Generation VII Level Up |
|
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. This may also leave the target with a burn. |
| — |
String Shot |
 |
 |
-- |
95 |
40 |
-- |
| The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| 10 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 20 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 30 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| 40 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 50 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| 60 |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
| The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
| 70 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
| 80 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| 90 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
| The user rampages and attacks for two to three turns. The user then becomes confused. |
| 100 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TM & HM Attacks |
|
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM28 |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM62 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
190(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Supersonic Skystrike |
 |
 |
100 |
-- |
1 |
-- |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
  |
160(Phy)/175(Spe) |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
  |
190(Phy)/195(Spe) |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Gigavolt Havoc |
 |
 |
175 |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Shattered Psyche |
 |
  |
160(Phy)/175(Spe) |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |