#746 Wishiwashi

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex

Picture
Normal Sprite
Solo Form School Form
Name Other Names No. Gender Ratio Type
Wishiwashi
Japan: Yowashi
ヨワシ
French: Froussardine
German: Lusardin
Korean: 약어리
National: #746
Alola: #133
Melemele: #133
Akala: #042
Ula'ula: #060
Poni: #---
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Small Fry Pokémon 0'08" / 26'11"
0.2m / 8.2m
0.7lbs / 173.3lbs
0.3kg / 78.6kg
603,840
Abilities: Schooling
Schooling: Changes the Pokémon's form when it is Level 20 and has more than 25% Hit Points. When Hit Points drop below 25%, it changes back to Solo Form
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 HP Point(s)
Likely

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Wishiwashi
Alternate Forms
Solo FormSchool Form
Solo FormSchool Form
Wishiwashi changes form when it is Level 20 or over and has over 25% of its Hit Points remaining. When its Hit Points drop below 25%, it changes form to Solo Form. Should it be healed back over 25%, it will change form again

Locations

- In-Depth Details
Sun Route 7, Route 8, Route 9, Route 13, Route 14, Route 15, Akala Outskirts, Brooklet Hill, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Moon Route 7, Route 8, Route 9, Route 13, Route 14, Route 15, Akala Outskirts, Brooklet Hill, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Ultra Sun Route 7, Route 8, Route 9, Route 13, Route 14, Route 15, Akala Outskirts, Brooklet Hill, Kala'e Bay, Melemele SeaDetails
Ultra Moon Route 7, Route 8, Route 9, Route 13, Route 14, Route 15, Akala Outskirts, Brooklet Hill, Kala'e Bay, Melemele SeaDetails
Trainer Locations  Details

Flavor Text

Wishiwashi SpriteSunWhen it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.
MoonIt’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.
Ultra SunThey’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.
Ultra MoonWhen it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.
Wishiwashi SpriteSunWeak Wishiwashi school together to concentrate their power. Their united force makes them the demon of the sea, feared near and far.
MoonAt their appearance, even Gyarados will flee. When they team up to use Water Gun, its power exceeds that of Hydro Pump.
Ultra SunWishiwashi assemble in this formation to face off against strong foes. It boasts a strength that earned it the name “demon of the sea.”
Ultra MoonCalled “demon of the sea” by some, when Wishiwashi are injured in battle and their numbers dwindle, they become a regular school.


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
6 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
9 Feint Attack Feint Attack - Dark-type Feint Attack: Physical Move 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
14 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
17 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
22 Tearful Look Tearful Look - Normal-type Tearful Look: Other Move -- -- 20 100
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
25 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
30 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
33 Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
38 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
41 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
46 Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
49 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
54 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Mist Mist - Ice-type Mist: Other Move -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Sport Water Sport - Water-type Water Sport: Other Move -- -- 15 -- Details
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Whirlpool
USUM Only
Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 175 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 175 45 20 20 25 25 40
Max Stats
Hindering Nature
Lv. 50 105 - 152 22 - 64 22 - 64 27 - 69 27 - 69 40 - 82
Lv. 100 200 - 294 40 - 125 40 - 125 49 - 134 49 - 134 76 - 161
Max Stats
Neutral Nature
Lv. 50 105 - 152 25 - 72 25 - 72 30 - 77 30 - 77 45 - 92
Lv. 100 200 - 294 45 - 139 45 - 139 55 - 149 55 - 149 85 - 179
Max Stats
Beneficial Nature
Lv. 50 105 - 152 27 - 79 27 - 79 33 - 84 33 - 84 49 - 101
Lv. 100 200 - 294 49 - 152 49 - 152 60 - 163 60 - 163 93 - 196

Stats - School Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 620 45 140 130 140 135 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 130 - 172 121 - 163 130 - 172 126 - 168 31 - 73
Lv. 100 200 - 294 256 - 341 238 - 323 256 - 341 247 - 332 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 145 - 192 135 - 182 145 - 192 140 - 187 35 - 82
Lv. 100 200 - 294 285 - 379 265 - 359 285 - 379 275 - 369 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 159 - 211 148 - 200 159 - 211 154 - 205 38 - 90
Lv. 100 200 - 294 313 - 416 291 - 394 313 - 416 302 - 405 71 - 174

<--- Lycanroc #745
Lycanroc
#747
Mareanie
Mareanie --->