Standard Level Up |
|
| — |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| — |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also boost the user's Attack stat. |
| — |
Howl |
 |
 |
-- |
101 |
40 |
-- |
| The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| — |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| 11 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
| The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| 22 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| 33 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| 44 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
| The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| 55 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 66 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 77 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 88 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM008 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| TM009 |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| TM010 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| TM020 |
Trailblaze |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM030 |
Snarl |
 |
 |
55 |
95 |
15 |
-- |
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| TM031 |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also boost the user's Attack stat. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM051 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| TM055 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM063 |
Psychic Fangs |
 |
 |
85 |
100 |
10 |
-- |
| The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM079 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM089 |
Body Press |
 |
 |
80 |
100 |
10 |
-- |
| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM093 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| TM099 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM104 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| TM108 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TM117 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks by letting loose a horribly loud, resounding cry. |
| TM121 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| TM127 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
| The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM150 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM168 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| TM170 |
Steel Beam |
 |
 |
140 |
95 |
5 |
-- |
| The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM172 |
Roar |
 |
 |
-- |
101 |
20 |
-- |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM213 |
Coaching |
 |
 |
-- |
101 |
10 |
-- |
| The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |