Standard Level Up | 
|
				| Evolve | 
				Pyro Ball | 
				  | 
				  | 
				120 | 
				90 | 
				5 | 
				10 | 
				| The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Ember | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | 
				| — | 
				Feint | 
				  | 
				  | 
				30 | 
				100 | 
				10 | 
				-- | 
				| This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
				| 12 | 
				Double Kick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				-- | 
				| The user attacks by kicking the target twice in a row using two feet. | 
				| 19 | 
				Flame Charge | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				-- | 
				| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
				| 24 | 
				Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
				| 30 | 
				Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 38 | 
				Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A retaliatory attack that counters any physical move, inflicting double the damage taken. | 
				| 46 | 
				Bounce | 
				  | 
				  | 
				85 | 
				85 | 
				5 | 
				30 | 
				| The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. | 
				| 54 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 62 | 
				Court Change | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| With its mysterious power, the user swaps the effects on either side of the field. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM005 | 
					Mud-Slap | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM008 | 
					Fire Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
| TM012 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM014 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM024 | 
					Fire Spin | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM030 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM035 | 
					Mud Shot | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM038 | 
					Flame Charge | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 
| TM039 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM060 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM064 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | 
| TM067 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM072 | 
					Electro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM088 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | 
| TM099 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TM102 | 
					Gunk Shot | 
					  | 
					  | 
					120 | 
					80 | 
					5 | 
					30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM118 | 
					Heat Wave | 
					  | 
					  | 
					95 | 
					90 | 
					10 | 
					10 | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | 
| TM125 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | 
					Baton Pass | 
					  | 
					  | 
					-- | 
					101 | 
					40 | 
					-- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM134 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TM141 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | 
| TM144 | 
					Fire Pledge | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM153 | 
					Blast Burn | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is razed by a fiery explosion. The user can't move on the next turn. | 
| TM157 | 
					Overheat | 
					  | 
					  | 
					130 | 
					90 | 
					5 | 
					-- | 
					| The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM158 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM165 | 
					Flare Blitz | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					10 | 
					| The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM179 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					-- | 
					| The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 
| TM183 | 
					Super Fang | 
					  | 
					  | 
					?? | 
					90 | 
					10 | 
					-- | 
					| The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 
| TM193 | 
					Weather Ball | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM195 | 
					Burning Jealousy | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					100 | 
					| The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM207 | 
					Temper Flare | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM213 | 
					Coaching | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | 
| TM215 | 
					Scorching Sands | 
					  | 
					  | 
					70 | 
					100 | 
					10 | 
					30 | 
					| The user throws scorching sand at the target to attack. This may also leave the target with a burn. |