#479 Rotom

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal Sprite
Rotom Fan Rotom Frost Rotom Heat Rotom Mow Rotom Wash Rotom
Name Other Names No. Gender Ratio Type
Rotom
Japan: Rotom
ロトム
French: Motisma
German: Rotom
Korean: 로토무
National: #479
Galar: #372
Rotom is Genderless
RotomElectric-typeGhost-type
Frost RotomElectric-typeIce-type
Heat RotomElectric-typeFire-type
Mow RotomElectric-typeGrass-type
Fan RotomElectric-typeFlying-type
Wash RotomElectric-typeWater-type
Classification Height Weight Capture Rate Base Egg Steps
Plasma Pokémon 1'00"
0.3m
0.7lbs
0.3kg
455,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
1 Speed Point(s)
1 Sp. Attack Point(s)
Rotom can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *0.5 *1 *0.5 *1 *2 *1 *2 *0.5 *1
Damage Taken Heat Rotom
*1 *0.5 *2 *0.5 *0.5 *0.5 *1 *1 *4 *0.5 *1 *0.5 *2 *1 *1 *1 *0.25 *0.5
Damage Taken Wash Rotom
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25 *1
Damage Taken Frost Rotom
*1 *2 *1 *0.5 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *2 *1 *1 *1 *1 *1
Damage Taken Fan Rotom
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Damage Taken Mow Rotom
*1 *2 *0.5 *0.25 *0.5 *2 *1 *2 *1 *1 *1 *2 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Rotom
Alternate Forms
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
Rotom changes form by interacting with various appliances using the Rotom Catalogue item

Locations

- In-Depth Details
Sword Lake of Outrage
Max Raid Battles: Hammerlocke Hills
Details
Shield Lake of Outrage
Max Raid Battles: Hammerlocke Hills
Details
Flavor Text
Rotom SpriteSwordOne boy's invention led to the development of many different machines that take advantage of Rotom's unique capabilities.
ShieldWith a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
Rotom SpriteSwordThis Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames.
ShieldThis form of Rotom enjoys making mischief by turning up the heat. It will gleefully burn your favorite outfit.
Rotom SpriteSwordThis form of Rotom enjoys coming up with water- based pranks. Be careful with it if you don't want your room flooded.
ShieldThis Rotom has possessed a washing machine that uses a special motor. It blasts out water to get enemies to back down.
Rotom SpriteSwordRotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air.
ShieldWhen it's like this, Rotom likes to play pranks that are freezing cold. You may find it's turned the bath you just filled to solid ice!
Rotom SpriteSwordIn this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find.
ShieldThis Rotom has taken over a fan that has a special motor. Its gusts of wind blow its opponents away!
Rotom SpriteSwordThis is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere.
ShieldIn this form, Rotom focuses its antics on plants. Any flowers you were growing are going to get mowed down.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
5 Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
10 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
20 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
25 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
30 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
35 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
40 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
45 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
50 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
55 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
TM80 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM82 Electroweb Electroweb - Electric-type Electroweb: Special Move 55 95 15 100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
TM90 Electric Terrain Electric Terrain - Electric-type Electric Terrain: Other Move -- 101 10 --
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TM93 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR81 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
The user teleports using a strange power and switches places with one of its allies.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
OverheatOverheat - Fire-typeOverheat: Special Move130905100 Heat Rotom
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.Heat Rotom Only
Hydro PumpHydro Pump - Water-typeHydro Pump: Special Move110805-- Wash Rotom
The target is blasted by a huge volume of water launched under great pressure.Wash Rotom Only
BlizzardBlizzard - Ice-typeBlizzard: Special Move11070510 Frost Rotom
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.Frost Rotom Only
Air SlashAir Slash - Flying-typeAir Slash: Special Move75951530 Fan Rotom
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.Fan Rotom Only
Leaf StormLeaf Storm - Grass-typeLeaf Storm: Special Move130905100 Mow Rotom
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.Mow Rotom Only

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Special Move 140 101 10 --
Heat Rotom
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Special Move 140
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 120(Phy)/130(Spe)
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Physical MoveSpecial Move 90(Phy)/130(Spe)
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Special Move 140 101 10 --
Frost Rotom
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Special Move 140 101 10 --
Wash Rotom
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Airstream Max Airstream - Flying-type Special Move 130 101 10 --
Fan Rotom
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 130
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move 130(Phy)/130(Spe)
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 140 101 10 --
Mow Rotom
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type
101 10 --
RotomHeat RotomWash RotomFrost RotomFan RotomMow Rotom
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 50 50 77 95 77 91
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 73 - 116 90 - 132 73 - 116 86 - 128
Lv. 100 210 - 304 94 - 179 143 - 227 175 - 260 143 - 227 168 - 252
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 82 - 129 100 - 147 82 - 129 96 - 143
Lv. 100 210 - 304 105 - 199 159 - 253 195 - 289 159 - 253 187 - 281
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 90 - 141 110 - 161 90 - 141 105 - 157
Lv. 100 210 - 304 115 - 218 174 - 278 214 - 317 174 - 278 205 - 309

Stats - Alternate Forms

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 50 65 107 105 107 86
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 100 - 143 99 - 141 100 - 143 81 - 124
Lv. 100 210 - 304 121 - 206 197 - 281 193 - 278 197 - 281 159 - 243
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 112 - 159 110 - 157 112 - 159 91 - 138
Lv. 100 210 - 304 135 - 229 219 - 313 215 - 309 219 - 313 177 - 271
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 123 - 174 121 - 172 123 - 174 100 - 151
Lv. 100 210 - 304 148 - 251 240 - 344 236 - 339 240 - 344 194 - 298

<--- Froslass #478
Froslass
#509
Purrloin
Purrloin --->