stimulates its brain into randomly using nearly any move. Dynamic Punch 100 50 5 100 Move Tutor - Emerald The user punches the target with full, concentrated power. This confuses the target if it hits. Nightmare -- 100 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Self-destruct 200 100 5 -- Move Tutor - XD The user attacks everything around it by causing an explosion. The user faints upon using this move. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Zap Cannon 120 50 5 100 Gen II TM07 The user fires an electric blast like a cannon to inflict damage and cause paralysis. Detect -- -- 5 -- Gen II TM43 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Submission 80 80 20 -- Gen I TM17 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Teleport -- -- 20 -- Gen I TM30 Use it to flee from any wild Pokémon. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Tri Attack 80 100 10 20 Gen I TM49 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 680 106 110 90 154 90 130 Max Stats
Hindering NatureLv. 50 166 - 213 103 - 145 85 - 127 143 - 185 85 - 127 121 - 163 Lv. 100 322 - 416 202 - 287 166 - 251 281 - 366 166 - 251 238 - 323 Max Stats
Neutral NatureLv. 50 166 - 213 115 - 162 95 - 142 159 - 206 95 - 142 135 - 182 Lv. 100 322 - 416 225 - 319 185 - 279 313 - 407 185 - 279 265 - 359 Max Stats
Beneficial NatureLv. 50 166 - 213 126 - 178 104 - 156 174 - 226 104 - 156 148 - 200 Lv. 100 322 - 416 247 - 350 203 - 306 344 - 447 203 - 306 291 - 394 Mega Evolution X Picture Name Other Names No. Gender Ratio Type Mega Mewtwo X Japan: MegaMyuutsu X
メガミュウツーXFrench: MegaMewtwo X German: Mega-Mewtu X Korean: 메가뮤츠 X National: #150 Mewtwo is Genderless Classification Height Weight Capture Rate Base Egg Steps Genetic Pokémon 7'07"
2.3m280.0lbs
127kg3 30,720 Abilities: Steadfast Steadfast: Speed raises by one level every time the Pokémon flinches. Damage Taken *1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2 Stats - Mega Evolution
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 780 106 190 100 154 100 130 Max Stats
Hindering NatureLv. 50 166 - 213 175 - 217 94 - 136 143 - 185 94 - 136 121 - 163 Lv. 100 322 - 416 346 - 431 184 - 269 281 - 366 184 - 269 238 - 323 Max Stats
Neutral NatureLv. 50 166 - 213 195 - 242 105 - 152 159 - 206 105 - 152 135 - 182 Lv. 100 322 - 416 385 - 479 205 - 299 313 - 407 205 - 299 265 - 359 Max Stats
Beneficial NatureLv. 50 166 - 213 214 - 266 115 - 167 174 - 226 115 - 167 148 - 200 Lv. 100 322 - 416 423 - 526 225 - 328 344 - 447 225 - 328 291 - 394 Mega Evolution Y Picture Name Other Names No. Gender Ratio Type Mega Mewtwo Y Japan: MegaMyuutsu Y
メガミュウツーYFrench: MegaMewtwo Y German: Mega-Mewtu Y Korean: 메가뮤츠 Y National: #150 Mewtwo is Genderless Classification Height Weight Capture Rate Base Egg Steps Genetic Pokémon 4'11"
1.5m72.8lbs
33kg3 30,720 Abilities: Insomnia Insomnia: The Pokémon cannot be put to Sleep while having this ability. Damage Taken *1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1 Stats - Mega Evolution
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 780 106 150 70 194 120 140 Max Stats
Hindering NatureLv. 50 166 - 213 139 - 181 67 - 109 179 - 221 112 - 154 130 - 172 Lv. 100 322 - 416 274 - 359 130 - 215 353 - 438 220 - 305 256 - 341 Max Stats
Neutral NatureLv. 50 166 - 213 155 - 202 75 - 122 199 - 246 125 - 172 145 - 192 Lv. 100 322 - 416 305 - 399 145 - 239 393 - 487 245 - 339 285 - 379 Max Stats
Beneficial NatureLv. 50 166 - 213 170 - 222 82 - 134 218 - 270 137 - 189 159 - 211 Lv. 100 322 - 416 335 - 438 159 - 262 432 - 535 269 - 372 313 - 416 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Psywave ?? 100 15 -- The target is attacked with an odd psychic wave. The attack varies in intensity. — Disable -- 100 20 -- For four turns, this move prevents the target from using the move it last used. — Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. — Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. — Teleport -- -- 20 -- The user switches places with a different PokĂ©mon instantly, using telekinetic power. 11 Mist -- -- 30 -- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. 22 Psybeam 65 100 20 10 The target is attacked with a peculiar ray. This may also leave the target confused. 33 Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. 44 Amnesia -- -- 20 -- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. 55 Recover -- -- 10 -- Restoring its own cells, the user restores its own HP by half of its max HP. 66 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. 77 Barrier -- -- 20 -- The user throws up a sturdy wall that sharply raises its Defense stat. 88 Agility -- -- 30 -- The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. 99 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM04 Teleport -- -- 20 -- The user switches places with a different PokĂ©mon instantly, using telekinetic power. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM06 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM11 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM13 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM15 Seismic Toss ?? 100 20 -- The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM16 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM21 Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. TM22 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM23 Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. TM26 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM28 Tri Attack 80 100 10 20 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. TM30 Bulk Up -- -- 20 -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM31 Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. TM33 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM35 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM37 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM40 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM41 Earthquake 100 100 10 -- The user sets off an earthquake that strikes every Pokémon around it. TM42 Self-Destruct 200 100 5 -- The user attacks everything around it by causing an explosion. The user faints upon using this move. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM46 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM57 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 680 106 110 90 154 90 130 Max Stats
Hindering NatureLv. 50 No Candy 166 - 181 103 - 128 85 - 108 143 - 172 85 - 108 121 - 148 Candy 166 - 381 103 - 328 85 - 308 143 - 372 85 - 308 121 - 348 Lv. 100 No Candy 322 - 353 202 - 253 166 - 213 281 - 339 166 - 213 238 - 292 Candy 322 - 553 202 - 453 166 - 413 281 - 539 166 - 413 238 - 492 Max Stats
Neutral NatureLv. 50 No Candy 166 - 181 115 - 143 95 - 121 159 - 191 95 - 121 135 - 165 Candy 166 - 381 115 - 343 95 - 321 159 - 391 95 - 321 135 - 365 Lv. 100 No Candy 322 - 353 225 - 281 185 - 237 313 - 378 185 - 237 265 - 325 Candy 322 - 553 225 - 481 185 - 437 313 - 578 185 - 437 265 - 525 Max Stats
Beneficial NatureLv. 50 No Candy 166 - 181 126 - 157 104 - 133 174 - 210 104 - 133 148 - 181 Candy 166 - 381 126 - 357 104 - 333 174 - 410 104 - 333 148 - 381 Lv. 100 No Candy 322 - 353 247 - 309 203 - 260 344 - 415 203 - 260 291 - 357 Candy 322 - 553 247 - 509 203 - 460 344 - 615 203 - 460 291 - 557 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 31 CP 36 CP 2,676 CP Level 50 2,265 CP 2,784 CP 7,584 CP Level 100 8,856 CP 10,000 CP 10,000 CP Mega Evolution X Picture Name Other Names No. Gender Ratio Type Mega Mewtwo X Japan: MegaMyuutsu X
メガミュウツーXFrench: MegaMewtwo X German: Mega-Mewtu X Korean: 메가뮤츠 X National: #150 Mewtwo is Genderless Classification Height Weight Capture Rate Base Egg Steps Genetic Pokémon 7'07"
2.3m280.0lbs
127kg3 30,720 Abilities: Steadfast Steadfast: Speed raises by one level every time the Pokémon flinches. Damage Taken *1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2 Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 780 106 190 100 154 100 130 Max Stats
Hindering NatureLv. 50 No Candy 166 - 181 175 - 207 94 - 118 143 - 172 94 - 118 121 - 148 Candy 166 - 381 175 - 407 94 - 318 143 - 372 94 - 318 121 - 348 Lv. 100 No Candy 322 - 353 346 - 411 184 - 233 281 - 339 184 - 233 238 - 292 Candy 322 - 553 346 - 611 184 - 433 281 - 539 184 - 433 238 - 492 Max Stats
Neutral NatureLv. 50 No Candy 166 - 181 195 - 231 105 - 132 159 - 191 105 - 132 135 - 165 Candy 166 - 381 195 - 431 105 - 332 159 - 391 105 - 332 135 - 365 Lv. 100 No Candy 322 - 353 385 - 457 205 - 259 313 - 378 205 - 259 265 - 325 Candy 322 - 553 385 - 657 205 - 459 313 - 578 205 - 459 265 - 525 Max Stats
Beneficial NatureLv. 50 No Candy 166 - 181 214 - 254 115 - 145 174 - 210 115 - 145 148 - 181 Candy 166 - 381 214 - 454 115 - 345 174 - 410 115 - 345 148 - 381 Lv. 100 No Candy 322 - 353 423 - 502 225 - 284 344 - 415 225 - 284 291 - 357 Candy 322 - 553 423 - 702 225 - 484 344 - 615 225 - 484 291 - 557 Mega Evolution Y Picture Name Other Names No. Gender Ratio Type Mega Mewtwo Y Japan: MegaMyuutsu Y
メガミュウツーYFrench: MegaMewtwo Y German: Mega-Mewtu Y Korean: 메가뮤츠 Y National: #150 Mewtwo is Genderless Classification Height Weight Capture Rate Base Egg Steps Genetic Pokémon 4'11"
1.5m72.8lbs
33kg3 30,720 Abilities: Insomnia Insomnia: The Pokémon cannot be put to Sleep while having this ability. Damage Taken *1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1 Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 780 106 150 70 194 120 140 Max Stats
Hindering NatureLv. 50 No Candy 166 - 181 139 - 168 67 - 89 179 - 212 112 - 138 130 - 158 Candy 166 - 381 139 - 368 67 - 289 179 - 412 112 - 338 130 - 358 Lv. 100 No Candy 322 - 353 274 - 332 130 - 173 353 - 419 220 - 272 256 - 312 Candy 322 - 553 274 - 532 130 - 373 353 - 619 220 - 472 256 - 512 Max Stats
Neutral NatureLv. 50 No Candy 166 - 181 155 - 187 75 - 99 199 - 235 125 - 154 145 - 176 Candy 166 - 381 155 - 387 75 - 299 199 - 435 125 - 354 145 - 376 Lv. 100 No Candy 322 - 353 305 - 369 145 - 193 393 - 466 245 - 303 285 - 347 Candy 322 - 553 305 - 569 145 - 393 393 - 666 245 - 503 285 - 547 Max Stats
Beneficial NatureLv. 50 No Candy 166 - 181 170 - 205 82 - 108 218 - 258 137 - 169 159 - 193 Candy 166 - 381 170 - 405 82 - 308 218 - 458 137 - 369 159 - 393 Lv. 100 No Candy 322 - 353 335 - 405 159 - 212 432 - 512 269 - 333 313 - 381 Candy 322 - 553 335 - 605 159 - 412 432 - 712 269 - 533 313 - 581
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