Standard Level Up | 
|
				| — | 
				Fury Attack | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				-- | 
				| The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. | 
				| — | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| — | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn to inflict damage. | 
				| — | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| — | 
				Throat Chop | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				100 | 
				| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | 
				| 18 | 
				Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
				| 24 | 
				Dive | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| The user dives on the first turn, then floats up and attacks on the next turn. | 
				| 32 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | 
				| 40 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 48 | 
				Liquidation | 
				  | 
				  | 
				85 | 
				100 | 
				10 | 
				20 | 
				| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
				| 56 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM010 | 
					Ice Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM011 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM058 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM063 | 
					Psychic Fangs | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM077 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM106 | 
					Drill Run | 
					  | 
					  | 
					80 | 
					95 | 
					10 | 
					-- | 
					| The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 
| TM108 | 
					Crunch | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TM110 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM123 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM135 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM142 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TM143 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM167 | 
					Close Combat | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					-- | 
					| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM196 | 
					Flip Turn | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM200 | 
					Scale Shot | 
					  | 
					  | 
					25 | 
					90 | 
					20 | 
					-- | 
					| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM208 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
| TM221 | 
					Throat Chop | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |