#746 Wishiwashi

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex

Picture
Normal Sprite
Solo Form School Form
Name Other Names No. Gender Ratio Type
Wishiwashi
Japan: Yowashi
ヨワシ
French: Froussardine
German: Lusardin
Korean: 약어리
National: #746
Galar: #155
Male :50.2%
Female :49.8%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Small Fry Pokémon 0'08" / 0'00"
0.2m / m
0.7lbs / 0.0lbs
0.3kg / kg
603,840
Abilities: Schooling
Schooling: Changes the Pokémon's form when it is Level 20 and has more than 25% Hit Points. When Hit Points drop below 25%, it changes back to Solo Form
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
1 HP Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Wishiwashi
Alternate Forms
Solo FormSchool Form
Solo FormSchool Form
Wishiwashi changes form when it is Level 20 or over and has over 25% of its Hit Points remaining. When its Hit Points drop below 25%, it changes form to Solo Form. Should it be healed back over 25%, it will change form again

Locations

- In-Depth Details
Sword Route 9, Axew's Eye, East Lake Axewell, Hulbury, West Lake Axewell
Max Raid Battles: Bridge Field, Dusty Bowl, East Lake Axewell, Giant's Cap, Lake of Outrage, North Lake Miloch, South Lake Miloch, West Lake Axewell
Details
Shield Route 9, Axew's Eye, East Lake Axewell, Hulbury, West Lake Axewell
Max Raid Battles: Bridge Field, Dusty Bowl, East Lake Axewell, Giant's Cap, Lake of Outrage, North Lake Miloch, South Lake Miloch, West Lake Axewell
Details
Flavor Text
Wishiwashi SpriteSwordIndividually, they're incredibly weak. It's by gathering up into schools that they're able to confront opponents.
ShieldWhen it senses danger, its eyes tear up. The sparkle of its tears signals other Wishiwashi to gather.
Wishiwashi SpriteSwordOn their own, they're very weak. But when Wishiwashi pool their power together in a school, they become a demon of the sea.
ShieldWhen facing tough opponents, they get into formation. But if they get wounded in battle, they'll scatter and become solitary again.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
4 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
8 Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
12 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
16 Tearful Look Tearful Look - Normal-type Tearful Look: Other Move -- 101 20 100
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
20 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
24 Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
28 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
32 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
40 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
44 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
48 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
TM37 Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 --
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM53 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR45 Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
TR84 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flutterby Max Flutterby - Bug-type Physical Move 120 101 10 --
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 140(Phy)/130(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Hailstorm Max Hailstorm - Ice-type Special Move 130 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 100 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 175 45 20 20 25 25 40
Max Stats
Hindering Nature
Lv. 50 105 - 152 22 - 64 22 - 64 27 - 69 27 - 69 40 - 82
Lv. 100 200 - 294 40 - 125 40 - 125 49 - 134 49 - 134 76 - 161
Max Stats
Neutral Nature
Lv. 50 105 - 152 25 - 72 25 - 72 30 - 77 30 - 77 45 - 92
Lv. 100 200 - 294 45 - 139 45 - 139 55 - 149 55 - 149 85 - 179
Max Stats
Beneficial Nature
Lv. 50 105 - 152 27 - 79 27 - 79 33 - 84 33 - 84 49 - 101
Lv. 100 200 - 294 49 - 152 49 - 152 60 - 163 60 - 163 93 - 196

Stats - School Form

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 620 45 140 130 140 135 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 130 - 172 121 - 163 130 - 172 126 - 168 31 - 73
Lv. 100 200 - 294 256 - 341 238 - 323 256 - 341 247 - 332 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 145 - 192 135 - 182 145 - 192 140 - 187 35 - 82
Lv. 100 200 - 294 285 - 379 265 - 359 285 - 379 275 - 369 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 159 - 211 148 - 200 159 - 211 154 - 205 38 - 90
Lv. 100 200 - 294 313 - 416 291 - 394 313 - 416 302 - 405 71 - 174

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