Standard Level Up |
|
Evolve
10 |
Mist |
 |
 |
-- |
-- |
10 |
-- |
| The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. |
Evolve
10 |
Smokescreen |
 |
 |
-- |
-- |
10 |
-- |
| The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. |
Evolve
10 |
Haze |
 |
 |
-- |
-- |
15 |
-- |
| The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. |
Evolve
10 |
Fake Tears |
 |
 |
-- |
-- |
10 |
-- |
| The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. |
—
10 |
Tackle |
 |
 |
40 |
-- |
4 |
-- |
| The user attacks by charging forward and slamming into targets with its whole body. |
—
10 |
Hypnosis |
 |
 |
-- |
-- |
10 |
100 |
| The user employs hypnotic suggestion to make targets drowsy. |
—
10 |
Confuse Ray |
 |
 |
-- |
-- |
6 |
100 |
| The user shines a sinister ray at targets, leaving them confused. |
—
10 |
Ice Shard |
 |
 |
40 |
-- |
3 |
-- |
| The user attacks by flash-freezing chunks of ice and hurling them at targets. |
8
11 |
Charm |
 |
 |
-- |
-- |
10 |
-- |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. |
12
15 |
Confusion |
 |
 |
50 |
-- |
6 |
10 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. |
15
18 |
Dream Eater |
 |
 |
-- |
-- |
|
-- |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
17
20 |
Infestation |
 |
 |
20 |
-- |
6 |
100 |
| The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. |
20
23 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
24
27 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
28
31 |
Psybeam |
 |
 |
65 |
-- |
6 |
10 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. |
32
35 |
Mimic |
 |
 |
-- |
-- |
|
-- |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
36
39 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
36
39 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
36
39 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
40
43 |
Freeze-Dry |
 |
 |
70 |
-- |
9 |
10 |
| The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen. |
44
47 |
Dazzling Gleam |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks with a powerful flash of light. |
48
51 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
Legends: Z-A Technical Machine Attacks |
|
| TM001 |
Headbutt |
 |
 |
70 |
-- |
7 |
15 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| TM003 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
| TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM010 |
Brick Break |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| TM013 |
Ice Beam |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. |
| TM016 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM023 |
Thunder Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. |
| TM024 |
Ice Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an icy punch. This may also leave targets frozen. |
| TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
| TM031 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
| TM033 |
Body Slam |
 |
 |
85 |
-- |
8 |
30 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM037 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM049 |
Icy Wind |
 |
 |
55 |
-- |
7 |
-- |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. |
| TM051 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
| TM060 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
| TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
| TM064 |
Solar Beam |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
| TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| TM083 |
Nasty Plot |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM092 |
Dazzling Gleam |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks with a powerful flash of light. |
| TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
| TM097 |
Heal Block |
 |
 |
-- |
-- |
12 |
100 |
| The user prevents targets from recovering HP through moves or items for a while. |
| TM099 |
Metronome |
 |
 |
-- |
-- |
4 |
-- |
| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |
| TM102 |
Focus Blast |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. |
| TM105 |
Blizzard |
 |
 |
110 |
-- |
12 |
10 |
| The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. |
| TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
30 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |
| TM108 |
Comet Punch |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a flurry of five punches, one after the other. |
| TM109 |
Facade |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM110 |
Chilling Water |
 |
 |
-- |
-- |
|
-- |
| The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. |
| TM121 |
Torment |
 |
 |
-- |
-- |
|
-- |
| The user torments and enrages the target, making it harder for the same move to be used in quick succession. |
| TM125 |
Mimic |
 |
 |
-- |
-- |
|
-- |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
| TM126 |
Magnet Bomb |
 |
 |
-- |
-- |
|
-- |
| The user attacks by launching steel bombs that stick to targets. |
| TM127 |
Dream Eater |
 |
 |
-- |
-- |
|
-- |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |
| TM130 |
Charge Beam |
 |
 |
-- |
-- |
|
-- |
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM131 |
Drain Punch |
 |
 |
-- |
-- |
|
-- |
| The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. |
| TM138 |
Frost Breath |
 |
 |
-- |
-- |
|
-- |
| The user attacks by blowing its cold breath on targets. This move always lands a critical hit. |
| TM139 |
Swagger |
 |
 |
-- |
-- |
|
-- |
| The user enrages targets, leaving them confused but boosting their Attack stats for a while. |
| TM141 |
Fake Out |
 |
 |
-- |
-- |
|
-- |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
| TM142 |
First Impression |
 |
 |
-- |
-- |
|
-- |
| The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. |
| TM144 |
Triple Axel |
 |
 |
-- |
-- |
|
-- |
| The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. |
| TM149 |
Icicle Spear |
 |
 |
-- |
-- |
|
-- |
| The user attacks by launching five sharp icicles in a single volley at targets. |
| TM155 |
Sheer Cold |
 |
 |
-- |
-- |
|
-- |
| The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. |